Sure here it is again.Is it the same save as you wanted me to check turn times for on my computer?
You should probably upload it again if you get an eternal end turn process there, maybe it's something our dll engineers can fix.
On the same save, could someone please look at why I can't see the accumulated espionage for 3 AIs (Brazil, HRE & Neanderthal). Seems like some weird carryover from the espionage overflow.Size 2 Neradi is on 3rd island south of Russia (which is the red southwest corner of central continent). Highways have been built on the three tiles of its island that I've claimed.
Yeah its probly the worker ai change we did this week. Overlooked something that causes a huge delay there.Looks like this after a few minutes, but I have to go to sleep now so will continue looking tomorrow
Spoiler :
Yeah, someones placed all the bik files (wonder movies) in the FPK, they need to be loose art files.Missing some art graphics etc.
Good thing we still have the SVN to retrieve those bik files from.Yeah, someones placed all the bik files (wonder movies) in the FPK, they need to be loose art files.
Edit: Had a look, and no.... the bik files are completely missing from our git repository, not in unpacked art folder either.
Yeah, I noticed that one when watching one of IdioticUlt1mara's recent streams.The 2nd is more text than graphics. Say Upgrade to Neanderthal Gatherer but at the bottom says 100% to Neanderthal Tracker. And it actually is for getting a Neander tracker.
What makes you think that????Python/art and translator modders will never benefit from these asserts.
All other asserts show up in non assert DLL, that is assert DLL enables DLL asserts only.What makes you think that????
Python code can have errors which trigger all kinds of asserts and even lead to crashes.
Art modders have to check their work in game as well and e.g. missing art defines trigger a assert telling you that something is missing.
Errors in the xml text can crash the game as well so even translators have to check their work in game.
Why would the dll modders have to do the python, art and xml testing for everybody?
We initially made the DevSetup build the assert dll to make it possible for non dll modders to check for errors. Previously we put the really slow debug dll in the svn for that purpose and nobody really used it because it was too slow. But now the assert dll will be much faster.
Lots of the asserts you would get at the moment point to bugs which must be fixed other asserts might just have errors in their condition. However to be able to fix those things they must be reported but they won't if the fix is to just disable the asserts.
Not really the normal dll only has a few asserts enabled which i enabled because nobody ever used the debug dll to check for errors.All other asserts show up in non assert DLL, that is assert DLL enables DLL asserts only.
On normal DLL you can get XML/python/art asserts too.
Pic 1: All bik files are not here. This means wonders, religions and eras doesn't have their movies.Good thing we still have the SVN to retrieve those bik files from.
A couple more oddities. Missing Graphic like the 1st one. But the 2nd is more text than graphics. Say Upgrade to Neanderthal Gatherer but at the bottom says 100% to Neanderthal Tracker. And it actually is for getting a Neander tracker.
Edit: Had a look, and no.... the bik files are completely missing from our git repository, not in unpacked art folder either.
You are in Industrial era, when you should be in Ancient era, nice.Crash at EOT. Latest SVN. Just that, really. Haven't checked if re-calibrating will fix or not.
Also, What's with the save file size creep. This save is 6MB, and some of the earlier auto-saves hit 8MB.
A couple more oddities. Missing Graphic like the 1st one. But the 2nd is more text than graphics. Say Upgrade to Neanderthal Gatherer but at the bottom says 100% to Neanderthal Tracker. And it actually is for getting a Neander tracker.