Ok, I will keep playing with "FREE_CITY_CULTURE = 0" as an experiment until I can notice if anything works differently than when it is "FREE_CITY_CULTURE = 2".
In my test game I have FREE_CITY_CULTURE = 0 = FREE_CITY_ADJACENT_CULTURE.

I struggle to understand what this means in game terms.You can claim a plot for a city but not own it. It just means the city has dibs on it for when it has some culture and the plot is within its ownership range. (A claim is particularly more pertinent between competing cities of the same player or the same team.) The last bit of code is the part that gives it a minimum of 1 culture to that plot where the city was founded. That's the global I wouldn't mess with.
In my test game I have FREE_CITY_CULTURE = 0 = FREE_CITY_ADJACENT_CULTURE.
- When settling a city in neutral land it gets the center tile claimed right away.
- Didn't make screenshot of this, though it is easy to test with the first settler when starting a new game.
- It is not possible to settle in foreign land.
- I tried settling a city one tile away from my capital city (changed another global to remove the city distance restriction just for this test).
- The new city could the turn it was founded work the center tile and four other tiles that was previously claimed by the capital city.
- Attachments illustrate this point.


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