SM1 - Sid challenge

Indeed, sorry for that, I'm still working on Own's game. This was next, but I should've posted. That'll teach me ;)
 
Pre-turn- Looks good.

IBT- Egypt loses three warriors, and I get a leader! [3-0]. Athens Settler > hoplite.

1. Move settler with hoplite.

IBT- Archer appears. Writing > masonry, 12 turns at 80%.

2. Move settler pair.

IBT- Archer dies to hoplite [4-0].

3. Found Corinth. Start on worker. Lux 10%.

IBT- Archer appears. Athens hop > hop. We need some replacements when we get the army.

4. Nothing.

IBT- Archer advances

5. nada

IBT- Spartan Quarters settler > rax. Archer keeps going. Sword appears :(.

6. Move hoplites around to block the archer. We need some offense to stop these stray archeres.

IBT- Athens hop > hop. Lux up ten %age. Sword dies to hop on choke [5-0]. Archer seemed to have disappeared. Another apperas by choke.

7. move hop with settler.

IBT- Archer loses to hop on choke. Still no promotion [6-0]. Archer reapeers.

8. Nothing.

IBT- Archer loses to hop on choke [7-0]. Athens hop > settler.

9. Found Delphi. Load army with two hops. This is all that's necessary. We need the others.

IBT- Sword loses to hop on choke [8-0].

10. I'm really getting tired of that stray archer, but I stay conservative and do not attack. We need some offense.

Notes: We have sufficient hops to stop Egypt, so army can go and pillage. Those hop's down at the choke really need some promotions. An elite fortified on flatlands will not be attacked by swords.
 
Heres a pic of the mayhem.
 

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:worship: Thanks to RNG for the leader :worship:
I'm not sure about pillaging with the army, because stack of 4-5 swords will break the chokepoint easy, and then our situation will be like in the last game :rolleyes:
 
One thing that was a 'decisive' (even in the loss, it was worth that mention) in the last game was to plant an army in a town and soak attacks with it - I'm just unsure about planting right there (where city placement fits most) or going offensive. Hoplites can probably hold until the next leader, though, so whichever is fine - I just mean to say it shouldn't be picked lightly.
 
Roster:
Smart - On Deck
Whomp
zerksees
Beorn - :bump:
Own - Jusp played
nerovats - UP
 
I agree we need archers. Won't be long anymore before egypt will sial around our choke though.

Got it.
 
With archers to counter their archers, a properly fortified choke, and good use of the cow, we can spawn our peninsula before they effectively pose a threat on our side of the choke with their settlers.
 
@Own:
Swords will attack elite hops on chokepoint, because even archers have attacked them ;)
Our next or second city should be on choke to get defensive bonuce with walls. Then we may move army to pillage...
 
We have won 27 straight folks if we lose 1 or 2 hops every 20-30 attempts or so I'd take those odds anyday. Let's build on the choke and it's all over for Egypt. I would send that army right into their core and wreck the joint. Iron as a priority. Hops are so much more powerful than EW's it's sick.

We will have this island soon enough. We should have time to knock out WC since our pre-build is still a long way away even if we get lit.
 
What the combat calc said: Vet fortified hoplite wins vs vet archer 83% times; elite hop win vs vet sword in 78% times. You can see that one attack point adds more chances for enemy then extra hp for us ;)

X-post:
Yes, this map is very good, because of that 2-tile chokepoint. We can easy expand on our side of island while their units will suicide on the chokepoint.
 
Also at this point I would not expect large stacks of swords to come, since they send them as fast as they can make them.

You're right though we need to cut down those archers. I suspect if you put a hoplite in each city they will start attacking the nearest city.
 
Pre-turn
change Delphi to rax
IBT
2 swords kill 2 hoplites 0-2
1475BC
army kills 1 HP swords 1-2
move hoplite in athen to make try and make archers attack
IBT
archers do not attack yet
1450BC
GA ends now masonry next turn in stead of this one
IBT
egypt send lots of units now 4 swords, spear, archer and settler from the south, 4 archer roaming behind the choke.
1425BC
Masonry->WC (10)
Athens settler->hoplite
Corinth worker->rax
IBT
hoplites seem useless against swords a 2HP sword defeats healthy vet 1-3
egypt sends even more swords, archers now appear to be on pillage duty
1400BC
nothing
IBT
Yeah right, reg archer defeats vet hoplite fortified in Athens which is on a hill->we lose athens 1-4
another reg archer takes our settler pair which was heading towards the choke 1-5
On the choke the swords break trough after killing 2 swords and an archer. Only the army is not attacked 4-6
1375BC
Stop playing as it's now useless to continue.

sm1_lost.JPG
 
Again!  :shakehead
I was afraid that they will break the choke, and it was happend :blush:. We must play more cautiously. Two swords vs two hoplites have almost equal chances. Instead of building settlers we had to build hoplites after settling three towns.
OK, this is the second thing which we have learned :crazyeye:. Also I think that we have no time for GL in AWS game, we should get walls and archers ASAP in the next game instead of researching Writing >> Literature ;)
 
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