Given youR wrItinG stYle, I can ask you the same thing.Disagree with you on this. The Tool tip say It can provide a resource is letting the player know that there is a chance this will happen. And when it does Great! At least you Know you have a chance at a New resource.
Not being snarky or meaning to be but is English your native language? Not sure that is why I'm asking.
You are correct. Ugh! If this starts happening in my on going game I will revert back to SVN 11151.View attachment 551232
Pretty sure that's not supposed to happen! (SNV 11153)
I'm a poor typist. And if I put a Cap on a word isn't that internetese for emphasis?Given youR wrItinG stYle, I can ask you the same thing.
Did they walk there or teleport? Could you walk your units back over the water? Were you're units automated?Pretty sure that's not supposed to happen! (SNV 11153)
They walked there, yes and one of them was the other wasn't.Did they walk there or teleport? Could you walk your units back over the water? Were you're units automated?
His alternation of random caps is a form of expression that's been adopted lately - it is intended to ridicule and usually is intended to be used during a statement you're trying to ridicule itself. For example, "mY eNtIre coNveRSatIoN wAS AbOut "vISiBle resoUrCEs ThaT sTiLl caN't Be uSEd - and WhY i tHInK iT's stUPiD"I'm a poor typist. And if I put a Cap on a word isn't that internetese for emphasis?
As to the rest of it, okay.
That's a direct X file. I don't think there's much we can do about this - you were probably scrolling the map too much or something.got a CTD with confusing Windows message of a VRam allocation failure:
(currrent VRam use 950 MB, Memory use 2472 MB)
Graphic Memory could not assigned at ...\Civilization4\SDKs\Gamebroy2_0\CoreLibs\NiDX9Renderer\NiDX9SourceTextureData.cpp, Line 321
confusing is, that I don*t have that file and path (SDKs\ ... )
This happens if Vram load is relative high (over ~750 MB), Ram usage over ~2400 MB and then a graphic window pops up (Leader, or Message for end of research, or such, or I open an interface list)
View attachment 551275
Make sure you don't have "Animations Frozen" and "Low Resolution Textures" selected in graphics options.View attachment 551232
Pretty sure that's not supposed to happen! (SNV 11153)
"or something" - as I described above. Too fast scrolling - not only that I did not scroll "too fast", also, the system can handle any grafhic speed.That's a direct X file. I don't think there's much we can do about this - you were probably scrolling the map too much or something.
this had done already.Make sure you don't have "Animations Frozen" and "Low Resolution Textures" selected in graphics options.
I got land animal on sea tile in my test now lol...this had done already.
Its peak.cant build a tools workshop or a mine on top of a hill anymore???
You are correct. Ugh! If this starts happening in my on going game I will revert back to SVN 11151.
View attachment 551232
Pretty sure that's not supposed to happen! (SNV 11153)
So?Randomly PUTTING resources onto unoccupied plots by working them.
Which is mostly pointless on Pit's map, because of how tightly packed it is.
Unless this process is capable of overwriting the existing hidden resources, which is itself an interesting question.
More than that - if THAT is true, can it be applied to VISIBLE resources as well?
As in, if you Mine enough times, you can replace Apples with Gold, loool.
So, can you?
what "you" maybe can do, is to look in the file NiDX9SourceTextureData.cpp what is in Line 321
Someone who has the civ4 SDK and is familar with it should be able to do this.
I don't and how would that turn my units into Jesus?Make sure you don't have "Animations Frozen" and "Low Resolution Textures" selected in graphics options
It simply would break unit graphics and flag graphics - rendering wrong things.I don't and how would that turn my units into Jesus?