ST2 - Prussian Pangaea

T-hawk,

About the rant, np. I need to get that occasionally as I know my turns are often sub-optimal (I'm surprised Arathorn hasn't mentioned anything in LOTR6... :)) In any case, I was hoping to be able to put together a bit of cash so that we could purchase one of the more expensive techs (construction specifically as we'll get Currency in something like 6 turns) from Abu... In any case, looking backwards, I was [pimp]ing some good weed... :)

Grimjack, as you've probably gathered by now, make sure you trade for Philosophy right away...

JMB
 
@T-Hawk: I prefer small and standard maps, so I would be interested, if you want a fifth player.
 
OK. Belisar, you're in, and are on deck after Grimjack.

JMB - nobody can call anybody on anything in LOTR6 because that game's gotten to be such a chore that we're all bound to miss stuff - and also because we don't have the energy to rant after playing it. :)

Oh, and we should be at 1000 BC right now. Grimjack should play to 750 BC, then we're on the familiar x50 sequence at 20 years/turn.
 
Looks like JMB counted 1250 BC (turn 0 ) as his first turn.

This game is moving along nicely but just as a heads up if the game doesn't get back to me before Thursday I will have limited access from Thursday - Sunday. My computer room is being commendered by visitors and my wife didn't take kindly when I asked to move the computer so I don't miss any rounds :(.
 
Got it
[EDIT] Or rather I will get it when civfanatics.net goes on the air..
Grimjack

Will be taking my time, as stress levels are somewhat high after Epic33. I expect to post in about 12 hours.
 
1025BC (0) Checking out the lay of the lands, I am surprised at how neatly we have cut the lands off. I am somewhat astonished at how thin our defenses are though.
Not much to do about it though. Will have to build some cheap warriors after spear completes, so we can fill out with MPs at least.
I would not like some AI deciding we are snacksized trying to eat us for lunch.
Checking diplo gives: AIs are up Currency,Philosophy and Construction. Persia is up Monarchy, and ARabs is down Poly. Get Philosophy while I can.
Build plan seems to be to get some border expansions in in order for us to secure tradegoods and luxuries. I do not change this.
ST2_1025BC.jpg


Red dots are suggested city sites for covering up teh desert, with the possible Saltpeter sites.

IBT: :mad: France settles on a hill right next to our fortified warrior. Lepzig finishes Granary, set to worker.

ST2_1000BC.jpg


1000BC Move a few troops. Elite archer gets the wounded barb horse. where are the rest of the barb horses I read about :?

IBT: Berlin completes spear, set to settler. Pasargadae completes Lighthouse, AIs cascade to SunTzu :o We are a bit behind, right ?

975 Going on the hope we can afford construction once our deals run out.... Then we would get a slim chance of a monopoly digging us out of the hole.

IBT: Our spy away in Persian lands see quite a few persian troops advancing towards russia. One could hope they are warring.

950 Leipzig gets the second MP, allowing it to take away the taxman, further draining our economy. Gets to pump a worker somewhat faster though when it goes 3,3,4 on food.

IBT Road completes, pulling in furs.

925 Lux tax is no more. Hopefully we can keep it that way.

IBT: Arrghg, as our economy wasn't holed enough, in comes Abu and wants our maps and all our gold. We give him what he wants, THIS time. :cry:

900BC Starting to road/mine a hill outside Konigsberg. It will need shields somewhere, and there are no plains within reach. ( Wonder how I thought here. I lose two worker turns moving worker off hills and onto plains.)

IBT: Berlin completes settler set to spear.

875 We get horses. Leipzig gets the scientist this turn. Send settler towards silks. It will be a fishing village as yellow dot was founded sw of yellow dot. Thus I will found sw of green dot. Republic is out there, and we have no deals possible on construction.

IBT: Currency comes in. I set preliminary research on Republic. Will see if we can get Construction faster by maxing research, as we could certainly use our free tech. Otherwise I will see how quickly we can get Republic since we need money bad.
Leipzig completes worker. Set to another.

850BC Set 10% science on Republic. Want all my citizens out working. With our income, 10% science is still only one gpt.

IBT: Yuck, England lands a settler pair by boat in our northern backyards.

825 cannot block him for long with only one archer.

IBT: Berlin completes spear, set to settler. Frankfurt riots. sorry people. should have been more careful.

800BC: With our income temporarily high by means of taxmen ( Why didn't I remember in last turn. ) We buy construction from France for 13 gpt and 5 in lose change.
Our free tech is monotheism, which is known by France,Russia and Persia, but not by England and Arabs. Putting in a couple of extra taxmen I deal England Mono +5 gpt and 45 gold for Republic.
( I do not revolt. We will have to make money from somewhere before we can revolt. ) Mono will get me world map and 63 gold from Arabs. I take it. That means I can put a couple of taxmen back to work making food and more citizens instead.
I set min science on Engineering. Judge it best chance of scoring a 32 turn research.
In case you are itching to revolt, we are currently paying out 25 gpt in trades. In 8 turns we get back 7 of those.
I decided to get the techs while there still was some value in our free tech.

IBT: Very well, should teach me to try and save some money. In comes Mother Russia and decides she wants 27 of our coins for safekeeping.

775: Heidelberg is built and set to worker. Elite archer gets us 25 gold from a camp.

IBT: Our archer fends of an irate horse. Get the FP message.Frankfurt completes Library set to Marketplace.

750: Whip Library in Munich. ( one turn missed. arg. ) Want border expansion fast as possible, as I suspect English settler is after our iron.
WOrkers between Munich and Heidelberg is on a shift-R to the Spices. Recommend you whip library in Konigsberg next turn as well for border expansion.
Trying to move military into blocking position in order to protect iron. If we get iron, and ENgland don't that is a mighty bargaining chip.
Have spent only two turns on min research in engineering. This is vetoable of course.

Blocking action. Pink dots are the way the english have moved, and grey are where I have had my blocker.

ST2_750BC.jpg


save: http://www.civfanatics.net/uploads5/ST2_750BC.sav
 
Great job getting us to the Middle ages! :goodjob: And getting Republic !

I think now is the time to get some culture in Berlin. We could use a quick library and I would hold off on the current settler. It would cut our city back to size 2 when we would be better off keeping it larger 4-6 range.

I also think Berlin could use some worker help and get those extra furs online. One other thing I remembered yesterday was our harbors only cost 30 shields.

Hotrod

One more thing(tm): Would it be wise to revolt sooner rather than later? We should have 2 new lux online shortly and republic will hopefully give our economy a much needed boost.
 
Originally posted by hotrod0823
One other thing I remembered yesterday was our harbors only cost 30 shields.
Yeah, and when you get there, Research labs are only 100 shields.:lol:

Sorry for the inside joke from HOT6.:)


R E L U R K . . .
 
OK. Good trading! Let's get some worker labor to Berlin and irrigate it ASAP. Once we get into Republic, I want Berlin growing every two turns without fail. Cash rushing can complete the settlers if the city doesn't produce the shields to do so itself. Liepzig too should contribute whatever settlers it can.

We could revolt now; remember that during anarchy you don't lose anything if you go bankrupt. I think we probably should; let's make our best effort to avoid bankruptcy with the New Improved Taxmen and selling our map to everybody every turn; but if we do run out of cash don't worry about it.

Konigsberg should have that library whipped next turn. Look for any other chances to whip efficiently before revolting. Min science on Engineering sounds like as good a choice as any right now. :)

Belisar << UP NOW
T-hawk << On Deck
 
If we go bankrupt during manarchy, will we still make payments on our deals, or will we get marked as dealbreakers ?

We could of course use some ten taxmen :)


Grimjack
 
I've heard scattered reports that going bankrupt can break a deal, but I've never personally seen it happen. I chalk it up to misobservation or other factors like a resource deal and a broken trade route.

AFAIK, the gold still gets received by the other civ, basically created from thin air. That happens because the game doesn't process payments in pairs; it subtracts from our treasury during our production phase and adds to theirs during theirs, and the two aren't linked.
 
Got it.
 
Personally, I think we should try to avoid going bankrupt and "creating money out of thin air..." (I know that is what T-hawk was saying earlier, but I just wanted to reiterate this point... (besides, if we aren't careful, we could lose an important building (like the granaries in Berlin or Leipzig)))

JMB
 
I think what T-Hawk is saying is that you can't lose buildings in anarchy.

I agree we should do everything we can to avoid this "gray zone". The extra wealth from taxmen and the riots on again off again tactic should allow us to not go to zero.

Then again the AI may want all our money :(.
 
I just had a look at the save. Our economy looks like we really need republic.
As for the deficit during anarchy: I will try to avoid it, if its possible at all.
 
Preturn: Everything seems Ok.

IT: 2! French settler/spair pairs show up at our boarders.
Munich completes the library, Leipzig a worker.
The English settler found Brighton where he stands in the screenshot. :(
leaving us without a good spot in the NE area.

730BC: Rushed the library in Konigsberg. Sold WM and noticed that Persia
already has engineering. Begin road on Incense

IT: Berlin builds settler.

710BC: I try to block the settler north with a warrior.
We revolt.

IT: A barb warrior impales itself on our fortified elite archer.
The northern French settler moves back east. The southern one
enters our territory.

690: Another 'game' with the two French settler, they want through our
territory.

670: Killed a barb warrior and got an elite warrior.
It seems I have pushed of the northern French settler, but the one at Berlin is
very annoying.

IT: boarder expansion at Munich, securing our iron

650: -

630: Nurnburg founded (will give us one more iron). Spice hooked up.
And there are now 2! French spair/settler pairs near Berlin.
I can block them with spears.

610: We are finally in republic, without cash.
Persia builds the HG and knows Theologie, England and Russia Engineering.


IT: The English land a settler in the far west of our peninsula,
there's nothing I could do about.

590: Block the next French settler with two warriors.

IT: The English found Leeds in the far West, Hmm at some point
we will have to decide against whom (French or English) we want
to expand not-so-peacefully.

570: Some worker-assignements, mostly irrigation around Berlin.
The French galley in the south is very suspect.

Notes: I spent the most of the turns in Anarchy, maybe it was too early.
We lack good city spots, two 'maybes' are NW of Berlin (only a filler-city)
and the spot where the French settler is currently standing (hopefully he is
now really heading back, I had some troubles with all in all 4 French settler pairs)
I know that it is close to Leipzig but
we need to use every availabe tile. Talking about that, our core seems
a bit 'extended' for a small map.
France and England now also know Engineering and Theologie, no deals
are possible. Abu still lacks the techs, as we do.

Good luck, Belisar

The save:




Save
 
OK. I see it but might not be able to play until Saturday morning (had a multiplayer game of Freelancer to play tonight.)

There's no such thing as revolting to Republic too soon. See RBP11 for proof of that. :) Things look good - solid turns, Belisar. We have to think about a Forbidden Palace somewhere, too..
 
In case you are curious why I played only 9 turns: Some women can get really upset when they have to compete against *just* a computer game ;) , and I don't wanted to play the last turn in a hurry.
 
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