Single Player bugs and crashes v38 plus (SVN) - After the 20th of February 2018

In my game the prehistoric Ambusher is also a guy with rifle and shooting sound....
And my video settings are high render.
Could be unit artstyle issue - there is so many of those, that most of civs have unique one.
Code:
AFRICAN - Aborigines, Zululand
AMERICAN - America
AUSTRALIA - Australia
ASIAN - China
BABYLON - Assyria, Babylon, Sumeria, Hatti
BYZANTIUM - Byzantium
CARTHAGE - Carthage
CELTIC - Celtia
DENMARK - Denmark
DUTCH - Netherlands
EGYPT - Egypt
ENGLAND - England
FRANCE - France
GERMAN - Germany, Holy Rome
GREEK - Greece
INDIA - India
IROQUOIS - Iroquois
JAPAN - Japan
KHMER - Khmer, Siam
KOREAN - Korea
MALI - Mali
MESO_AMERICA - Aztec, Maya, Tupi, Head Hunters
MIDDLE_EAST - Arabia, Persia, Israel
MONGOL - Mongol
NATIVE_AMERICA - Native America
NUBIA - Ethiopia
OTTOMAN - Ottoman
POLYNESIA - Polynesia, Maori
ROME - Rome
RUSSIA - Russia
SOUTH_AMERICA - Brazil, Inca
SPANISH - Portugal, Spain
VIKING - Neanderthal, Scandinavia

This is separate thing from normal artstyles that set look of cities, buildings in cities and improvements.
Code:
ARTSTYLE_AFRICA - Ethiopia (NUBIA), Mali (MALI), Zululand (AFRICAN), Aborigines (AFRICAN)
ARTSTYLE_ANGLO_AMERICA - America (AMERICAN), England (ENGLAND)
ARTSTYLE_ARABIA - Arabia (MIDDLE_EAST)
ARTSTYLE_ASIA - China (ASIAN), Korea (KOREAN)
ARTSTYLE_CRESCENT - Assyria (BABYLON), Babylon (BABYLON), Ottoman (OTTOMAN), Persia (MIDDLE_EAST), Sumeria (BABYLON)
ARTSTYLE_EGYPT - Egypt (EGYPT), Hatti (BABYLON), Israel (MIDDLE_EAST)
ARTSTYLE_EUROPE - Celtia (CELTIC), France (FRANCE), Germany (GERMAN), Holy Rome (GERMAN), Netherlands (DUTCH), Denmark (DENMARK)
ARTSTYLE_GRECO_ROMAN - Byzantium (BYZANTIUM), Carthage (CARTHAGE), Greece (GREEK), Rome (ROME)
ARTSTYLE_INDIA - India (INDIA)
ARTSTYLE_IBERIA - Portugal (SPANISH), Spain (SPANISH), Brazil (SOUTH_AMERICA)
ARTSTYLE_JAPAN - Japan (JAPAN)
ARTSTYLE_MESO_AMERICA - Aztec (MESO_AMERICA), Maya (MESO_AMERICA), Tupi (MESO_AMERICA)
ARTSTYLE_MONGOLIA - Mongol (MONGOL)
ARTSTYLE_NATIVE_AMERICA - Native America (NATIVE_AMERICA), Iroquois (IROQUOIS)
ARTSTYLE_NEANDERTHAL - Neanderthal (VIKING)
ARTSTYLE_NORSE - Scandinavia (VIKING)
ARTSTYLE_RUSSIA - Russia (RUSSIA)
ARTSTYLE_SOUTH_AMERICA - Inca (SOUTH_AMERICA), Head Hunters (MESO_AMERICA)
ARTSTYLE_SOUTH_EAST_ASIA - Khmer (KHMER), Siam (KHMER), Polynesia (POLYNESIA), Maori (POLYNESIA)
ARTSTYLE_SOUTH_PACIFIC - Australia (AUSTRALIA)
 
In my game the prehistoric Ambusher is also a guy with rifle and shooting sound....
And my video settings are high render.
It's not a rifle. It's a blowgun made from the old model of a rifle.
 
But it does not look like a blowgun , it look like an early gun with one shot....
GK.jpg
Steinschloss-mit-Feuerstein-in-Sicherheitsrast-bzw.-Laderast.jpg
 
That visual effect was kept, yes - it shows the breath cloud out the tip when it is used. But the stock and lock were removed and the weapon repositioned a little during the animation to come to the mouth rather than the shoulder. The sound effect could be changed and that would probably resolve this complaint but I don't personally know how to go about that nor do I have a sound file to replace it with, though I suppose it wouldn't be too hard to record one. Just get a bottle and 'whoof' the thing and take a recorded clip of that...
 
That is not so important, it is only aestetic.
For me it look like using a shooting gun , so i was in the discussion,
but that is really a minor thing.
 
That is not so important, it is only aestetic.
For me it look like using a shooting gun , so i was in the discussion,
but that is really a minor thing.

Next time in game scroll/zoom in close to these units as they are used. And then take a screenshot(s) up close as the action unfolds.
 
@Toffer90 there is graphical bug with Fashion House city icon - its pink icon, you can see F H on it.
It is test mod designed to catch that stuff - misdefined icons, wonky building/unit requirements, missing texts and such stuff.

Spoiler :

Civ4BeyondSword 2019-06-12 09-09-21-13.png

 
That's how it is defined to look like....
In corporation window and pedia icon is black white.
Then this one is inconsistent.

Spoiler :

Civ4BeyondSword 2019-06-12 16-03-31-65.png



Religious icons look same both in city bar and in pedia.
Same thing should be with all corporations.

This is only corporation with vastly different city icon and regular icon.
 
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In corporation window and pedia icon is black white.
Then this one is inconsistent.



Religious icons look same both in city bar and in pedia.
Same thing should be with all corporations.

This is only corporation with vastly different city icon and regular icon.
Ok, noted. I figure eventually someone will come along to do an upgrade of all of the corporations at some point.
 

CvSelectionGroup.cpp(7118): error C2065: 'MAXINT' : undeclared identifier
---> change to 'INT_MAX' passes the check.

(Today I switch to Netbeans IDE 8.2 and it seems to suit me better. For instance, it has built-in subversion history viewer. Its static analyzer let me include boost and python without parse errors. One drawback though, is that I can't choose build target. Configuring Makefile properties to add build targets [debug,release,final_release] works.)
 
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repeatable crash. just try to load the savegame, and it crashes.

I got an error just before the game crashed "unable to compress savedata"
Maybe save got corrupted, load earlier autosave.

Yep, this save got corrupt.
Load older autosave.
 
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