Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

Look OK BUT (yes, i m annoying as ever) the savegame juste before the bug crashed during recalculation. An earlier save is OK.
I will tell if i dont have a trait at ~4 millions, but that will take some times
 
Fresh game latest svn 10569. Normal game speed.
  • From turn 0, the National Culture does not correspond to first city's culture. For example let AI play 50 turns. City gets 25.80 culture, but National only 9.
  • If I use Ctrl-Plus cheat to increment city culture by 10, this increments National Culture by 10 too.
  • Cannot get leadership level past 1. I got thousands of culture, and Negative thousands before the next level, but cannot promote to level 2.
 
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Not really a bug, just something annoying : Writing cause a huge decrease i science... Even with the new civics, my science change from +1710 to +1448 (-15%). And no building available (except wonders) to compensate this loss
 
Not really a bug, just something annoying : Writing cause a huge decrease i science... Even with the new civics, my science change from +1710 to +1448 (-15%). And no building available (except wonders) to compensate this loss
Writing brings more advantages. You can settle cultural heroes to build achievements. They are very powerful, especially the Commercial, Scientific, and Seafaring ones. If you have enough commerce through trade to back up your economy (go build more coastal river cities!), you'll recover very soon.
 
Not really a bug, just something annoying : Writing cause a huge decrease i science... Even with the new civics, my science change from +1710 to +1448 (-15%). And no building available (except wonders) to compensate this loss
Do you read the SVN changelog thread?

10565
Halved research modifiers from buildings and minimized research modifiers from resources.
May fix or delay research overflows in cities in very late game.

Raxxo has made major cuts to :science: rate in many areas besides buildings.

Writing brings more advantages. You can settle cultural heroes to build achievements. They are very powerful, especially the Commercial, Scientific, and Seafaring ones. If you have enough commerce through trade to back up your economy (go build more coastal river cities!), you'll recover very soon.

This is very true.

In fact, so much has been changed in regards to :science: that, I'm seriously considering starting all over on the Civics Rebalancing.

New games are necessary to properly evaluate all these changes impho.
 
Raxxo has made major cuts to :science: rate in many areas besides buildings.
I did cuts only to building/resource research modifiers.

Also I don't think its cause of research drop at Writing.
He could have gathered tons of animal myths.
 
Writing brings more advantages. You can settle cultural heroes to build achievements. They are very powerful, especially the Commercial, Scientific, and Seafaring ones. If you have enough commerce through trade to back up your economy (go build more coastal river cities!), you'll recover very soon.

Can't build more cities before navigation, and cultural heroes are still limited at Ancien Era (even worst when u start near south pole as persians...). And not all of them can build achievment buildings!
It reminds me of a problem with Stone Tool maker some years ago, when it becomes obsolete without having a progressive malus...

@JosEPh_II
I compare before and after a scientific technology. So the change from SVN didn't impact this.
 
I'm very sorry but I couldn't replicate this. It might be due to having already solved it and just haven't committed the fix yet. After my next commit, see if this continues for you - could be some option differences.

Looks like whatever the problem was it's now fixed. That save now loads and processes the turn correctly with the latest version. Thanks.
 
Look OK BUT (yes, i m annoying as ever) the savegame juste before the bug crashed during recalculation. An earlier save is OK.
I will tell if i dont have a trait at ~4 millions, but that will take some times
I'll check recalculation later.

Fresh game latest svn 10569. Normal game speed.
  • From turn 0, the National Culture does not correspond to first city's culture. For example let AI play 50 turns. City gets 25.80 culture, but National only 9.
  • If I use Ctrl-Plus cheat to increment city culture by 10, this increments National Culture by 10 too.
  • Cannot get leadership level past 1. I got thousands of culture, and Negative thousands before the next level, but cannot promote to level 2.
The first point is not a bug but a matter of loss due to rounding. I switched from accounting by counting all cities every round to updating the national culture total - which I don't want to attempt to decimalize at this point.

The third I'll have to look into.
 
Is it normal , that i need -1896 culture to archive my first Trait?
Nope, but it seems it always lags by one turn.
That is you don't get level up on turn when you reach required amount of national culture but you get it turn later.
 
Here they are.
Btw. i am really bad in this run, so i might start over, but would be nice , if that problem is solved first....
Latest SVN+Pipo
And the moral of this story is, Never let unsigned variables go negative folks! It's bad m'kaay!
 
@JosEPh_II
I compare before and after a scientific technology. So the change from SVN didn't impact this.
I did cuts only to building/resource research modifiers.

I think maybe they did. Especially when these cuts of raxxo took for example, a 5% :science: bonus of a building down to a 1% bonus. Same for a resource. And did you 1st update with raxxo's SVN commit or was it after his update with T-brd's latest commit? If the SVN Update period included both then definitely yes it did.

But as stated you will over come it quickly. And That is another thing I have to look into and smooth out.
 
???
Is it my fault?
Is this save corrupt or what?
It is not your fault, and principally your save is not corrupt. What TB says about is (I guess) he made one of the calculations for "points to level up", which may result in negative numbers, using C++ unsigned numbers throughout. Therefore when your culture is 361, 1 past the level threshold, the "points to level up" suddenly wraps around to 2^64-1 or so because it cannot be negative if stored as unsigned number.
 
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