Maybe I can speed things up and include this fix myself. You're simply saying "count" should instead be "value" right?
No longer necessary since that code doesn't exist anymore I replaced it with a simpler solution in 10010.
Maybe I can speed things up and include this fix myself. You're simply saying "count" should instead be "value" right?
It seems that every game that has been played with a version in that range is possibly broken. It doesn't matter then a game was started its enough that it was played with one of these versions.
And now for the totally world of the weird...
I can't find that function anywhere in the code on this end.
Ah... I see. So this is something that is now completely gone. And we're left with a scar of disfunction basically. Nice.No longer necessary since that code doesn't exist anymore I replaced it with a simpler solution in 10010.
Have you changed the font?I can use buildup on new game started on SVN 10011.
Font is different as I use toffers mod.
Spoiler :
@alberts2 I'm not sure I like the idea of purposefully breaking compatibility intentionally. If a player never played/saved during those updates then the game shouldn't be corrupted by it.
You have to update to latest SVN.My Tribe is off the wall expensive...SVN 9975....
Haven't changed as far as I remember
Also... another issue came up in testing last night.
We made some changes recently to the animal spawn code and it seems we now have animals spawning in borders, even in cities, with Animals Stay Out being ON. Even if it wasn't, animals spawning in cities would be an unlikely legality for the code.
Any idea how this started happening before I attempt to debug that?
Should we make it so you can train both the Neanderthal and the human version of every unit, or should we allow the Human Tracker to Upgrade to a Neanderthal Hunter?SVN 10011: Neanderthal culture prevents trackers from upgrading.
I have several high level Trackers. Then I built Neanderthal culture and researched Hunting Tactics. Now I can only build Neanderthal Hunters, not regular Hunters in cities that are connected to the city that has Neanderthal culture. Which means I have no upgrade path for my regular trackers. I can upgrade them to regular hunters in cities not yet connected to my trade network. But I just connected my last city so I cannot upgrade my tracker that has Hunter IV promo :-/
Should we make it so you can train both the Neanderthal and the human version of every unit, or should we allow the Human Tracker to Upgrade to a Neanderthal Hunter?
Is Neanderthal treated as all other cultures or is it considered unique? If it's meant to act like all the other cultures you can acquire, than you should be able to train human and Neanderthal side by side, but if it acts differently, which it seems to, than human units should upgrade to their Neanderthal equivalent.Should we make it so you can train both the Neanderthal and the human version of every unit, or should we allow the Human Tracker to Upgrade to a Neanderthal Hunter?
Not even the free one you get from Hunting Instructions.
I have said this since Hydro starting putting in the "sports" buildings on, i "personally" see NO need for these buildings all along and ALOT, ALOT more like this . .We have too many useless buildings that's the problem they where designed in spreadsheet and batch added without anyone questioning if they are really needed or provide some value.
The AI doesn't build buildings like this one at all because they are pointless and have no value. Hunting Instructions is a prime example of that it only gives one free promotion and I think it was 1Education per turn that makes it a prime example.
With all the other buildings and units there are lots of better things to build for the AI.