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Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

Discussion in 'Bugs and Crashes' started by Dancing Hoskuld, Feb 24, 2018.

  1. Thunderbrd

    Thunderbrd C2C War Dog

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    I still had a few flaws in this. I believe I have it correct now.
     
  2. strategyonly

    strategyonly C2C Supreme Commander

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    I know i dont say this enough, so THANKS again TB for fixing this flaw in the game of C2C, its been miserable without being able to play for 2 1/2 days , so again THANKS,, , ,, , SO
     
    Last edited: Apr 22, 2019
  3. raxo2222

    raxo2222 Warlord

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    Got a CTD.
    Normal/Noble/Tiny game on autorun.
    One AI never expanded unlike 3 others, that expand nicely.
    Crashed at around 400th turn.

    Autosave and minidump are in this file.

    Looks like its repeatable crash.
    Or it may be bug with autoplay.
     

    Attached Files:

    Last edited: Apr 22, 2019
  4. Thunderbrd

    Thunderbrd C2C War Dog

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    k... I'll probably look into it later tonight.
    You're welcome. Sorry I goofed this bit of code that caused it in the first place.
     
  5. Thunderbrd

    Thunderbrd C2C War Dog

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    This one would have been hard to get to repeat as it would be very rare. The mini helped here a lot. A very uncommon and minor crash bug but glad to have caught it.
     
    raxo2222 and strategyonly like this.
  6. Brinderan

    Brinderan Chieftain

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    The band of Homo Sapiens is missing the promotion for spawning the tribal guardian.
     
  7. raxo2222

    raxo2222 Warlord

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    I'm not sure if its PPIO specific, but @Toffer90 does some XML changes too.
    You can look up changes by using diff tool on those changed files.

    I don't copy SVN files after update - my mod folder is live SVN.
     
    Last edited: Apr 23, 2019
  8. Toffer90

    Toffer90 C2C Modder

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    It is, found the error.
     
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  9. raxo2222

    raxo2222 Warlord

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    So autorun is good way to catch bugs, since AI is much faster than player :D
    Tiny map - C2C pangea with 4 AIs on Normal speed and Noble handicap.
    Such setup is good enough to test stuff.
     
  10. Toffer90

    Toffer90 C2C Modder

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    It is, I often do a 10-100 turn autorun when testing bigger changes before committing to SVN.
     
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  11. raxo2222

    raxo2222 Warlord

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    Well it can catch older bugs too, not just ones you could potentially introduce :p
     
  12. glaucus.b

    glaucus.b Chieftain

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    I don't know if it is by choice or bug but a few animal myths (bird etc) requires taxonomy to be researched which makes them impossible to build in prehistoric era.
    Screenshot 2019-04-23 16.48.09.png
     
  13. raxo2222

    raxo2222 Warlord

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    Some of those myths are taxonomy myths - myths about groups of animals.
    That is @Dancing Hoskuld made some myths specially for this techs.
     
  14. strategyonly

    strategyonly C2C Supreme Commander

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    ran into an Endless loop usually takes around 2 minutes per turn i waited just over 6 minutes and still nothing???. . .
     

    Attached Files:

  15. raxo2222

    raxo2222 Warlord

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    Got 4 asserts about cargo size or something like that on save load (debug dll).
    @Thunderbrd did cargo volume for ships actually bugged out this time?
     
    Last edited: Apr 24, 2019
  16. Niveras

    Niveras Chieftain

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    I did not get a great prophet upon researching Yoruba, despite Divine Prophets. I am uncertain if it may be an interaction due to Limited Religions or a more global problem.

    I presume it was not me merely being beaten to the tech or a problem with the tech itself. Shamanism was only just founded by an AI at 3246 BC; I had deliberately skipped all other religious techs because of Limited Religions. I can only assume the AIs have researched earlier religions but could not found them because they were not awarded the Prophet and had to wait for a natural one to be produced. (I am uncertain as to their exact state since I conquered the only AI on my continent and am unable to explore further until Seafaring. I did discover one more AI - or rather perhaps he saw me, since I don't see his border or units, even in shadow - at the edge of my exploration, but I do not know his position on the learderboard. I'm fairly certain I am tech leader, though.)
     
  17. Thunderbrd

    Thunderbrd C2C War Dog

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    That's been an issue for a long time now. Too complex to quick fix.

    I'll take a look at the infinite loop as time permits.
     
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  18. Thunderbrd

    Thunderbrd C2C War Dog

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    Possibly something with Limited Religions. Do you own a holy city already?
     
  19. Niveras

    Niveras Chieftain

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    I do not. As I mentioned, the only religion to have been founded so far is Shamanism by an AI.

    I will try a quick game tomorrow without limited religions to double check.

    Also, I captured a barbarian temporarily and noticed "Native Culture (Barbarian)" in the list, which offers 25% less food to grow. I razed the city rather than keep it, but I or someone else will probably want to check that a captured barbarian city doesn't propagate such a substantial bonus to all your civ's cities, just as it does when capturing a city from another regional culture.
     
  20. JosEPh_II

    JosEPh_II TBS WarLord

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    I noted and reported 2 months ago that a change before that time frame (2 months ago) something was done to Religion Tech's research time making it longer. And as such the AI ever since In All my test games are reluctant and decidedly slow to build any religion after the 1st 3, Druid, Shaman, and Tengrii. We Had a good setting prior to this as it was a hard race with AI to found any Religion until late Classical into Med Eras.

    I do not think this is Niveras problem as he is using Divine Prophets and the need for GP to found any religion with that Option. BUT the AI does not found religions with the pace they had at this Year's start.
     

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