StarNES: Updates Without Number (Epoch I)

even more so when you consider the wormhole in 2012, next to where one of the wormholes ends.

Hooooold up. Wormhole in 2012? :scan: RULES VIOLATION. :scan:

Wormholes are 'shortcuts' in space and time. They link two distant hexes together; players are allowed to choose what hex the wormhole links to. Hexes can only contain a single wormhole, and once a wormhole is placed all surrounded hexes cannot contain wormholes.


Deleting the delinquent wormhole. TerrisH, please edit your post to spend your GC¤ in another way.

@theDright: Yep! Rolling separately for binary stars. I'll add this to the rules as there seems to be a lot of confusion over the matter.
@theDright's guess: Nope!
@Eltain: Nope! But the d'aww nets you 5GC¤.
 
5 to fling a comet at Laquonis
Bank the rest


Favorite object: Rogue planet?
 
2012 already has a wormhole in it, although since I find the notion of a "travel center" interesting I am lifting that rule.

Hexes can contain multiple wormholes. UP TO THREE

However, the 1-tile away rule still exists. I'll change the front-page rule.

@spaceman98: Rogue planets aren't even on the map yet! My favorite thing about the star-map is on the star-map and has been for some time.
 
Yep, they count as 1 planet slot each.
 
Can you provide an entertaining technobabble explanation as to how there can be 3 wormholes in a hex but none in the surrounding ones?
 
I think 1-per should be a rule unless orders are uncanilly close together. Keeps it unique. Just my thought.
 
Alright, rules redacted due to player petition! Never tell anyone that I am not a receptive moderator :p
 
If it's hard to get 2 stars in the same system, putting more than one tunnel in spacetime should be thousands-fold more. Also, this will spread out possible strategic areas, when it comes time for Epoch III or IV.
 
What? No! I wanted transport hubs, I just wanted a hilarious pseudoscience explanation for it!
 
What? No! I wanted transport hubs, I just wanted a hilarious pseudoscience explanation for it!

Certain spots of the galaxy contain these anomalous particles called 'quorps'. Quorps defy physics as easily as you breath. They are attracted to one another and when enough gather begin to tear the fabric of time & space in order to find other 'colonies' of quorps, thus making wormholes. What attracts quorps to these hotspots is not known, but theories range from "because, magnets" to "quorps are actually manifestations of God-Almighty scattered throughout the universe at the down of creation, they are simply attempting to find one another in order to make that one big wormhole to heaven."
 
To all - Want to age a star? Want to fling comets at a starsystem? Why not use Creatorus (Starsystem 1989) as a target? Everything needs to go! It is free and it is fun! Destroy a Starsystem!

mayor: 32GC¤

Creatorus
15 GC: Fling three(3) comets to Creatorus (1918)
2 GC: Moon to a small terrestial planet
4 GC: Two(2) moons to the large terrestial planet
11 GC: Bank
 
Quite clearly you're not pleased with that system. :p
 
Quite clearly you're not pleased with that system. :p

Does it show? :p

I hate the RNG that gave me four uninhabitle planets. I would have settled for 1 and I even have rolled with it if there were both hot and cold planets... but four hot planets just doesn't work.
Besides, I haven't seen a completely destroyed system yet, we sure need one :p
 
Well who knows, maybe if/when Creatorus supernovas it will hurl one of those useless planets into a prime jovian, causing it to begin thermonuclear activity resulting in it becoming a brown dwarf, a brown dwarf which disrupts the orbit of a nearby cold world enough to push the unfortunate planet into the system's habitable zone, thus resulting in a gaian gem.

Though I should war you, again, making stories for planets and the like should come after the update (if at all), due to aforementioned RNG.
 
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