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Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

@Thunderbrd it seems there is bug with transport volume on Size Matters.

I doubly grouped War Galleys and I can't put even single settler on it....

Before I upgraded these ships I had to send settler and rest of units separately.
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Have you tried with normal galleys?
Now yes.
Doubly grouped they accepted whole settler team - that is settler, two workers and each property control unit.

It would be nice if somewhere was written if unit can transport units.
 
You can hover mouse over unit in city screen while Alt (or Shift?) is hold to see if a unit can transport.
 
Not "true bugs", but...
  • Jewelery Ressource can't be build after Wearable Computers tech... It's required for Mariage Ceremony building (and ths building is not obsolete yet)
  • Materials Conglomerate should provide Wool too
  • Chy Munitions Factory provide Firearms? Without replacing Gunsmith?
  • Crime (Sexual Harrasment) at 980 crime? So after Crime(Rape)? Must be a mistake
  • Only -4 Tourism for Crime (kidnapping)?
 
I'll move obsoletion of Jewelry Store to Transhuman tech - currently it obsoletes in middle of Information era before pendrives are a thing, same with Watchmaker shop - obsoletion of this one will be moved to Transhumanism too.
Marriage Ceremony obsoletes at Transhumanism.

Wool is used only as industrial product for Cloth factories.
I think better place would be one dealing with animal products.
Synthetic Meat Bioreactor produces leather and milk among other things, so wool isn't too far.

By time you unlock Munitions factory you will probably replace Shooting Club with Firing Range.
Or even have Automated Firing Range, when you replace Gunsmith with factory.
So I'll make Gunsmith replaceable by Munitions Factory.

Sexual Harassment is at 200.
Shool Shootings is at 980.

Crimes with this or higher impacts on tourism are:
Looting -4
Rioting -8
Drug Cartels -8
Gun Rampage -6
Human Trafficking -8
Car Bombing -5
Environmental Dumping -4
Organized Crime -5
Sectarian Violence -10
Shool Shootings -4
Gang Warfare -6
Timeline Tampering -10
So deadly and destructive crimes have as big or bigger impact.
 
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Just my opinion. Very few players use the Space maps.

So the standard animal spawns should be based on the original latitude/longitude for an Earth map only.

Those players that want to play space maps should create a separate spawn file in modmods(unloaded). They can then overwrite the original with it.

That is the way it used to be. Lets revert back to the norm.
 
Just my opinion. Very few players use the Space maps.

So the standard animal spawns should be based on the original latitude/longitude for an Earth map only.

Those players that want to play space maps should create a separate spawn file in modmods(unloaded). They can then overwrite the original with it.

That is the way it used to be. Lets revert back to the norm.
SpawnInfos wasn't touched in main mod.
 
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I usually play snail. In the current game I think I may have selected the reckless animals but I also have peace among npcs but most of the animal units I have seen are wounded.

The Peace Among NPCs option has reduced spawns as well you can see that in the CivilizationInfos by comparing iSpawnRateModifier and iSpawnRateNPCPeaceModifier.
 
I have noticed that animals can suffer terrain damage. That may account for the wounded animals you're seeing, DH.
 
Except that it should be scaling the same for all of them. They all have "3" in the XML but Dire Wolf, and Glyptodon are scaled to 6 and Ground Sloth to "10".

Sorry this was not what was showing before the save and load. Then it was that DW and G effects were in all 6 cities but GS effect was only in 5! That problem happens all the time with the Water Department/Water Pipes. I'll try and get a save when I get that far in this game.

I loaded that save again and built Glyptodon Remains, now then I try to build a second ´the requirement scaled to 10 as it did for the Ground Sloth.
 
I have noticed that animals can suffer terrain damage. That may account for the wounded animals you're seeing, DH.
That is right razzo removed all those promotions that stopped animals getting terrain damage. However I have terrain damage off. Perhaps there is a bug here.
 
That is right razzo removed all those promotions that stopped animals getting terrain damage. However I have terrain damage off. Perhaps there is a bug here.
Only two subdued animals had such promotions.
Nothing else had them.
Promotions themselves are still here.

Maybe somehow you enabled terrain damage, when you wanted to switch something else in BUG options?
 
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Only two subdued animals had such promotions.
Nothing else had them.
Promotions themselves are still here.

Maybe somehow you enabled terrain damage, when you wanted to switch something else in BUG options?
They were never given to subdued animals only wild ones.

My normal units are not getting any terrain damage. I have not touched the BUG options in months;)
 
They were never given to subdued animals only wild ones.

My normal units are not getting any terrain damage. I have not touched the BUG options in months;)
Well then someone made mistake as he added those promotions to two subdued animals.

Did you never notice, that subdued zebra and mammoth had no terrain damage promotions?
I removed those promotions from two subdued animals.

Normal animals doesn't have such promotions.

Maybe you have "peace among NPCs" option off?
Or AI is unsuccessfully hunting animals.
 
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