Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

Every about 10 Minutes I get a CTD which is not happening after re-load. It seems to happen at so simple things like moving a unit. Maybe it is because of the really huge map with a lot of cities and units or it could be another reason. I add 2 MiniDumps here, if I can help in another way please ask.
On older than the latest code so can't run these. However, I suspect I fixed the problem last night. See if it keeps happening after an update.
 
By the way there is tiny graphical bug:
PC Klasies River Caves icon has golden star instead of purple star.

@Thunderbrd I think you missed this one.
Whisperr can take care of this one, as she does this stuff.
 
I have discovered new bug. If you must receive two free technologies in one turn, for example because of Antikythera and Classical Lifestyle, you receive only one and message "you already choosen free tech".
 
I have discovered new bug. If you must receive two free technologies in one turn, for example because of Antikythera and Classical Lifestyle, you receive only one and message "you already choosen free tech".
Same thing happens if you get two wonders that each give a free tech, you only get the one.
 
9975: I want to convert to shamanism, but it would cause a 30(!) turn anarchy. Is there a reason why? I'm playing as Deganawida of Iroquois, who is organized, creative and isolationist, if that has anything to do with it.

Screenshot:
https://www.dropbox.com/s/6ju2cyyud2cu9h6/20180323154256_1.jpg?dl=0
Already fixed.


Interesting about the free techs. I will look into it. Tricky spot though.

Ive found some AI bugs that will take a bit to resolve so my attn will be on that and yes it delays rerelease. Sorry.
 
Every about 10 Minutes I get a CTD which is not happening after re-load. It seems to happen at so simple things like moving a unit. Maybe it is because of the really huge map with a lot of cities and units or it could be another reason. I add 2 MiniDumps here, if I can help in another way please ask.

On older than the latest code so can't run these. However, I suspect I fixed the problem last night. See if it keeps happening after an update.

CTD is still there but much less common! I have attached a MiniDump with last night´s SVN of a CTD happening after more than 2 h of play. The game also freezes every hour or so but there is no MiniDump coming with it.
 

Attachments

Who agrees we need to turn down barb city spawn rates?
Overall or for specific Options? I'm not seeing that much of a problem with the set up I'm using. So I ask with What Options being used?
 
SVN10010: fresh complete download from SVN. Are default Bug options also in the download? Because terrain damage was suddenly on and I recall that this is not recommended as the AI can't handle it. Storms are also set to off (I prefer to play with storms for realism, but other people may disagree).
 
SVN10010: fresh complete download from SVN. Are default Bug options also in the download? Because terrain damage was suddenly on and I recall that this is not recommended as the AI can't handle it. Storms are also set to off (I prefer to play with storms for realism, but other people may disagree).
Storms are major source of slow down for me.
That is game processes turns 2x faster on prehistoric era when storms are disabled.
 
Wasn't that done recently already (SVN 9981)?
I don't know...was it?
CTD is still there but much less common! I have attached a MiniDump with last night´s SVN of a CTD happening after more than 2 h of play. The game also freezes every hour or so but there is no MiniDump coming with it.
OK, it sounds like you might be experiencing some memory issues. Just an initial impression. I'll check out the mini.
Overall or for specific Options? I'm not seeing that much of a problem with the set up I'm using. So I ask with What Options being used?
What options would adjust the rate of barbarian cities being spawned? I'm not sure. This is from my wife's game and her feedback. The way she made it sound, there's not much wild being left to be wild and as soon as you capture a barb city, it's back within a few rounds. With the AI being unable to build a city attack force at the moment, this explains why we had someone saying that they should be considering attacking the barb cities. It's like... they do consider doing so, IF they have a city attack stack to consider it with. It might just be that since they aren't going after those cities, the barb cities are building up faster and it's become more noticeable. But lately, for the last year or two, I've been feeling that they spawn a little too rapidly anyhow.

She also says there's perhaps a few too many neanders running around. That may be in part because they can't merge...
 
Who agrees we need to turn down barb city spawn rates?
I do think we need some other options to barbarian cities being spawned but until that happens I am finding them to spawn about the right amount. Although they do seem to spawn back a bit quickly. This is OK if there are a few others nearby but if I have cleared the area of barbarians it would be nice if it stayed that way for awhile.

As far as I know there are no options beyond difficulty level that affects the spawn rate of barbarian cities.
 
Barb city spawning can be controlled from handicapInfo.xml, I can turn it down if it is annoying on higher difficulties, thinking it should maybe be configured the same for all diffs??
 
Barb city spawning can be controlled from handicapInfo.xml, I can turn it down if it is annoying on higher difficulties, thinking it should maybe be configured the same for all diffs??
Agreed. Better players just find more of them to be more captive farms and it tends to make their games actually easier.
 
I don't know...was it?

Yes. I've just started a game on nightmare/SVN10010, currently at Tribalism, and there are a LOT less barbarian/neanderthal city spawns compared to SVN9977. There are still some, but me and the AI are not getting walled in. Although I've learned to spawnbust/fogbust anyway. There is still plenty of area to hunt.
 
Agreed. Better players just find more of them to be more captive farms and it tends to make their games actually easier.

Less barbarians means a bigger hunting area which means the player can hunt to the max, which leads to more myths, faster teching and also an easier game.
 
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