Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

couple of things:

1. The tech tree does BOY change color once u have the tech, cant tell which i have used or not?? already have gunpowder . . pic 1..

2. Elephant cant tell why i should use certain ones if they are the same and then one cost 2% for WHAT??
pic 2/3
 

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2. Elephant cant tell why i should use certain ones if they are the same and then one cost 2% for WHAT??
pic 2/3
The battle elephant IS 1 strength higher than the war elephant. Not too compelling, but it answers your question for what.
 
couple of things:

1. The tech tree does BOY change color once u have the tech, cant tell which i have used or not?? already have gunpowder . . pic 1..
There is better contrast between yellow unresearched tech and researched tech for me...
I can make researched tech more grayed out.

And now researched techs are darker yellow.

@Dancing Hoskuld I changed one line (218th) of TechChooser.py:
self.iHasTechBoxColour = [222, 222, 22] # colour of tech box if it has been researched

to
self.iHasTechBoxColour = [150, 150, 50] # colour of tech box if it has been researched
 
Did you know you've changed the path to CustomDomAdv.txt? Now when you make a new table format, you can save it but you can't retrieve what you've saved.
 
Did you know you've changed the path to CustomDomAdv.txt? Now when you make a new table format, you can save it but you can't retrieve what you've saved.
I can see no such change in the SVN log.

Though, in my modmod PPIO, I've changed the name of it to make installation less of an hassle due to the SVN having incompatible CustomDomAdv files.
If you use PPIO and are having any trouble using the domestic advisor screen, then you should report it in the modmod thread.
 
I don't have PPIO. In UserSettings, the CustomDomAdv.txt used by the game is in a subfolder called CustomDomAdv. But when you save the file from the game, it goes in the main UserSettings, and thus is useless until you manually copy it into the subfolder.
 
I don't have PPIO. In UserSettings, the CustomDomAdv.txt used by the game is in a subfolder called CustomDomAdv. But when you save the file from the game, it goes in the main UserSettings, and thus is useless until you manually copy it into the subfolder.
Saving custom advisor is broken - you need to delete folder.
It is here for translated text.
 
Saving custom advisor is broken - you need to delete folder.
It is here for translated text.

You mean it is intentionally broken for the sake of some translations?

lol, well, that bug is fixed in the PPIO modmod.

Could that element of PPIO maybe be moved to core?:thumbsup:
 
Here's a novel idea... move the whole dang thing to the core. From what I could tell, we're mostly held up on an imaginary problem that COULD become an issue at some point but is not an actual issue now.
 
Here's a novel idea... move the whole dang thing to the core. From what I could tell, we're mostly held up on an imaginary problem that COULD become an issue at some point but is not an actual issue now.
I will need SO to at least make one comment about the modmod before I will merge it in core. He needs to at least try it. @strategyonly: this modmod: Link

The way I see it, DH, you, and SO have veto regarding the merge.
DH is currently using his veto, with conditions that I'm not yet sure I want to fulfill.
 
Last edited:
Well, I've just tried to compile the dll for the first time since 38.5 and apparently I can't do it now. I don't have enough generic knowledge about using VS to figure this out on my own so hopefully someone can explain to me what went wrong:
Code:
1>------ Build started: Project: C2C, Configuration: Debug Win32 ------
1>Performing Makefile project actions
1>SubWCRev: 'c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources'
1>Last committed at revision 10155
1>Updated to revision 10239
1>Local modifications found
1>Unversioned items found
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /YcCvGameCoreDLL.h /Fo"Debug\_precompile.obj" /c _precompile.cpp
1>_precompile.cpp
1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(247) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory
1>NMAKE : warning U4010: 'Debug\CvGameCoreDLL.pch' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\BetterBTSAI.obj /c BetterBTSAI.cpp
1>BetterBTSAI.cpp
1>BetterBTSAI.cpp(1) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\BetterBTSAI.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\BoolExpr.obj /c BoolExpr.cpp
1>BoolExpr.cpp
1>BoolExpr.cpp(9) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\BoolExpr.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\CvAllocator.obj /c CvAllocator.cpp
1>CvAllocator.cpp
1>CvAllocator.cpp(1) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\CvAllocator.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\CvArea.obj /c CvArea.cpp
1>CvArea.cpp
1>CvArea.cpp(3) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\CvArea.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\CvArtFileMgr.obj /c CvArtFileMgr.cpp
1>CvArtFileMgr.cpp
I get a LOT of these : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory

Did someone commit a file I need to be aware of or somehow make VS 2008 incapable of further use?

EDIT: Trying to compile the final_release dll, I get this:
Code:
1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(250) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory

1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(250) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory

1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(250) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory
Is there a file I'm supposed to have now that I don't?
 
Last edited:
I will need SO to at least make one comment about the modmod before I will merge it in core. He needs to at least try it. @strategyonly: this modmod: Link

The way I see it, DH, you, and SO have veto regarding the merge.
DH is currently using his veto, with conditions that I'm not yet sure I want to fulfill.
I go along with what ever TB and DH say, TB is in control of things now, because DH did not want to be. The way i see things is that: if it works out better for C2C then, DO IT . . . but it had better be better, and make more sense . . .

@Toffer: sorry i cannot understand any of the instruction on that link what to download, and what to do with the download once a person gets it??
 
Last edited:
Well, I've just tried to compile the dll for the first time since 38.5 and apparently I can't do it now. I don't have enough generic knowledge about using VS to figure this out on my own so hopefully someone can explain to me what went wrong:
Code:
1>------ Build started: Project: C2C, Configuration: Debug Win32 ------
1>Performing Makefile project actions
1>SubWCRev: 'c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources'
1>Last committed at revision 10155
1>Updated to revision 10239
1>Local modifications found
1>Unversioned items found
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /YcCvGameCoreDLL.h /Fo"Debug\_precompile.obj" /c _precompile.cpp
1>_precompile.cpp
1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(247) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory
1>NMAKE : warning U4010: 'Debug\CvGameCoreDLL.pch' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\BetterBTSAI.obj /c BetterBTSAI.cpp
1>BetterBTSAI.cpp
1>BetterBTSAI.cpp(1) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\BetterBTSAI.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\BoolExpr.obj /c BoolExpr.cpp
1>BoolExpr.cpp
1>BoolExpr.cpp(9) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\BoolExpr.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\CvAllocator.obj /c CvAllocator.cpp
1>CvAllocator.cpp
1>CvAllocator.cpp(1) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\CvAllocator.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\CvArea.obj /c CvArea.cpp
1>CvArea.cpp
1>CvArea.cpp(3) : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory
1>NMAKE : warning U4010: 'Debug\CvArea.obj' : build failed; /K specified, continuing ...
1> "C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003\bin\cl.exe" /nologo /MD /Zi /Od /D_DEBUG /RTC1 /Fp"Debug\CvGameCoreDLL.pch" /Fd"./Debug/" /GR /Gy /W3 /EHsc /arch:SSE2 /Gd /Gm- /DWIN32 /D_WINDOWS /D_USRDLL /DCVGAMECOREDLL_EXPORTS /Yu"CvGameCoreDLL.h" /Zm200 /DXERCES_STATIC_LIBRARY /D_MOD_SENTRY /D_MOD_FRACTRADE /D_MOD_GOVWORKERS /DQC_MASTERY_VICTORY /DLOG_AI /D_MOD_GWARM /D_MOD_SHAM_SPOILER /DC2C_BUILD /DMULTI_FEATURE_MOD /DFP_PROFILE_ENABLE /DUSE_INTERNAL_PROFILER /IBoost-1.32.0/include /IPython24/include /I"C:\Program Files (x86)\Microsoft Visual C++ Toolkit 2003/include" /I"C:\Program Files\Microsoft Platform SDK/Include" /I"C:\Program Files\Microsoft Platform SDK/Include/mfc" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Boost-1.32.0/include" /I"D:\Program Files (x86)\Civilization IV Complete\Civ4\Beyond the Sword\CvGameCoreDLL\Python24/include" /I"./xerces-c-3.1.1-x86-windows-vc-7.1/src" /FoDebug\CvArtFileMgr.obj /c CvArtFileMgr.cpp
1>CvArtFileMgr.cpp
I get a LOT of these : fatal error C1083: Cannot open precompiled header file: 'Debug\CvGameCoreDLL.pch': No such file or directory

Did someone commit a file I need to be aware of or somehow make VS 2008 incapable of further use?

EDIT: Trying to compile the final_release dll, I get this:
Code:
1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(250) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory

1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(250) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory

1>c:\Program Files (x86)\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Caveman2Cosmos\Sources\CvGameCoreDLL.h(250) : fatal error C1083: Cannot open include file: 'Python.h': No such file or directory
Is there a file I'm supposed to have now that I don't?
@makotech222 or @alberts2 changed something.
 
When will I really get access to Educate II and Policing II? Pedia says Community and Dualism respectively, so why don't I have them now?
 
@Toffer: sorry i cannot understand any of the instruction on that link what to download, and what to do with the download once a person gets it??
1. Download the linux libertine font file LINK.
2. Open the downloaded 7z file.
If you can't open it you must download the software called 7z (the best free zip compression tool, better than most commercial zip tools)
2-1. Download 7z for 64bit windows (LINK), or for 32bit windows (LINK). If you don't know what you have, choose 32 bit as that will work on a 64bit windows operating system too.
2-2. Install 7z.​
3. Install the linux libertine font file by double clicking the file within the 7z archive (that you downloaded in step 1.) and then click on the install button that should be clearly visible in the new window.
4. Download latest version of my modmod LINK
5. Open the downloaded 7z file, and copy the contents of it into your "CivIV\Beyond the Sword\Mods\Caveman2Cosmos" folder.
6. Delete the UserSettings folder within the "CivIV\Beyond the Sword\Mods\Caveman2Cosmos" folder.

All done.
 
Last edited:
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