SM1 - Sid challenge

Sold walls in Lagash and prepare for the onslaught on Lagash. Pulled all archers to try a counter. To my amazement the Mayans pull back on the IBT. This is a bizarre miracle that saves us. Good thing I did not raze it.

Had steady dose of Arab longbows and Mayan landings near Kish. Had some extremely bad luck when one defending longbow took three archers and an EW before being taken down by an anc cav. Kept the tiles north of Kish filled up with units as much as possible. This allowed easy diversion of units headed to Lagash to take care of the landings.

The army made it home, and just in time. Only made one stop to kill a spear and disband a catapult along the way. There was a large overrun at Lagash. In 50 AD there were 12 units on our ivory roaded tile. I was able to wipe out the entire stack but 11 more came the next turn. Again I cleared them out as the army arrived to help with the second stack.

Overall went 47-21. That doesn’t sound good but when you consider our units cost 10-20 shields and theirs cost 20-40 (most were 40), it is a little better.
We lost: 9 EW, 10 archer and 1 anc cav
They lost: 17 longbow, 7 medieval infantry, 10 spear, 5 javelin thrower, 3 archer, 2 pike, 2 sword and 1 catapult.

Completed the wheel and started ceremonial burial. I want monarchy.

The good news is the Arab city has horses, and we are in a lull where the next player should have a chance to take the AC army and some AC to take down that city.

At one point the Mayans asked for peace. They would give all 7 techs on the list! Of course I refused.

So we are alive and only a little worse off.

The Mayan offensive appears stalled for the moment so maybe we can expand a little.

I just started Ur on a library so you can change it if you want to. Someone finished Leos and I think we need to pick up the science here a little bit.

So the saga continues!
 

Attachments

It's great, they were afraid to attack a "super-elite" AC with 6 hp's :crazyeye:
At this stage of game, 2:1 kill count is even more then good... Btw, on Sid their units costs just 8-16 shields (20*0.4 - 40*0.4)
Lets whack Arabs, their attacks from just one town are annoying :ar15:

Whomp is up, I'm on deck.
 
Smart said:
It's great, they were afraid to attack a "super-elite" AC with 6 hp's :crazyeye:
At this stage of game, 2:1 kill count is even more then good... Btw, on Sid their units costs just 8-16 shields (20*0.4 - 40*0.4)
If what you say is true we could defend that city with one 6hp anc cav until they get cavalry!

Doh I forgot the discount for the AI on Sid.

When I started the turn I was not too happy we built all those catapults but by the end I was praising them.
 
OK I got it and will try to make some headway. Getting a settler and horses sound like a short term goal?
 
We have a settler sitting in the capital already. It needs an escort and a place to settle. I tried but had to get the army home and fight off hordes of angry Mayans. Maybe you will fare better.
 
OK the good, the bad and the ugly...
I don't have time to do a write up but here's the short version
The Good
The ratios were 23-2
We took the Arab horse city and they're hooked up.
We have another city.
We have a leader!
leader6hb.jpg

The bad
We are now facing muksets, knights and Ansars.
Our science and lux situation are horrid.
The Arabs and Mayans have started Copernicus and Bachs.
The ugly
We can't make an army. :(

I'm going to stop here and post the save since I won't be able to play this tomorrow. :love:

view5uw.jpg
 

Attachments

The Good
The ratios were 23-2
We took the Arab horse city and they're hooked up.
We have another city.
We have a leader!
:band: :goodjob:

The ugly
We can't make an army.
Oh, when I have read "the ugly", I thought about more bad events :hammer2:
With one more city this problem is gone...

I'm thinking about conquering western grassland cities to GL - Lagartero -> Palenque -> Chichen Itza. We should do it before they will get cavs and rifles. Another variant is take eastern jungle city on grassland and iron city on hill. Then go for Copan and Chichen Itza (both are on grassland).
 
Whomp said:
The bad
We are now facing muksets, knights and Ansars.


Ha, fear my power!!!:evil: :lol:

lurker's comment: Tough luck, but I think AC's can do fairly decent against knights, and only some cats and muskets are gone.:)
 
Nice job on the kill ratio! Did they stop attacking at Lagash?

Did you see any Mayan knights? They had horsemen for a while but I have not seen any lately.

So should we put anc cav in the army, or EW for defense? Do we dare send out an EW army to pillage them to bits?

My instinct says go east first, though going west first would yield more tiles we can use right away and we won't have to attack units at our door that are in the jungle.

Will we need more than two armies to defeat the Mayans? I think we will. Knowing this we need to find a way to get to 12 cities.

Maybe we should mine the cow near Ur to increase shields and slow our population growth a little?
 
EW army is a waste, because AC's have defence of 2 too and they are faster. I think we can conquer our way to the GL with 2 armies right now. Before taking it we must find fourth civ. Third army should be filled with better units, like cavs...
Ur is producing 7 shields now and extra shield from mine on cow will be wasted in archer/catapult production.
 
zerksees said:
Nice job on the kill ratio! Did they stop attacking at Lagash? My instinct says go east first, though going west first would yield more tiles we can use right away and we won't have to attack units at our door that are in the jungle.
Yep when I placed the Agade (a bit ICS to the horse city but it helped travel time)they headed east away from Lagash so this could be our best place for a new city. There's an enormous stack under that pike on the hill S-SE of Sumer.
zerksees said:
Did you see any Mayan knights? They had horsemen for a while but I have not seen any lately.
They have knights. In fact, the leader was generated by taking out two knights at Sumer's doorstep. Originally they were headed towards Lagash then turned around towards Sumer.
As well, the Ansar the king lurker ;) landed by their old city.
zerksees said:
So should we put anc cav in the army, or EW for defense? Do we dare send out an EW army to pillage them to bits?
Even the fully healthy AC army was attacked by a LB so AC army for sure.

zerksees said:
Will we need more than two armies to defeat the Mayans? I think we will. Knowing this we need to find a way to get to 12 cities.
I think for the health of our economy we should be spitting out settlers and workers. The lux is too high and we need to expand to win.
 
The only reason I even mention the EW army is because we are not rolling in ancient cavalry. The attack power of the AC army is hard to pass up.

If we have eight cities then lose one, I assume we get to keep the army? If so we just need the city out west for a turn or so to get the army built. It would cost a settler but I think we are going to have our hands full with that stack headed east for the next several turns, and could use a second army to address it.

I should have put out at least a couple workers - my bad.
 
I got it, will play tomorrow.

Yes, we can abandon it after building army. Hill 2SE from Sumer is a nice city spot if we are going to save that city, anyway Mayan city on jungles will be destroyed soon
 
zerksees said:
I should have put out at least a couple workers - my bad.
Me either. :blush: But at this point archers are reasonably worthless other than as coastal blockades so workers/settlers/EW's should be a priority.
 
Nero I stopped after I got the MGL so nothing has been moved or MM'd. I think a settler right off the top is critical.
 
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