1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Spl01 - Noobish Players Try the Concurrent Format

Discussion in 'Civ4 - Succession Games' started by Splime, Mar 20, 2006.

  1. Splime

    Splime Regular Lurker

    Joined:
    Jun 15, 2005
    Messages:
    804
    Location:
    SF, CA, USA
    oh man! meanie... :(
    Don't rush your work, or you won't have anymore work... :eek: :lol: :goodjob: :joke:

    I can wait anyway.
     
  2. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Probably this was freudian. I usally think a few words ahead of what I'm typing. Though it might have been a typo. I type dvorak and in dvorak, the "L" and "S" keys are both right-hand, fourth finger. Just different rows.

    I honestly meant to type "kiss", but "kill" is a lot funnier.

    In an earlier thread something similar resulted in me typing "cook the baby" instead of "feed the baby". (Again, thinking many words ahead of typing.)
     
  3. Splime

    Splime Regular Lurker

    Joined:
    Jun 15, 2005
    Messages:
    804
    Location:
    SF, CA, USA
    Yeah, I do that sort of thing sometimes, but it doesn't make hilarious results like that... :lol:

    As we near 7:30, here's what the time schedule will look like, assuming 7:30 is when we get the save. Adjust times to when the save is actually posted.:

    7:30 Thursday -- Spoiler Period Ends. Grace Period and Posting Period Begin.
    Midnight Friday/Saturday -- Write-Ups MUST be posted, or turnset is voided. I'm giving an extra 4 1/2 hours, but hopefully, we won't use them. Also, during this time, we'll begin the discussion, so we can vote saturday, and start the next save saturday or sunday.
     
  4. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    Save posted. Pants wet. Dog hungry. Spouse *sigh* alive. :lol:

    It IS Prince. Happy hunting!
     
  5. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Sigh of remorse or sigh of relief.
     
  6. Splime

    Splime Regular Lurker

    Joined:
    Jun 15, 2005
    Messages:
    804
    Location:
    SF, CA, USA
    Great, I'm starting now.
     
  7. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    eh (too short)
     
  8. Splime

    Splime Regular Lurker

    Joined:
    Jun 15, 2005
    Messages:
    804
    Location:
    SF, CA, USA
    Played my turns, here's the write-up:

    Spoiler :
    Did some things that weren't too great. For some reason, there were NO RELIGIONS FOUNDED! I could've founded one :sad:

    Sorry for the lack of pics, just one at the end to showcase my turnset.

    (1) 4000 BC: Thebes founded on the spot. Goody Hut gives me a map ( :( ) , however, the map shows goody hut #2!
    Thebes: -> Warrior

    (2-4) 3960 - 3880 BC: :coffee:

    (5) 3840 BC: Theban Border Expansion (TM)

    (6) 3800 BC: :coffee:

    (7) 3760 BC: Hut #2 pops a map, shows Hut #3... :crazyeye:

    (8) 3720 BC: ...CRAP! Hut #3 is behind a peak... :lol:

    (9) 3680 BC: Fishing -> Animal Husbandry... 17?!?! :crazyeye: Whatever...

    (10) 3640 BC: Thebes: Warrior -> Work Boat (Placeholder until Thebes grows)

    (11) 3600 BC: :coffee:

    (12) 3560 BC: Thebes Grows to Size 2, Work Boat -> Worker (Boat in queue)

    (13) 3520 BC: Hut #4 Discovered... Drumroll Please!

    (14) 3480 BC: 28 gold... mumble...

    (15-23) 3440 - 3120 BC: :coffee:


    Continued Next Post...
     
  9. Splime

    Splime Regular Lurker

    Joined:
    Jun 15, 2005
    Messages:
    804
    Location:
    SF, CA, USA
    Continued from previous post...

    Spoiler :
    (24) 3080 BC: Signs point to isolation, and I found... 4 FURS! ROFL!

    (25) 3040 BC: Thebes: Worker -> Settler (Finally; Work Boat Still In queue)
    One turn left, but I'm farming the flood plain that's being worked. 10 turns? Oh well, we don't NEED cows yet.

    (26) 3000 BC: Animal Husbandry is in! Research set to Sailing, as we're alone.

    (27) 2960 BC: New Millenium! :banana:

    (28) 2920 BC: :coffee:

    (29) 2880 BC: We're in the SE corner, as I see the visual glitch where you see the line separating the ends of the map...

    (30!) 2840 BC: Really, Epic games are 661 turns, so I take another, as 4000 BC is really turn #0.

    (True 30) 2800 BC: :coffee:

    Here's our world so far:



    Could've been a better game, but oh well. Should mention we have to oases in that desert, but that doesn't make it worth settling...
     
  10. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    Okay...here we go. Don't have time for much analysis right now as I'm on the way to bed, but...
    Spoiler :
    4000: Warr goes NE, settle in spot, GH=map; Worker=15t, Pottery=14
    3840: Border pop; GH=50g? 80g?? I can't read my writing...
    3640: GH=map
    3440: Potter>Husbandry
    3400: Worker>Warrior
    3160: Bear!
    3080: Cottage done, start farm
    3040: Warr>Barracks
    2960: Thebes: pop2; switch to warrior
    2880: defend against Bear; 1.7/2.0
    2840: AH>??? picked whatever but we can still change it w/no loss...saved @end turn...

    If needed, can give screens tomorrow, but I"m pretty sure they're all the same...oh..except on the lower part of the continent...western region has another river w/desert flood plains...city2 methinks...
     
  11. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    I finished my turns after computer crashed (taking my write-up with it). Teach me not to have Photoshop, Civ, and a text editor all going at once.

    (re)Write up turns 1-11 are done.

    After reading your two write-ups, I realize I'm being a lot more detailed with tons of screenshots. (I took 39, don't know how many I'll use.)

    You guys want me to scale back the detail level?
     
  12. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    A preview of just how weird I can be. I'll calm down if y'all give the say-so.

    Spoiler :

    Turn 1
    4000 BC

    From the shadow of ignorance, We, Hatepshut J. Pharoh, do boldly arise and proclaim this to be the Dawn of Time. Soon thereafter, Our fellow-yet-lesser village dwellers humbly forget all that happened before the Dawn of Time so as not to make Us sound a fool.

    The goodie hut formerly known as Egypt is now the civilization known as Egypt.

    We inform the peanut gallery that they have the fortune of performing Our bidding for the next 6,000 years. Surprisingly, the din of their joyous shouts don't actually deafen the local fauna, as We had imagined it might.

    We tell them that, should We set Our thrown atop the world, looking down upon all the lesser souls, the populous must belch forth a warrior for the offing of Egypt's enemies. One brave soul approches. His name is Bob.



    . Bob has made Egypt a powerful nation indeed!

    We teach the villagers the new-fangled art of city-building. No longer shall we all live in hovels. We name Our new "city" Thebes.



    The gleam and wonder of Thebes has engulfed Our vastly inferior neighbors. They gleefully offer a map of local surroundings.



    A closer look at Thebes reveals that We shall not need to behead our governor. We approve of his choice.



    Our royal grace commands the city to bring forth a worker.

    Those cows ain't gonna milk themselves, you know.

    A studious decipher of Our new "map" reveals that the gods smile not upon Egypt.

    The sages assure Us that the northern wilderness hides more savages and their "enlightenment" should yield more goodies.

    We command Bob to bravely trek where no Egyptian has gone before. Goody hut ho!

    Our sages believe that all the world is equally screwed.

    Perhaps the gods aren't quite as bent upon Our destruction as We thought.

    Turn 2
    3960 BC

    Our sages wish to experiment. Perhaps, they tell Us, cattle can be more than just decoration.



    We dream of seven fat cows, seven lean cows, and an interpretation that can't possibly come until monotheism...

    Turn 3
    3920 BC

    Bob, stalwart explorer that he is, bravely rounds a hill to reveal that we are isolated to the west.



    Bob also spies fishes.

    Alas, he sees nothing else near by to warrant a city near said fishes. Worse, unless We have Toku in this game, We'll have no sushi.

    Turn 4
    3880 BC

    After agonizing deliberation, We have decided to press enter.
     
  13. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Preview part two

    Spoiler :


    Turn 5
    3840 BC

    Our glorious Egypt has enticed the surrounding wild into joining our cause. (Thebes cultural borders expand)



    Bob finds more fish. Way to go, Bob.



    Turn 6
    3800 BC
    <HOMER>Boring!</HOMER>

    Turn 7
    3760 BC

    As promised, our brave and mighty Bob finds the den of savages in tact. He extorts a map from the cretins.



    We see just how bleak our world is.



    Is that an isthmus up north?

    Turn 8
    3720 BC

    Argh! Lions!

    <PYTHONS>Brave, brave Sir Bobin, brave Sir Bobin, brave Sir brave</PYTHONS> Tis better to have not fought at all than to have fought and lost. That isthmus to the north is Our salvation. Lions can't climb mountains!

    D'Oh!



    Turn 9
    3680 BC

    In the face of inescapable peril, We bravely order Bob to fortify his defense.



    Turn 10
    3640 BC

    All hail Bob, champion of nature, defender of all that is Egypt!



    Bob, the sniveling ingrate, has filed a workman's comp claim. Through endless tedium and paperwork, the county arbitrator has judged the cry baby to be suffering "possibly work-related maladies". Bob is granted a (paid) leave of absense for 40 years.

    Turn 11
    3600 BC

    Bob is healthy. We order his lazy arse to the southeast tundra. Those beavers sure as hell ain't comin' to us.




     
  14. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Spoiler :

    Turn 12
    3560 BC

    Must...press...enter

    Turn 13
    3520 BC

    Hey, how's that Bob guy doin'?

    Turn 14
    3480 BC

    Zzzz...Bob...don't pet the kitty cat...Zzzz

    Turn 15
    3440 BC

    Bob reminds us why we still have him on payroll.



    En masse, the good-for-nothing Thebians decide they've had enough of boring ole terra firma



    We order forth a settler to...uh...settle new lands in Our righteous name.

    Turn 16
    3400 BC

    Our workers, knowing not yet the way of the cow, build roads to sacred bovines



    Saint Goodie the Hut rewards the faithful with 26 gold!



    Oh glorious Bob finds lions guarding the sushi. Nothing to do but wait for the glorious reign of war!



    Turn 17
    3360 BC

    Uh, lions? Over here?



    We, the Great and Mighty Hetepshut, decide that a 1/2 XP Bob is just as useless as a 0/2 XP Bob. We order a fight unto death!



    <TRUMPETS>Bob! Bob! Bob!</TRUMPETS>

    Turn 18
    3320 BC

    Surprisingly, Animal Husbandry doesn't turn out quite the way it sounds...



    We must learn the way of the fish if we're to ever taste of the bounty of the sea. Plus, Mr. Hatepshut has a thing for linguini with clams. It keeps him from bugging Us every night about "are we ever gonna have sex again? You're frigid. I should have married your sister instead."



    The mysterious blue angel of battle lights upon Bob's brow. With little forest around, and an unlikely chance that We'll soon find neighbors worth sacking, We grant Bob a Combat I promotion.



    Turn 19
    3280 BC

    With their grand avenue completed, Our workers get cracking husbanding their cattle



    Turn 20
    3240 BC

    Ingrate Bob still healing

     
  15. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Spoiler :


    Turn 21
    3200 BC

    Our Bob unit assures us that he is at full strength and might be ready to continue his journey.

    Turn 22
    3160 BC

    Bob moves

    Turn 23
    3120 BC

    And moves

    Turn 24
    3080 BC

    Aaaawooooooooooo! More XP for Bob!



    Turn 25
    3040 BC

    Bob pushes back the lupine tide. We graciously alot him time to recuperate, avoiding years of paperwork.



    Turn 26
    3000 BC

    Clams ahoy, We're having fish for dinner!



    Our sages tell us that learning to kill wide-eyed cute things will someday lead to formidable city defenders



    Turn 27
    2960 BC

    Nothing to see here, folks. Move along.

    Turn 28
    2920 BC

    With the long-awaited settler nearing completion, We order Our (finally) healed Bob to the eventual site of Hetepshutville! (Or maybe Memphis, we'll see.)



    Turn 29
    2880 BC

    Turn 30
    2840 BC

    Turn er 30.5?
    2800 BC

    The world available to Egypt:



    Our sages inform Us that DotMap the Benevolent has suggestion possible settlements for Egypt's glory.

    Bob also assures all Egypt that, indeed, there be crabs just south of the mysterious green dot.

    As this era comes to a close, We decide upon one last daring maneuver. The Gods have truly frowned upon Egypt in this universe. Se Egypt shall frown upon their so called offering!




     
  16. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Summary:

    Spoiler :

    WTF? No religion, no wonders? That scares me. Either everyone's in worse shape than we are, or we have Monte, Kahn, Alex, Toku, Caesar, and the Klingons for neighbors.

    I don't like the isolation either.

    The dot map at the end isn't to suggest that we actually settle those sites. I'm thinking east might be our salvation.

    Either way, this start is about the worst I've ever had. Sure Thebes/Pantload will be a great city, but unless we're in OCC, that ain't gonna cut it.


    edit to add spoiler tags. Sorry, forgot.
     
  17. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    well, since we all, for the most part, are seeing the same screens, I thought they were of less importance than a normal SG or SP report ~ personally, i have no preference one way or the other...
     
  18. Rex Tyrannus

    Rex Tyrannus 280lbs of gross stupidity

    Joined:
    Feb 22, 2006
    Messages:
    2,942
    Location:
    Charlotte, NC USA
    Spoiler :

    Also, I'm three turns away from hunting, with AH and fishing under my belt. Bob is 4/5 and healthy. The settler is about to pop and Bob is in position, waiting for him.

    I usually don't build warriors as I'll have archery before barbs turn into people. Not so sure about this start, though. Maybe a warrior in Pantload/Thebes before the workboat?

    Lastly, I'm sorry about the extra turn. I had it in my mind to stop at 2800 BC, not realizing that I needed to not play 2800 BC.


    edit to add spoiler tags
     
  19. pholkhero

    pholkhero Deviant Mind

    Joined:
    Feb 24, 2006
    Messages:
    5,645
    Location:
    Philadelphia
    Spoiler :
     
  20. Splime

    Splime Regular Lurker

    Joined:
    Jun 15, 2005
    Messages:
    804
    Location:
    SF, CA, USA
    Dotmap Discussion:

    Spoiler :
    Rex, I like you're pink and blue dots. (Sorry I didn't make a dotmap yet, I will soon.) The green's ok too. Also, study up on that mountain ithmus land, I got the best map from it. Pholk's green dot looks ok, I think that'll be good, but I'm gonna post a dotmap soon.


    Turnset Summaries:

    Spoiler :
    Splime:
    - Settler in 15
    - 1 Worker (Farming -- 4 Turns)
    - 2 Warriors (1 has 1/2 XP)
    - Fishing -> AH -> Sailing in 11
    - Thebes: Size 2

    Pholkhero:
    - Settler not in development
    - Barracks in 40 (?)
    - Worker (Cottage, Farming)
    - 1 Warrior, (Another? Seems like it)
    - Pottery -> AH in some time
    - Thebes: Size 2

    Rex_Tyranus:
    - Settler in 4
    - Worker (Roaded Cows, Pasturing)
    - 1 Warrior (4/5 XP)
    - AH -> Fishing -> Hunting in 3 (?)
    - Thebes: Size 1

    Autocon:


    Autocon, if you read this, good luck, hope you do better than us, maybe get religion.
     

Share This Page