Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

I always reduce font size.
To do so you need to go tp Caveman2Cosmos\Resource\Theme, open file C2CTheme_Common with notepad.
Somewhere on 3/4th way to bottom of file you will see following section:
Ha! I just spend 20 mins figuring this out before I read your comment. However I don't mind the font size, I like large fonts unless there is a good reason for them to be small, I just find the actual type face ugly, so I changed it to segoe ui font that windows uses and reduced the weight and now my eyes are happy.
 
Acupuncturist shop requires culture (Asian). However, a 5000 year old frozen mummy found in the Alpes (Europe), called Ötzi the Iceman, had a number of tattoos on him that corresponded with acupuncture points. So unless he traveled all the way to Asia and back, acupuncture was also known in Europe at that time.
Or someone who did the tattoo had. Not impossible given the Celts found in a Chinese grave recently.
CTD at end of turn. It isn't caused by andeanism, I checked.
I'll take a look when I can.
SVN 9977 Exploit: abuse pillaging of mines you built yourself

Find a hill outside of everybody's territory.
Place a stack of workers and a military unit there.
Build a mine (which is allowed outside of your borders, same for roads and quarries)
Pillage the mine with your military unit
Repeat

for a substantial amount of money each time you pillage. It is offset by unit upkeep, but if you don't have anything else to do with your workers, and you don't want to delete them, this way they give you additional money.

Recommended: don't allow pillage of neutral territory. Also the amount of money you get from pillage in enemy territory is quite high. 130 gold for an enemy mine!? these only produce 2-3 hammers/turn if I remember correctly. Where is the money coming from?
We've discussed before - thanks for placing a reminder in the correct thread.
Exploit, seen on MajinBuu's deity Let's Play C2C Arabia on twitch yesterday:
( https://www.twitch.tv/videos/240990639 )

He found out that in the trade screen, the AI is willing to pay way too much for workers. Which has been reported before. He also found out that the AI sells workers for cheap. So he discovered a circular trade, in which he buys workers from the AI for cheap and sells them back to that AI for a lot more. Repeat in later turns and with other AIs
Can someone verify this is still taking place now? The profiting from a trade cycle like that is the concern mostly.
dont know if this mini is anything, but just incase i will leave it here, i have already moved on . .
Maybe can help. I'll hafta look at this first. I assume you experienced a crash?
Is there some guide or explanation anywhere for how to install mod mods? I spend 30 minutes looking and couldn't find anything... In the end I just copied over the assets and merged the ini file, but that doesn't seem very good.
Regardless this mod mod is a lot better, except the ugly font and no more PLE, so thanks for pointing it out!
You'll have to direct that question to the modmod thread. Each one may be setup differently. Specially this one.
 
Ha! I just spend 20 mins figuring this out before I read your comment. However I don't mind the font size, I like large fonts unless there is a good reason for them to be small, I just find the actual type face ugly, so I changed it to segoe ui font that windows uses and reduced the weight and now my eyes are happy.
I'd like to see screen shot comparisons if possible... on that thread anyhow.
 
Actually I do not know what version MajinBuu plays at. I simply assumed it was a recent SVN version.
Look at the date. If it's semi accurate for the Era it's Pre v38. Post v38 Ancient can start any time between 20,000BC and 10,000BC. I'm almost out of the Medieval Era and it's still 1700+BC. I have AI in the game that are already in Ren and Industrial Eras. The Calendar being "accurate" is not important any more.Just quoting what Toffer has to say about it.
 
The Calendar being "accurate" is not important any more.Just quoting what Toffer has to say about it.

Agreed, and I actually disable the calendar in the BUG menu. The only way I measure progress is through the current turn counter.

Sometimes I activate it to check it out and it usually is right, so that's interesting.
 
Agreed, and I actually disable the calendar in the BUG menu. The only way I measure progress is through the current turn counter.

Sometimes I activate it to check it out and it usually is right, so that's interesting.
What new game speed is your choice of play now?
 
Look at the date. If it's semi accurate for the Era it's Pre v38. Post v38 Ancient can start any time between 20,000BC and 10,000BC. I'm almost out of the Medieval Era and it's still 1700+BC. I have AI in the game that are already in Ren and Industrial Eras. The Calendar being "accurate" is not important any more.Just quoting what Toffer has to say about it.

After going through his videos, he started his game on the ninth. It is atleast v38. Title screen has v38.1
Infact...
HE IS ONLINE NOW.
 
After going through his videos, he started his game on the ninth. It is atleast v38. Title screen has v38.1
Infact...
HE IS ONLINE NOW.

If he started his game on the 9th of March And he Had the latest SVN available at that time, he would be in SVN version 9965 thru 9967. So yes that would be after v38.1. And right before Toffer changed the Calendar to fit his New game Speeds.

Point being as a Modder we have to ask when and what version a player is using, As well as what Options to ascertain if a fix has already been made so we are not double tracking over the same ground time and again. And not waste the time we have re-doing and re-answering something that has already been fixed.
 
Eternity as always. Turn times aren't that big of a deal when you play standard maps with 5 AI.
I see why you don't worry and turn Off the dates. A 20,000 turn game that could become frustrating.

Would love to know what turn you reach(ed) Sedentary Lifestyle (Ancient Era).
 
If he started his game on the 9th of March And he Had the latest SVN available at that time, he would be in SVN version 9965 thru 9967. So yes that would be after v38.1. And right before Toffer changed the Calendar to fit his New game Speeds.

Point being as a Modder we have to ask when and what version a player is using, As well as what Options to ascertain if a fix has already been made so we are not double tracking over the same ground time and again. And not waste the time we have re-doing and re-answering something that has already been fixed.
He answered he has not tried to update to the SVN, probably not even aware of how to do it.
 
He answered he has not tried to update to the SVN, probably not even aware of how to do it.
Probably best not to have him do so either. If it's v38.1 release from Moddb thenyes it will have the old date and GS system I had built in it. And if he were to update to current It would be Major shock. :P
 
Probably best not to have him do so either. If it's v38.1 release from Moddb thenyes it will have the old date and GS system I had built in it. And if he were to update to current It would be Major shock. :p
Agreed. It should be interesting though.
 
SVN10005 + Toffer90 Overhaul + raxo2222 No Latitude Limits For Buildings + TPEHEP Vertical Solar system

I'm getting this error every turn.
RM2GBvp.png
 
You have a thumbs up from both me and TB to change it to summing, it is up to you what you decide to do, I trust your judgement on this.
We sum with combat modifiers and yield/commerce modifiers and we are multiplicative with scaling factors. Both are valid ways to go and when there's a lot of sources of modification, additive % modifiers seems more reasonable. I don't really care how it works here except that it's very nice to think we can open up the scale more so that we don't reach an absolute every round growth scenario anymore without really really extreme numbers.

However, perhaps wait until re-release and the official v39 effort moves forward. Just in case we unleash a nasty bug with it.
 
Actually I do not know what version MajinBuu plays at. I simply assumed it was a recent SVN version.
Let's not get too fixated on solving what version he's using so much as just confirming if the bug exists currently.
 
CTD at end of turn. It isn't caused by andeanism, I checked.
Resolved. My solution was perhaps a little overengineered but it works. Had to do with a disagreement between the check to see if a defender exists on a plot vs actually finding that unit or units could defend and be selected as a defender. Kinda hard to explain.
 
That has been fixed recently.

Thanks for clarification.

I'll have to check into the code. Hopefully it's not doing something silly like giving unassigned GP pt types by default to a GA or something.

I am afraid this is the case. I do not know xml but I have some experience with html so I can partially understand it. I have found the CIV4SpecialistInfos.xml file and I have found an entry:

Code:
            <Type>SPECIALIST_NOBLE</Type>
            <Description>TXT_KEY_SPECIALIST_NOBLE</Description>
[...]
            <GreatPeopleUnitClass>UNITCLASS_ARTIST</GreatPeopleUnitClass>
            <iGreatPeopleRateChange>3</iGreatPeopleRateChange>

I guess GreatPeopleUnitClass should be NONE or so (I will manually change that and check the game).

S.

Edit: yes, it works. After I have changed it to NONE (not UNITCLASS_NONE) the odds for GA started to slowly decrease: a few turns and they have dropped from 49% to 43%. So accumulated points remain but the new ones seem to be calculated correctly.
 
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