zerksees
in remission
I will play this now
If what you say is true we could defend that city with one 6hp anc cav until they get cavalry!Smart said:It's great, they were afraid to attack a "super-elite" AC with 6 hp's
At this stage of game, 2:1 kill count is even more then good... Btw, on Sid their units costs just 8-16 shields (20*0.4 - 40*0.4)
The Good
The ratios were 23-2
We took the Arab horse city and they're hooked up.
We have another city.
We have a leader!
Oh, when I have read "the ugly", I thought about more bad eventsThe ugly
We can't make an army.
Whomp said:The bad
We are now facing muksets, knights and Ansars.
Yep when I placed the Agade (a bit ICS to the horse city but it helped travel time)they headed east away from Lagash so this could be our best place for a new city. There's an enormous stack under that pike on the hill S-SE of Sumer.zerksees said:Nice job on the kill ratio! Did they stop attacking at Lagash? My instinct says go east first, though going west first would yield more tiles we can use right away and we won't have to attack units at our door that are in the jungle.
They have knights. In fact, the leader was generated by taking out two knights at Sumer's doorstep. Originally they were headed towards Lagash then turned around towards Sumer.zerksees said:Did you see any Mayan knights? They had horsemen for a while but I have not seen any lately.
Even the fully healthy AC army was attacked by a LB so AC army for sure.zerksees said:So should we put anc cav in the army, or EW for defense? Do we dare send out an EW army to pillage them to bits?
I think for the health of our economy we should be spitting out settlers and workers. The lux is too high and we need to expand to win.zerksees said:Will we need more than two armies to defeat the Mayans? I think we will. Knowing this we need to find a way to get to 12 cities.
Me either.zerksees said:I should have put out at least a couple workers - my bad.