StarNES: Updates Without Number (Epoch I)

Can we pool/share/gift points in Epoch II? Stop hating commies, I wanna help make this gate system thing.
 
Precursor Remnants will probably cost something like 30GC¤, so on average you could plop down one per turn. A multitude of players working together to make an ancient stargate system is not unfeasible under these conditions, and they don't even need to share GC¤!

Also, in Epoch III, remember players can also throw their GC¤ about to effect the outcomes of any spacefaring race. Check the design doc for what I have in mind.
 
Uh, I think you are misjudging the options:

Option 1: Players can create various FTL's that fall under two main categories (Continuous/Discontinuous) and several sub-categories (Flash/Door/Teleportation; Fixed/Non-Fixed). Depending on which spacefaring races 'succeed' and forge stellar empires, the nature of interaction between FTL-capable races, and a myriad of other factors the various initial breeds of FTL will change, fall out of use, or become overwhelmingly dominant as we progress to Epoch III. Each FTL would have its brand of mechanics that best fit its lore.

thomas.berubeg makes a race that uses a Continuous/Non-Fixed FTL that allows them to move via space via simply speeding up to a velocity that is FTL. They can move 4 hexes per turn before their engines burn out and have to wait a turn to recuperate.

Eltain makes a race that modifies thomas.berubeg's brand of Continuous/Non-Fixed FTL that sees them speeding up to a velocity that is FTL coupled with [insert Macgruffin] that allows them to enter an alternate, condensed space/time. They can move 3 hexes per turn continuously.

nutranurse makes a race that uses a Discontinuous/Door FTL that sees them literally rip out wormholes in the universe to make temporary gates to nearby space so long as [insert Macgruffin-gate] is present in the starting system. They can move to any hex within a 2-ring radius of the [Macgruffin-gate]. They can hop-scotch by only 1 gate ("Move from Gate X to Gate Y via first rip-jump, move from Gate Y into Nearby Space Z.")

Option 2: Players can create various FTL's in name only. Lore can be made up to have giant engines powered by lobster tears, or some sort of manipulation of antimatter as fuel, or outright psionic will allowing the spacefaring race to move through space, but in terms of game mechanics/sector wide lore these mean very little. Races will take their FTL foundations from the same source, though are free to explain it however they want (aforementioned lobster-agony ships). At the end of epoch II we will vote to have warp-drive or hyper-drive or gate-reliant FTL be the dominant (read: only) method of long-distance travel.

Warp-Drive would see space-ships somehow enter some sort of alternate state that allows FTL, but keeps them in n-space (normal space). Mechanically this would be represented as "Players can move fleets X hexes." Ships will still be able to interact with their n-space surroundings.

Hyper-Drive would see space-ships somehow entering some sort of condensed realm parallel to n-space to achieve FTL. Mechanically this would be represented as "Players can move fleets X hexes." Ships would not be able to interact with their n-space surroundings.

Gate-Travel would see space-ships entering monolithic gates that take them to other existing gates (or key points, or beacons, or whatever depending on how we hash out the uniform lore). Machanically this would be represented as "Players can move fleets from Hex X to Hex Y or Hex Z, but not to Hex A." Ships would not be able to interact with their n-space surroundings, but travel would be so fast that this hardly matters.


edit: Added examples of how option 1 would be modeled mechanically.
 
defibrillator.jpg
 
Woo! Managed to get some time on a computer (I'm at a friend's house). This NES isn't dead--my computer is. I have all the data and whatnot backed up and by June I should have enough money saved to get myself a brand new computer! Expect the NES to resume sometime in early-to-mid June.
 
hbar's sig said:
We are the torch, and He is the fire. The heathens will taste the purifying flames of redemption in ImmacuNES II B - Emperor of the Fading Heavens. *On Hiatus* (Please please let this be temporary. Bring it back, Immac!)

Yr goblins arr mine! 'Ware the seas, for the pirates of Palinar are always near in NutraNESIV.6

If you wish to make an apple pie from scratch, you must first invent the universe. StarNES: Updates Without Number

Change NONE of it
 
That's great! :) Good to hear you're OK and so is all your data ;)
 
Alright! I'm back! I'll be putting up the update as soon as I can.
 
Also, thanks to the terrible U.S. economy and my (surprisingly lucrative, but sporadic) employment situation I can grind out updates with faster-than-light speeds. This may or may not result in many kudos being passed around.
 
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