Strategy Discussion and Guides

Moors domination, I'll try it... remember Edinburgh? Scotland iron hill, send a settler there. Unify Iberia and conquer England & Rome first, let Arabs build some wonders and the shrine, let Egyptians live a few turns. And of course, switch to Catholicism.
 
Any advice for beating the Seljuks? They took me by surprise (first time playing Arabia) and I have very few units.
 
restart ;)

Most importantly: build walls
all cities in Persia/Mesopotamia/Turkey that you own should have them by 1050. They're often the first thing I build in Shiraz and Herat. Castles would be great but are not necessary.
I usually set Damascus and Baghdad to build barracks, stables and then infinite Camel Archers (a few catapults as well)

You'll get a great general sometime early in the game from fighting Byzantium/Independents -> settle him in Baghdad (or your best production city, however I usually keep Mekka busy building wonders like the Spiral Minarett (very, very important) and the University of Sankore (really useful, but not as important as the Minarett))
This allows you to produce Camel Archers with 11 Exp so that you can give them the Formation promotion (+25% vs mounted).

Now when the Seljuks appear they will wait outside your city walls for 1-3 turns to destroy your culture-defense. Use this time to attack them with 1-2 catapults (just whip a few from 1000AD on in the closest cities, their experience level doesn't matter) and then your Camel Archers can destroy the Seljuks stack at ~90% success chance each time.

The Seljuks are really, really mean if they catch you off guard, but if you're prepared they don't stand a chance :)

@youtien: yes, Edinburgh, I remember, and I already mentioned settling it in my post :P
Going straight for Spain sounds weird but could work (I imagine lots of catapults and swordsmen?), I'm curious as to how you fare. My approach took until 1550AD for me to controll Western Europe (-> domination victory some time around 1650 probably)
 
Vikings strategy (not fot UHV) build 2 cities (I settle Mälmo and Upssala)
Raze Barcelona, Marseille and Bordeaux.
Settle cities in Europe after Euros spawn.
You can conquer France, Spain, England,Germany,Poland and Italy before 1300.
 
restart ;)

Most importantly: build walls
all cities in Persia/Mesopotamia/Turkey that you own should have them by 1050. They're often the first thing I build in Shiraz and Herat. Castles would be great but are not necessary.
I usually set Damascus and Baghdad to build barracks, stables and then infinite Camel Archers (a few catapults as well)

You'll get a great general sometime early in the game from fighting Byzantium/Independents -> settle him in Baghdad (or your best production city, however I usually keep Mekka busy building wonders like the Spiral Minarett (very, very important) and the University of Sankore (really useful, but not as important as the Minarett))
This allows you to produce Camel Archers with 11 Exp so that you can give them the Formation promotion (+25% vs mounted).

Now when the Seljuks appear they will wait outside your city walls for 1-3 turns to destroy your culture-defense. Use this time to attack them with 1-2 catapults (just whip a few from 1000AD on in the closest cities, their experience level doesn't matter) and then your Camel Archers can destroy the Seljuks stack at ~90% success chance each time.

The Seljuks are really, really mean if they catch you off guard, but if you're prepared they don't stand a chance :)

I had walls, but a severe shortage of units. I put research on hold, hired every mercenary, and whipped every city nonstop. They took Merv, all of Iran, Trebizond and Konya, but with quite a bit of effort (and heavy losses) I retook my northern cities and am marching into Iran with two stacks. Where did their stacks go, though? I'm just seeing a few garrisons, not the hordes that I saw earlier.

Anything I should do to prepare for the Ottomans?
 
ah, you're playing the old/regular download-version...still, the recommendations should work nevertheless.
The disappearing stacks could either be that they suicided them somewhere, went towards Samarkand or that in that version of DoC they have a limited gold supply and just disbanded them.

for the Ottomans either have a huge amount of units read to immediately wipe them out, or just let them flip the cities and then take them back after the initial peace phase.

With Arabia I actually usually just raze Konya and leave Trebizond for Byzantium untill the Seljuks appear
 
To counter the Ottomans effectively, you need to beeline gunpowder and start massing muskets and bombards. Also, you should have roads connecting Jerusalem to Damascus, and roads west of Constantinople.

I keep a large stack of those in Eastern Europe, specifically in Bulgaria, and another large stack in Jerusalem. When the Ottomans spawn, declare war on them yes, but try to stay away from their core area, lest you lose your troops to them.

However, if you get the opportunity to wipe out a stack, do so with haste, and quickly reposition your troops away from the core area. Remember, that core area is everything between Constantinople and Damascus.Their largest stack is the one advancing towards Constantinople, so if you can destroy it, you will have weakened them severely.

Once 10 turns have passed, your units no longer flip to the Turks and you could finally move in to Anatolia and wipe them out if you so wish. Personally, I kick them out of their core, and let them have a city that they flipped north of Anatolia, across the sea. I capitulate them there.
 
ah, you're playing the old/regular download-version...still, the recommendations should work nevertheless.
The disappearing stacks could either be that they suicided them somewhere, went towards Samarkand or that in that version of DoC they have a limited gold supply and just disbanded them.

I don't see how they could have suicided anywhere but India, and I doubt that they're programmed to go there. I own Samarkand and it was never taken. So it's probable that they have indeed disbanded them (I didn't even know the AI did that).

EDIT: Nope! All clumped in a huge stack at Herat.

for the Ottomans either have a huge amount of units read to immediately wipe them out, or just let them flip the cities and then take them back after the initial peace phase.

That's difficult as hell right now... I'm lagging behind in tech despite cottaging like mad and building Madrasas (whatever they're called) in every city I can. China is way ahead of me. I've just spent the past twenty turns with the slider on zero to build up gold for mercenaries and upgrades (it's Marathon speed) and the Seljuks have given me a huge setback in development. My cities are poorly populated from whipping. I have the Spiral Minaret and the Islamic shrine. Is there anything I should do right now?
 
I think you might have overexpanded too early. In the older RFC-DoC-versions as in "classic" RFC there is a research penalty for every city after your 10th. You can go up to 12-14 if they're good but after that they'll definitely cost you more than you gain.

It is somehow difficult to give you hints without knowing a) your familarity with RFC and/or DoC, b) the size and situation of your Empire, c) your overall "skill level" and ambitions and most importantly d) what you're trying to accomplish :)

Are you going for the UHV? Space-Race? Domination?...
Usually having the 2 Shrines (Mekka&Jerusalem) PLUS the Spiral Minarett (you did build the monasteries everywhere, right?) should allow you to set the research slider to 100% and still make money.
The University of Sankore neatly synergizes with the Spiral Minarett as it encourages you even more to build those religious buildings (plus you get a free temple on each city conquest anyway)
China will still have to deal with the Mongols (however I don't know how much of a threat they are in your version), so that might help you.
The Mughals might be able to sell you a tech or two (or if you get a great spy, they and China are great targets)

I usually cottage the floodplains and keep 2-3 cities for military production, 1-2 for wonders and the rest for infrastructure.
 
I don't see how they could have suicided anywhere but India, and I doubt that they're programmed to go there. I own Samarkand and it was never taken. So it's probable that they have indeed disbanded them (I didn't even know the AI did that).

EDIT: Nope! All clumped in a huge stack at Herat.



That's difficult as hell right now... I'm lagging behind in tech despite cottaging like mad and building Madrasas (whatever they're called) in every city I can. China is way ahead of me. I've just spent the past twenty turns with the slider on zero to build up gold for mercenaries and upgrades (it's Marathon speed) and the Seljuks have given me a huge setback in development. My cities are poorly populated from whipping. I have the Spiral Minaret and the Islamic shrine. Is there anything I should do right now?

Did you also take Persia early on? Did you use the settlers that were given to you? It is sometimes best to not follow historical routes and not take Persia until after the Ottomans. Of course, that is assuming that you are playing on 600AD.

Don't buy mercenaries, they are probably what are slowing your economy down. You should be building all of your troops so that you don't have to pay extra upkeep.

The Seljuks are easier to handle with, because they don't flip any units. To prepare for them, I have two main stacks full of camel archers and catapults, stationed in mainland Anatolia and between Damascus and Baghdad. Have walls and build some levies in Baghdad, Damascus and the Anatolian cities, three should be more than enough.
 
Did you also take Persia early on? Did you use the settlers that were given to you? It is sometimes best to not follow historical routes and not take Persia until after the Ottomans. Of course, that is assuming that you are playing on 600AD.

Don't buy mercenaries, they are probably what are slowing your economy down. You should be building all of your troops so that you don't have to pay extra upkeep.

The Seljuks are easier to handle with, because they don't flip any units. To prepare for them, I have two main stacks full of camel archers and catapults, stationed in mainland Anatolia and between Damascus and Baghdad. Have walls and build some levies in Baghdad, Damascus and the Anatolian cities, three should be more than enough.

Yeah, I've already dealt with them. I'm playing on Monarch and Marathon speed. I expanded extremely quickly in all directions.

I would be surprised if the amount my mercs were costing was over 50. Really, that's only enough for one extra bump up the slider.

China is becoming frightening though. They're huge, teching way ahead of everybody, and are Solid/Very Solid. I don't think the Mongols will give them anything to worry about.
 
Yeah, I've already dealt with them. I'm playing on Monarch and Marathon speed. I expanded extremely quickly in all directions.

I would be surprised if the amount my mercs were costing was over 50. Really, that's only enough for one extra bump up the slider.

China is becoming frightening though. They're huge, teching way ahead of everybody, and are Solid/Very Solid. I don't think the Mongols will give them anything to worry about.

You're not on the latest version if there are still mercs.
Since you're still playing the old release version, and on a slower speed, it's like shooting ducks in a barrel.

1) Don't invade Persia from the get-go, it's not a good idea and it just makes your defense against the Seljuks harder.
It's also a bad idea to start with infrastructure immediately, as you need troops immediately to prepare for the Seljuks.
2) Expand west instead and make sure you have Greece and Rome with your starting troops + mercs + a few siege.
3) While you're doing this, just build Barracks and start to pump out Camel Archers;
if you're utilizing Vassalage or Theocracy, then there is no need for Stables; they're a waste of Hammers considering your deadline
(which is again, very generous on a slower speed). You need at least 15, all double promoted to Combat II and at least 5 Barrage II Cats.
4) When the Seljuks spawn, let the first two stacks have it. You should be able to eliminate one immediately and clean up the other one with your veteran stack from Europe.
5) Heal up and wait for the second wave. You're done.
6) Ottomans are a joke after this. Crush them, then delete all troops with no moves left from the flip zone and evacuate all cities within the flip zone.

Also, the latter (advanced China) is expected on both:
1) Non-SVN version, which you are playing; the Mongols are currently very overpowered (as AIs) on the current version, I'm positive most can agree.
2) Non-standard slower game speed, due to civs with cumulative effect UPs gaining more total benefits over a longer set of turns.

Not saying you MUST play on Normal, but if you're not playing what the game is balanced around, don't expect more, especially on an easier setting.
And certainly don't expect it to be tailored to your pacing.
 
I need help with my mughal cultural victory. Some guy told me that they're the best civ for a cultural victory so I decided to try that with them. Its 1660 I've built the Taj Mahal and am in a golden age beelining for rifling in preparation for a European invasion. The problem I'm facing is preparing for a Euro invasion with lots of siege elephants and muskets while ensuring cultural development. I've built theatres and mausoleums in all cities and training great artists in all of them. Delhi has the Opera theatre with 5 GAs. So far though, I've only managed 11,000+ culture in Delhi which is my highest. I'm not even half way to the 75000 culture goal for the Mughals, with around 29500 culture. *( I'm playing in epic because I've noticed a number of peculiar bugs creep up whenever I play a normal game which doesn't happen quite so often in a epic game. This is the undeveloped 1.11 version ) . About half my great persons were engineers who helped me built the Taj and other culture wonders in time but also took away GAs. How do I make up for the slowness ?
 
my only DoC-cultural victory so far has been with China, so I can't help you with specifics, but:
- spread several religions and build their temples -> Cathedrals (+50% culture!) (you should have at least 3 religions for this as Zoroastrianism doesn't have cathedrals and therefore doesn't count.)
- the Royal Mausoleum gives one city +100% culture - this might be a valid research goal for you
- don't immediately use your great artists. either settle them (the early ones, where you have enough turns left) or wait untill close to the end as their cultural contribution increases with the Era you're in (and it sounds like you could reach the industrial era before the end of your game which means +800culture/great artist)
- there always is the culture slider, so instead of research you can produce culture rightaway.

I think instead of Rifling, Chemistry+Steel might be the better route for you but that shouldn't matter much. the most important thing is getting the culture-modifiers up and running quickly, which means building cathedrals, so you'll need 12 cities (in order to build cathedrals in all 3 of your cities)

Never having played the Mughals their description seems to suggest that vying for a cultural victory could lead to accidentally winning a UHV-victory :)
 
I don't know about this building the "Royal Mausoleum" how do you get it ? The Chinese spread Confucianism to my cities and I managed to build the Porcelain tower in Patna ! :P , gotta love Civ for like this.

Right now I have, hinduism, islam, buddhism, and confucianism. My next goal is to build cathedrals, but I remain insecure about the European invasion :( . It really sucks to play any Indian civ honestly with these conquerors. This is my first attempt at cultural victory actually in DOC, the last time I won a cultural victory was playing China in vanilla RFC when they had that unique theatre which produced added culture. :)
 
sorry, got confused there. I meant the National Gallery (Nationalism; also gives another golden age option).

Also: It is 1660 and you still don't have any cathedrals? Oo
then it really is going to take a long while until you win your cultural victory, the UHVs actually give you a good hint as to what to prioritize. first build some cathedrals, then wonders and then deal with the Europeans and sit back ;)

don't be too afraid of the conquerors. just build castles in your coastal cities, siege weapons (siege elephants probably) en masse and you should be fine.
 
In this game, I am playing as the Egyptians, and I think I am going for domination, though I am not sure at this point.

I knew that in order to prevent my-self from having to deal with conquerors, I had to go ahead and conquer Greece and Rome, which I managed to do after several attempts:

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There are a few things I am worried about:
-My economy. The invasions were rather expensive, and I am barely making it through 30% slider, which leads to...
-My Tech rate. Horrible, and if I don't do anything about it, I will be overrun by more powerful empires.
-Barbarians in Europe and Africa. A Nubian Medjay managed to raze Alexandria, which explains the city ruins. That might set me back a bit.
-Byzantines. I'm not sure if they will spawn or not, since I've conquered Rome completely.
-Arabs. Not sure how to prepare for them, besides fortifying Byzantion and Sinai with Spearmen. They flip Egypt, don't they?
-Stability. Egypt is not designed to be a Mediterranean power, as far as I know.
-Ethiopeans. I don't think mainland Egypt is currently ready for an attack done by them.

Also, the lack of conquerors in Carthage and Persia would probably overpower both.

So any suggestions on any future actions I should take would be highly appreciated.
 

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There are a few things I am worried about:
-My economy. The invasions were rather expensive, and I am barely making it through 30% slider, which leads to...
-My Tech rate. Horrible, and if I don't do anything about it, I will be overrun by more powerful empires.
-Barbarians in Europe and Africa. A Nubian Medjay managed to raze Alexandria, which explains the city ruins. That might set me back a bit.
this is going to be your three biggest concerns for now. the others arent going to matter if you dont fix these. build improvements. your going to need them.
-Byzantines. I'm not sure if they will spawn or not, since I've conquered Rome completely
.no rome = no byz. your safe in greece til the turks.
-Arabs. Not sure how to prepare for them, besides fortifying Byzantion and Sinai with Spearmen. They flip Egypt, don't they?
they have eypgt. though you have greece and rome to rely on as well. if you can fix your econ, and buidl up forces, you should be able to survive them.
-Stability. Egypt is not designed to be a Mediterranean power, as far as I know.
yeah, DNK how to help you there well.
-Ethiopeans. I don't think mainland Egypt is currently ready for an attack done by them.
be prepared to gather forces on their border to their flip zone. a lot of them. conquer them.

bar that? eithopia will kill itself.
 
If you founded your capital at the spot where you spawn, the Arabs won't flip it. It looks like you might have moved 1N though, so you'll have to deal with that.
 
Here are some recommendations and questions:

1. You should probably build Djanet (3N 1E) as your capital instead. It has much less unhelthiness, is coastal, is a canal, and lets you build another good city (Yebu).
2. Do you use Obelisks? I find myself getting a lot of GPs and using them to bulb religious techs, because I build an Obelisk as soon as I get Mysticism.
3. What do you use for rushing? Chariots work for me against the Greeks, but I was having a lot of trouble against the Romans.
4. Build the Great Lighthouse. This (and the Temple of Artemis) will do wonders;) for your economy.
5. Burn down every Roman city except for Rome. They hinder Rome's development and drain your economy and stability.
6. For Arabia, in theory, you could park a Galley outside of Mekka, then kill them when they move all of their units out.
 
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