4000 BC - Other than the lack of visible food bonuses, no complaints about this starting location... I move the worker SE to see if there are any food bonuses. Nope, but there is a hut on a hill to our south. Settle on the starting tile. Woot! We have three furs right nearby... Begin building warrior-scouts. Research set on Pottery at max (due in 17 turns).
3950 BC - Begin mining bg.
3900 BC -
3850 BC -
3800 BC -
3750 BC - We produce our first warrior. As we are in the southern hemisphere, I send him to the mountains to our NE.
3700 BC - We climb up a very big mountain and spot another hut, 2 more mountains, and 2 rivers.
3650 BC - Finish mining, begin roading.
3600 BC -
3550 BC - We complete a second warrior scout who is told by the elders of Berlin: "Go west young man, go west..."
3500 BC - Berlin's borders expand and we complete our road.
3450 BC - We have some desert and floodplains to our north.
3400 BC - We produce a third warrior and begin a barracks prebuild for our granary. Our western warrior-scout discovers a great body of salty water and herbs that really spiced up his meager rations. While carefully scanning the horizon from a hill, our northern warrior-scout shakes his head in disbelief as he spots another warrior-scout in the distance wearing an orange loincloth... This warrior-scout has apparently been bewitched by some woman named Elizabeth (or "Lizzie" as he calls her...
) Reluctantly, he agrees to take us to meet his paramour. Gazing upon her milky complexion and anorexic-looking face, our northern warrior-scout thinks to himself: "What was this poor sap thinking when he agreed to follow her..." Lizzie already knows all of our techs and is up CB, Alphabet, and Pottery (which we'll get in 2 turns...). No deals could be made, and based on Lizzie's sour expression our northern warrior-scout concludes that her warrior-scout must really be
ed since he seems so content serving her...
3350 BC - With pottery due next turn, I crank back our science rate to 60%.
3300 BC - I notice that the min sci rate appears to be 32 turns...
Checking the thread, I see that we are playing on a small map with 5 opponents (and here I was thinking that we were playing on a standard size map with 8 opponents...
). Swap from Barracks to a Granary (due in 13 turns). Our western scout spots some brownish, fleet-footed animal in the forests to our W along with something that might be another river (it ended up being another ocean...). Checking the Top 5 Cities chart, our opponents appear to be the Russians, the Arabs, the Persians, and the English. I begin min research on IW.
3250 BC - Our southeastern warrior-scout climbs a hill and as the darkness descends, he spots thinks that look like big, spotted rocks. Creeping through the shadows that evening, stumbles through a bunch of smelly brown stuff, eventually getting close enough to touch one of these strange looking beasts. Silently, he approaches one of them and pushes it over (much to the beast's dismay...
).
3200 BC -
3150 BC - Our northern warrior scout sees a bunch of worm like creatures hanging from trees eating the leaves and building cocoons out of a stick substance they excreted...
3100 BC -
3050 BC - As I am getting a bit worried about barbs popping up (and Berlin will soon grow...), I instruct our eastern warrior-scout (who has spotted a great body of salty water to our east) to come back home.
3000 BC - Our first barb pops out of the fog... Our western warrior-scout encounters more barbs.
2950 BC -
2900 BC - our northeastern warrior-scout spots some of Lizzie's borders and decides to stop by "for a cup of tea..." While enjoying his cup of tea, Lizzie drones on about some contraption that she calls the wheel and some mythical beast called a "horse."
2850 BC - Whoops, notice I forgot to decrease our lux tax now that one of our warriors is stationed in Berlin
. Our western warrior-scout finds the westernmost edge of our continent.
2800 BC - We produce our granary, and I decide to make one more warrior (due in 2 turns) before setting Berlin on settler duty. Wow, Lizzie must have made contact with someone this past turn as she now up Masonry, IW, CB, the Wheel, and Alphabet on us.
Keep our NE warrior heading east so that we'll hopefully meet these other civs... Next turn, send the warrior guarding the city to check out the lands to our south (remember to increase the lux tax though...). I didn't send him out this turn because I didn't want to leave the capital undefended for more than 1 turn... Once the warrior is produced, begin building settlers (it should take 5 turns. We might even be able to produce the settler one turn earlier as once Berlin grows to size 4...)
Here's a map of our continent.
I am hard pressed to say where we should send our first settler... We can move farthest (i.e., 3 tiles) if we send the settler SE along our road and south (or across the river), but that doesn't appear to give access to any bonus food resources. We can also go for the game tile to our west, but the best location (3 tiles W), would require a border expansion before we'd get to use the game tile. Alternatively, we could send him to secure the silks to our NE (settling on the hills by the river). This location isn't too bad (high food tile and we might be able to secure the silks...), but the site wouldn't be all that useful to us for quite awhile. It would be really nice to go for a food bonus, but it would also be nice to expand towards the English. The lands around the cattle to our SE are nice, but they can be backfilled later.
I am sure that Grimjack will make a good decision, but if anyone else wants to chip in (T-hawk?), please do...
Here's the save:
http://www.civfanatics.net/uploads4/ST2-2800BC.zip
Good luck Grimjack! (plays 15 turns)
T-hawk
Hotrod
JMB
Grimjack << UP NOW
Coffeecup << On Deck
JMB
EDIT: Whoops, it looks like I only played 24 turns (I included 4000 BC...)
. Grimjack, please play 16 turns to even things out (i.e., to 2150 BC).