Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

Maybe I can speed things up and include this fix myself. You're simply saying "count" should instead be "value" right?

No longer necessary since that code doesn't exist anymore I replaced it with a simpler solution in 10010.
 
@T-brd No prob on the AI Weights at all. Do what you see as best.

It seems that every game that has been played with a version in that range is possibly broken. It doesn't matter then a game was started its enough that it was played with one of these versions.
:( Oh well that's the breaks isn't it.

Imho if game saves need to be broken to facilitate the fix, Now is the time to do it.
 
And now for the totally world of the weird...

I can't find that function anywhere in the code on this end.

alberts2 wrote:
No longer necessary since that code doesn't exist anymore I replaced it with a simpler solution in 10010.
 
No longer necessary since that code doesn't exist anymore I replaced it with a simpler solution in 10010.
Ah... I see. So this is something that is now completely gone. And we're left with a scar of disfunction basically. Nice.

Don't worry @Raledon... worse mistakes have been made. I know it sounds bad. And it kinda is but we're forgiving. Don't let it stop you from contributing ;)

@alberts2 I'm not sure I like the idea of purposefully breaking compatibility intentionally. If a player never played/saved during those updates then the game shouldn't be corrupted by it.

Maybe if we have a lot of reports like this.
 
Also... another issue came up in testing last night.

We made some changes recently to the animal spawn code and it seems we now have animals spawning in borders, even in cities, with Animals Stay Out being ON. Even if it wasn't, animals spawning in cities would be an unlikely legality for the code.

Any idea how this started happening before I attempt to debug that?
 
@alberts2 I'm not sure I like the idea of purposefully breaking compatibility intentionally. If a player never played/saved during those updates then the game shouldn't be corrupted by it.

Saves from before 9927 are broken as well because of the radical gamespeed and balance changes.
 
My Tribe is off the wall expensive...SVN 9975....

Haven't changed as far as I remember
 

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Also... another issue came up in testing last night.

We made some changes recently to the animal spawn code and it seems we now have animals spawning in borders, even in cities, with Animals Stay Out being ON. Even if it wasn't, animals spawning in cities would be an unlikely legality for the code.

Any idea how this started happening before I attempt to debug that?

I removed the multi threading and made spawns start delayed at the start of the game but these changes can't explain that.
 
SVN 10011: Neanderthal culture prevents trackers from upgrading.
I have several high level Trackers. Then I built Neanderthal culture and researched Hunting Tactics. Now I can only build Neanderthal Hunters, not regular Hunters in cities that are connected to the city that has Neanderthal culture. Which means I have no upgrade path for my regular trackers. I can upgrade them to regular hunters in cities not yet connected to my trade network. But I just connected my last city so I cannot upgrade my tracker that has Hunter IV promo :-/
 
SVN 10011: Neanderthal culture prevents trackers from upgrading.
I have several high level Trackers. Then I built Neanderthal culture and researched Hunting Tactics. Now I can only build Neanderthal Hunters, not regular Hunters in cities that are connected to the city that has Neanderthal culture. Which means I have no upgrade path for my regular trackers. I can upgrade them to regular hunters in cities not yet connected to my trade network. But I just connected my last city so I cannot upgrade my tracker that has Hunter IV promo :-/
Should we make it so you can train both the Neanderthal and the human version of every unit, or should we allow the Human Tracker to Upgrade to a Neanderthal Hunter?
 
Should we make it so you can train both the Neanderthal and the human version of every unit, or should we allow the Human Tracker to Upgrade to a Neanderthal Hunter?

I have no preference for either one.
 
Should we make it so you can train both the Neanderthal and the human version of every unit, or should we allow the Human Tracker to Upgrade to a Neanderthal Hunter?
Is Neanderthal treated as all other cultures or is it considered unique? If it's meant to act like all the other cultures you can acquire, than you should be able to train human and Neanderthal side by side, but if it acts differently, which it seems to, than human units should upgrade to their Neanderthal equivalent.
 
SVN10011, nightmare/large map/snail: Is the AI hunting effectively?

If I look at the hunter/doggie and tracker/scout stacks, they tend to have very few, if any, subdued animals. One reason may be that they generally don't have any hunter promo's. Not even the free one you get from Hunting Instructions. Which means their subdue chance is very low. They seem to prefer the self-heal promo's.

In my current game we are around Sedentary Lifestyle. Teleport animals is off.

If I go to Worldbuilder, and check the various AI cities, the AIs have very few myth effects from hunted animals. The do have a few from building, like myth of fire, but from animals they have 2-5 animal myth effects. while I have 40+ myth effects. AI is failing to gain myths.

Also I suspect that the AI hunting stacks seem more interested in exploring than in actual hunting. But that is just a hunch.
 
They don't do as well with Teleport animals off, of course. Humans are a lot better at managing that option.

Sounds like some improvements to their promotion selections could help a bit.
 
Not even the free one you get from Hunting Instructions.

We have too many useless buildings that's the problem they where designed in spreadsheet and batch added without anyone questioning if they are really needed or provide some value.
The AI doesn't build buildings like this one at all because they are pointless and have no value. Hunting Instructions is a prime example of that it only gives one free promotion and I think it was 1Education per turn that makes it a prime example.
With all the other buildings and units there are lots of better things to build for the AI.
 
We have too many useless buildings that's the problem they where designed in spreadsheet and batch added without anyone questioning if they are really needed or provide some value.
The AI doesn't build buildings like this one at all because they are pointless and have no value. Hunting Instructions is a prime example of that it only gives one free promotion and I think it was 1Education per turn that makes it a prime example.
With all the other buildings and units there are lots of better things to build for the AI.
I have said this since Hydro starting putting in the "sports" buildings on, i "personally" see NO need for these buildings all along and ALOT, ALOT more like this . .
 
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