StarNES: Updates Without Number (Epoch I)

theDright: 30 GC¤ Available
Around Palanitra in hex 2215:
Large Asteroid Field/8GC¤
Large Asteroid/8GC¤
Medium Terrestrial Planet/10GC¤
Moon/2GC¤
Moon/2GC¤
Banked 0 GC¤:
 
Um, no, I've been spamming stuff in Schlock-Targon.

I can still name it, though. How's "Singularitybait" sound to you?
 
GC avalible: 28
15GC: large terestrial in 2011
bank: 13GC

lets see.. I'll name it after what it reminds me of.

the Mantacore

oh, and something else let me present.. the network!
Spoiler :
attachment.php
 

Attachments

  • g8UrA.jpg
    g8UrA.jpg
    516.2 KB · Views: 109
Nutranurse, would it be possible to move the ice planet in Murmur-Shepard to look like it's part of the habitable zone? I want to play with it in Epoch 2: make it have been once habitable, but orbital Bombardment turned it into a permanent Nuclear Winter.
 
Nutranurse, would it be possible to move the ice planet in Murmur-Shepard to look like it's part of the habitable zone? I want to play with it in Epoch 2: make it have been once habitable, but orbital Bombardment turned it into a permanent Nuclear Winter.

Cold planet, not ice. Ice would imply that there is some sort of liquid on it, whereas you will not be able to know what planets are ice and what are not until Epoch II (when a select few will be revealed as ice-containing planets) and then in Epoch III when you can use GC¤ to survey the planets. Most cold planets are just that: cold rocks on the very far edge of their system. They are blasted by winds, frozen by lack of heat, and are nazi supporters. Unpleasant planets, really.

@Double A: har :p
 
Haha, well, I want to scatter evidence of Orbital bombardment throughout the Galaxy, if that's OK. Alot of Uninhabitable planets bearing the scars of orbital Bombardment and Hellish weapons.

would that be cool?
 
Haha, well, I want to scatter evidence of Orbital bombardment throughout the Galaxy, if that's OK. Alot of Uninhabitable planets bearing the scars of orbital Bombardment and Hellish weapons.

would that be cool?

Yep! It would fall under "Precursor Remnant" which is totally doable in the next epoch.

I know that in my current design for the epoch (tonight I may put out a design doc for another epoch or I may put out a design doc for nutranes IV.5 or I may just sleep since I'm clearly not working on my paper anymore) says that precursor remnants need to have grand effects/a tangible presence on the effected planet, so you can even do more than leave scars on various planets, but also litter them with 'dud' shells or bits of still-burning plasma or giant grappling claws these terrible 'others' used to clutch planets and hurl them about (for the laughs).

As always with this NES, it's up to you!







But your freedom is really an illusion and I stand behind you as a 1984-esque watchdog, secretly approving or disapproving of your actions while dishing out the punishmentsresults.
 
It's more of a gatling comet, but that was the general idea.

31 GC
6 Moons in Laquonis/12GC
Bank 19

Would someone who has the GC blow up Falia?
I'll pay you back 75 GC over 3 turns.

I'll try my best to asplode it.

Bank.
 
wait. when did 2011 get a 6th planet? I thought I only placed 5.

Oops, my mistake. It's completed status is just a remainder from when it had a wormhole in it. I'll change it for the update (or you can just put a planet in it, as that seems to be what you want to do!)

EDIT: +5GC¤ to TerrisH for representing the wormhole networks (I was too lazy to do this).
 
They NEED an effect? So, no way to just make an environment that leaves the Younger races shitting themselves in terror at the power demonstrated in turning once rich planets into a rock stripped of atmosphere? Or Crusts of Molten magma?
 
It's more of a gatling comet, but that was the general idea.



I'll try my best to asplode it.

Bank.

You don't have the GC to do so unfortunately. It takes 60.

These three are the only candidates:
spaceman98: 72GC¤ (20+18+34)
Haseri: 83GC¤ (20+11+87)
Tambien: 78GC¤ (20+8+50)

EDIT: Oh, didn't see the bank. I'd prefer this turn, but if you beat everyone else to it, so be it.
 
They NEED an effect? So, no way to just make an environment that leaves the Younger races shitting themselves in terror at the power demonstrated in turning once rich planets into a rock stripped of atmosphere? Or Crusts of Molten magma?

They need a potential effect; i.e. what was the effect that it had when the mysterious 'Elders' used it in the first place?

So you could still model what you are talking about by doing something like:

Precursor Remnant
Glassed World
The Ancients left this world in ruins and destroyed it from the inside-out ←This is the 'potential' effect!!!

When I roll the whole "awakening" rolls for remnants this scenario would see me determine just how severe the glassing actually was. Is the world totally dead? Are all its mineral resources destroyed/stripped? Was the bombardment botched and the planet really is just experiencing some schizophrenic geological activity and may blow up or spew out lava (magma? I cannot recall which one is the one where it is actually on the surface)? Can it be at all salvaged? Colonized? Reinvigorated?

I am striving to make a ruleset that is vague enough to be flexible to all of the crazy lore we will make, but detailed enough to fit into the game mechanics/gameplay.
 
OK, I understand.

I was thinking something like this:

Precursor Remnant:
Dead World:

While an initial survey of the planet deemed it to be one of the myriads of rocks without the potential to bear life, a closer survey revealed interesting features. A series of Large impact craters dot high ridges surrounding large desiccated basins, but closer analysis reveals a network of maglev lines connecting these craters, indicating that they may have once been the sites of large Populations Centers. Some Ancient force Took it upon themselves to destroy the inhabitants of the planet, and then, in a last act of Pique, stripped the planet of it's atmosphere, it's ability to bear life.



Too long? Too melodramatic? Not enough effect?
 
Nope, just perfect. Defined enough to give me a direction to flesh it out further. For instance of several new potential 'awakened' effects that could come from this one that I just came up with, should the player attain the lofty roll of '1', i.e. "Perfect Condition" the planet could still be dead, but who is to say some tragic last member of the destroyed race was not? ;)

(Of course in such a scenario I'd ask the person who paid the GC¤ cost to do the ancient-race designing, in this instance you would do it!)
 
Back
Top Bottom