Thunderbrd
C2C War Dog
What kind of error are we talking about here? What might I have done incorrectly?Just checked the era where the error is and its someplace in the "Nano era" . . .
What kind of error are we talking about here? What might I have done incorrectly?Just checked the era where the error is and its someplace in the "Nano era" . . .
Game CTD's when selecting late tech on tech tree - when I clicked on Transhuman Lifestyle it crashed.What kind of error are we talking about here? What might I have done incorrectly?
meaning, someone who "placed" a tech in the Nano era, put it in a wrong place, and it is crashing because of this.What kind of error are we talking about here? What might I have done incorrectly?
T-brd this could've been here for sometime. Especially with all the Techs that pepper added here recently.Guys, I understand the symptoms, but the only tech 'placed' in that era is on its own whole column. That can't be the problem. Might be some kind of circular reference in the prereqs due to an assignment mistake though. I'll have to look at Nanotech Lifestyle for the problem I'm sure. I'll look into that asap. Later tonight.
Maybe but I would've thought it'd been found by now. I just added the gateway techs so I figure it has to be that. The one test I didn't think would be necessary was the one that was apparently, which is to set the tech tree to the farthest end and wait the 30 minutes it takes to plot it all out how to get there.T-brd this could've been here for sometime. Especially with all the Techs that pepper added here recently.
RESMGR: Texture Wheat_farm_base.dds failed to load
RESMGR: Texture shrine_Water_GLOSS.dds failed to load
RESMGR: Texture shrine_Water_GLOSS.dds failed to load
RESMGR: Texture art/interface/buttons/improvements/brane_factory.dds failed to load
RESMGR: Texture art/interface/buttons/improvements/brane_farm.dds failed to load
Remember too you are playing a Modmod scenario. Pit Has made changes to the files for his UEM.
I'll look at it soon. I can usually fix these.Yo!
It's me, having an issue processing the turn, though JosEPh has made me wonder about my map. It's version 3.5 and I don't see any changes on the UEM thread, but maybe I've missed something?
I'll attach a save just in case, basically the main reason why I believe this to be a bug is that usually during the end of turn process you can tell that it's processing as the "waiting for other civilisations..." line and other animations are stuttering. At some point the animations start running smoothly, and from the previous turn time being under a minute to well, I think I left it running for at least half an hour at one point, it doesn't seem right.
I'd be grateful for your input guy's,
Thanks
I would bet this is the same bug as has been mentioned with hats, just a new manifestation of it. Something is wrong with the icon art on some of the bonuses, hats being one.Foreign Advisor error: anytime u select it this happens . . might be over the amount to be used???
Traceback (most recent call last):
File "CvScreensInterface", line 138, in showForeignAdvisorScreen
File "CvExoticForeignAdvisor", line 330, in interfaceScreen
File "CvExoticForeignAdvisor", line 352, in drawContents
File "CvExoticForeignAdvisor", line 1218, in drawResourceDeals
IndexError: list index out of range
ERR: Python function showForeignAdvisorScreen failed, module CvScreensInterface
I doubt they are related, nothing in the error message and python code related to it indicates that.I would bet this is the same bug as has been mentioned with hats, just a new manifestation of it. Something is wrong with the icon art on some of the bonuses, hats being one.
I'll look at it soon. I can usually fix these.
It was an attempt to get it to support more but then C2C added even more and it did not get changed to pass the second hard limit.I doubt they are related, nothing in the error message and python code related to it indicates that.
From what I saw in the code it looked like the one who designed the python never imagined there would ever be so many bonuses available for trade.
I'm very sorry but this does not hang for me. I cannot even guess as to why. perhaps you need to update to the latest SVN assets?Yo!
It's me, having an issue processing the turn, though JosEPh has made me wonder about my map. It's version 3.5 and I don't see any changes on the UEM thread, but maybe I've missed something?
I'll attach a save just in case, basically the main reason why I believe this to be a bug is that usually during the end of turn process you can tell that it's processing as the "waiting for other civilisations..." line and other animations are stuttering. At some point the animations start running smoothly, and from the previous turn time being under a minute to well, I think I left it running for at least half an hour at one point, it doesn't seem right.
I'd be grateful for your input guy's,
Thanks
There are some icon/graphics loading bugs:
I'm very sorry but this does not hang for me. I cannot even guess as to why. perhaps you need to update to the latest SVN assets?