OK. As promised, Berlin swaps to military, though I didn't realize it does have two warriors already right now. Still, though, I want the city larger before building settlers, so it swaps to an archer.
Why're we doing a minimum science run on Masonry, of all things? Cheap tech, and everyone else has it already. France wants for it... yikes, World Map. France, England, and Persia already have Map Making (it's 1725 BC, folks!).
Well, trade the map while we can. WM + 6g to France for
Alphabet. WM to England for 38g (full value.) WM + 44g to Persia for
Writing.
I'd LOVE to buy and resell Map Making, but there's no way we can afford it. Minimum research changed to the more useful, more expensive, not-around-yet, and can-wait-32-turns-for-it Literature.
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Between turns, the French settler plops down as expected
![Frown :( :(](/data/assets/smilies/frown.gif)
and the two barbarian horses move up next to our archer on the hill.
1700 BC: Our settler moves on to the north to try and claim some sort of decent land. Our archer and one warrior pulled from Berlin kill the two barb horses. Doh, Elizabeth got Literature. A minimum gambit isn't going to get us any other tech first now, so I just keep it on Lit.
Lizzie then demands TM + 20g; paid! And she sends a settler pair towards the iron. And completes the Oracle.
1650 BC: Catherine and Arabia got Map Making but haven't gotten the world map. We trade our map to Arabia for
Mysticism + 9 gold, and to Russia for 39g + TM. I got the cash instead of a tech so that we can buy Literature to resell.
Literature from France for 72g + 2/turn. Unfortunately we can't get Map Making for it, but we can resell Lit to Arabia for
Masonry + 7g + TM. And, cool, Russia's got
Mathematics; Lit plus 2/turn gets us that.
Four techs for the price of one plus our map.
![good job :goodjob: :goodjob:](/images/smilies/goodwork.gif)
Research set to minimum on Currency; I pick that because Mathematics probably hasn't been around for too long but Mysticism (before Polytheism) has.
1600 BC: Russia's got Construction
![Eek! :eek: :eek:](/images/smilies/eek.gif)
We lose an elite warrior to a barb horse. Persia completes the Pyramids.
1575 BC: We lose a veteran archer to a barb horse without scratching it.
1550 BC: France completes the Great Library. Moscow cascades and completes the Great Wall (they're faaaar away from us and we won't be attacking them before Metallurgy anyway.)
1500 BC: Berlin's borders expand to pop the hut and we get maps.
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http://www.civfanatics.net/uploads4/st2-1500bc.zip
Dotmap to follow.
Here's a dotmap. I am completely ignoring considerations of RCP.
Red dot is where our current settler is. An English settler blew right past here going west a few turns ago; I don't know why (did a barb kill it?) but we'll take that iron and silks! We have Literature so have this city build a cheap library for expansion.
I do not think it wise to compete for any more spots towards France. The pink dot over there indicates a current French city; there are no tiles in the area not within 3-tile distance of at least two rival cities (except that ONE mountain three south of Warwick).
Follow the rainbow (stealing from Arathorn). Orange is where it is to fit with adjoining cities, and it's first because it's safe from barbs now. Yellow and green are next as barbarians permit (let's all hope that archer can frag the barb camp under that horse.) Blue and purple are tentative based on the terrain in the area. The greys are for when we can get there; the warrior at the eastern one (fortify him there) should block the AI from settling it indefinitely.
Also fortify the southern warrior where he is; that will neatly supervise that entire area against barbs leaving Hamburg 100% safe (Avignon is covering the tiles over that way that our warrior isn't.)
Berlin could swap to settler now because orange dot is safe from barbs. If it doesn't build a spear now, have it do that next to escort the next settler to yellow or green.