Thunderbrd
C2C War Dog
Have you killed anything near that place recently? Razed? IIRC, the AI takes that as a hint not to just send workers out without protection and possibly at all for a bit until the danger passes.Workers are again not working the fields, i have a thief there, but i have extra invisible on and concealment so it should NOT hinder them going out and building stuff, IMPO
The flag is not an indicator of animal aggression.The nile monitor should be upgrade to the next "flag" up because that animal ALWAYs attacks units next to it, and all the other (bambi flag) units dont . .(pic 3) .
Interesting. I'll take a look at the formula and consider what needs to be done for -1 settings.@Thunderbrd this one is related to your fix on building cost overflow, which was caused by rounding error fix.
Special buildings have cost of -1 hammer.
But all production costs were clamped between 1and 2 billion
.
Maybe bit of code, that would see xml defined cost of -1(special buildings cost) and act accordingly, would be needed.
Joseph, do you get these special buildings built on same turn?
Note to all: I have identified the problem the AI has been having with city attack stack formation. I'll soon have a fix on the SVN for that. There's then a few other things I want to look into but again, time will be short for a bit here.