ingvarr777
Chieftain
11213, but it's been like that for a long time. Also, automated workers don't upgrade farms to vertical farms. I observed this on many versions and on many saves.
You have to have advanced workers to automatically upgrade those farms. a standard base worker will not auto upgrade a farm to vertical.11213, but it's been like that for a long time. Also, automated workers don't upgrade farms to vertical farms. I observed this on many versions and on many saves.
MattCA has filochard posted his game set up Options? I have not looked back in this thread to see if he has.Anyone else see this bug? If it's not in everyones game then figuring out what's different about Filochard's could be good first step.
If you are not using Hide and Seek Option (which I usually do not) then your stone spear can see exiles. When trained Dogs come into play iirc there is change in the visibility for criminals and ruffians above the exile level. But exiles have always been visible if Not using Hide and Seek. Especially at the early stages of the game you are at according to your dates.Were there any changes recently in the visibility/stealth functions ?
If not why a Stone Spearman is able to see an Exile (even without playing with Hide ans Seek) ?
While I'm surprised Joe is saying you should be able to see exiles on non-H&S games, this certainly shouldn't be possible.2 thieves.
I totally agree..Even without Hide & Seek option on, Exiles are/remains the first in the stealth units lineage. Per se they are not seen by commons military units unless there is at least a dog, a watcher (or better) or another stealth unit in sight.this certainly shouldn't be possible.
Found and fixed the bug, new SVN rev on the wayI haven't posted them, but I've pin-point the rev that made the bug it's revision 11210.
In the advanced fight options I only use Size Matter.
here's a save where the Stone Thrower ((in the north east) part of the map is in direct sight of 2 thieves.
Revert to rev 11209 and you can't see them.
Changing game options mid game is not necessarily stable and also may not always work quite as it's meant to since some things may be cached for the whole game based on how those options were originally set.Thanks for the hint, i checked once more and to my surprise unlimited national units was active.
I unchecked it and now all national units are limited again.
For some reason cultural units are still unlimited, maybe i missed a change.
Could be worse, that the research isn't being added. However, I'm curious if you go out to the main screen does it then shift? AKA, is it a caching issue only?I think we have a Research display problem while in City screen. Up until recently if I would place a Major city on Meager Research, Lesser Research, or Reseach and the Tech being researched had at least 2 or more turns you would see the bar advance when placing the City on Research. Now as of at least yesterday (when I noticed it) it does not inch forward as it did in the past.
See screenshots for comparison.
Globe view doesn't work for big maps, and for vertical maps, nothing can be done with it.
Its vanilla bug.