Team Game - Isolated Pacal (Deity)

No special instructions I think .. just finishing the 2 workers in new cities with the chops imo :). Hm, made some notes for started farm in the save (for 2nd gem city), can be finished next.

Apart from that nothing comes to mind. How many farms etc is hard to decide, I think you will get a better feeling when playing. So I trust you with everything ;)

I had a lot of stuff to do recently, should be better now though.
 
Quick question. I do not understand what you mean :

1) Nice when micro works?

Why is it important to get the next pop with exactly 0 food surplus in granary.

So it is important that you hit the next pop with exactly the right amount of food surplus to fill the food bar to max? 24/24 and 26/26?

It is irrelevant if there is food surplus in granary. Growing is relevant and growing one turn earlier lets you work an extra tile/specialist compared to not growing.
 
It is irrelevant if there is food surplus in granary. Growing is relevant and growing one turn earlier lets you work an extra tile/specialist compared to not growing.
Wouldn't you say there are exceptions though, like working a gold mine instead of a farm for instance, even if the latter means you grow a turn earlier?
 
Played on a couple turns, and we have some LH whip questions now.
I would press the button in Lak and CI now :)
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Pics and comments for Mutal & Uxmal:
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Worker plans
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Wouldn't you say there are exceptions though, like working a gold mine instead of a farm for instance, even if the latter means you grow a turn earlier?
Certainly, always aim to work the best tiles! My comment was related to Fippy's screenshots.
 
Lakhama border pops in 4t, this gives us a moment to think about fogbusting again. Currently, a barb city could spawn in the single fogged tile, right? Do we want to prevent that?

What would we want to build after the lighthouses? More warriors for fogbusting?

Mutal: Hook up wine to get +1 happiness everywhere, then cottage grassland?
Lakhama could use some worker turns soon as well, otherwise we have to work the sea.

Do we want another settler soon, or do we prefer to grow 'vertically' first? CI or Lakhama would be the places where I could see a settler whip post-lighthouse.

Will have a look at the save.
 
Having looked at the save:
I see that you're cottaging Mutal before hooking up the wine. I suppose that's right, we're not in acute happiness trouble anywhere at the moment due to HR. Roads after the cottage though?

In Lakhama, I might be tempted to not whip yet. If I see correctly, the cottage there completes next turn and changing 1 scientist into cottage means we have +1 f, +3 f, +3 f, +3f=growth during the next turns, and could then whip after growth. This costs us 4f from not having a lighthouse, which is not a lot, and means that we have the growth to size 5 and then whip to size 3 so we can work the cottage tiles all the time. Cottages aren't great, but I think it is valuable to put in some turns into growing them now, since hamlets are already +3c and better than scientists.

Should the Calakmul worker build a worker 1SE?
 
I think barb cities can only spawn from barb units, so should be no danger of a city?

Yep i was thinking i can still interrupt the cottage building in Mutal if we need happy somewhere.

In Lak we would also get the lake from Mutal for +2 food total, so whipping now looks best to me.
Mutal meanwhile can use scientists, cos we have some to run anyways.

In Calakmul i wanted to chop 2nd forest for library, or we have 7t until whip :)
Was not too tempted by a no-river cottage for size 3 cos we whip at 4 already, but we want another worker there soon yup.

Imo we should use those 6 cities we have now until Optics, what do you think?
 
Yeah, barb cities can't spawn right now. :) Some thoughts.

Generally: No more cities until Optics, more than 6 is rarely a good idea in isolation. Tech-wise Metal Casting -> Machinery looks reasonable.

Lighthouse whips in Lakamha + CI immediately are probably best. Since we are playing for long-term development and more food immediately = better in that case, even if it loses a bit of commerce in the next few turns. Lakamha would also benefit from one of our workers helping with jungle-cottages soon.

Worker plans on screenshot look good, don't see problems. No more farms probably? Just cottages now everywhere.

Uxmal 2-pop-whip hurts a bit, but library should be worth it

Mayapan library will be chopped, so doesn't need a whip, that's nice

Calakmul is interesting, but another outside-chop for quicker 2-pop-library should be good, yup.

Have to make sure we get warriors quick enough to keep up with growth rates. Mayapan, Calakmul etc will have decent growth and not many units around. Maybe we want to finish a warrior in Mutal and just send him down already? ;) But guess we can chop 1-2 warriors if it gets bad, no point in paying upkeep right now? Don't know
 
I will continue tomorrow probably, yep i guess farms are not so tempting anymore with FIN now.
Maybe when we start wondering what to do with workers :)

Will see about Uxmal library, maybe i find something else instead of 2 pop whip.

Calakmul can build it's own warriors i think, with Iron.
Some cities will support others i guess ~~
Not too concerned about that part, we get wine too.
 
Nice to see the forest back. What is the GS plan? Mutal -> Lakhama -> CI?

We need the wine soon.
What will the misplaced worker do? Build hill cottage 1N2E of Uxmal? (Chop first of course) Or first do 2N1E, non-riverside flatland, and put windmills on the hills when we get machinery.

What is the warrior doing S of CI?

I assume we're not going to hook up the iron?
 
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Original plan was Lak before Mutal, CI has some points in scientists too yep but would need the Pigs soon.
We can do that with Mutal being bigger already i think.

Wine next task :)
(already did corn before cottage, Uxmal was unhealthy)

I often place some units between cities, so i can react to "unhappy next turn" messages.
Warri 1s of CI could cover both cities this way, same for Axe ~~
 
Shall I play the next turnset? Any special instructions?
 
Sure. Hmm, some instructions...

Mutal: Once size 9, it should run 2x scientists non-stop. Could build warriors after lighthouse, as needed. Connect wine with worker. Should give pigs to Chichen Itza after reaching size 9. Maybe steal lake from CI then.

Lakamha: Add scientist at size 5. Maybe run two for a while, we need the GS here first. Worker is chopping jungle currently, build hill river-cottage after. Another worker should help here soon with cottaging, maybe the Mutal one. Kind of urgent.

Chichen Itza: Should grow to health cap at least, then add scientists. Working coast is fine.

Uxmal: Whip library here before turning up slider for Metal Casting. Can wait 2-3 turns until we have enough money I guess.

Mayapan: Warrior after Library?

Calakmul: Whip library 2-pop next turn. Cottage green tiles, river or not. Build warrior after. Use the two workers that are closest, should be enough.

General... well, avoid moving multiple workers on the same jungle tile. Focus on building grass cottages. Between Uxmal and Mayapan there is a worker with movement left, I would suggest moving him 2N to chop the jungle-hill for a cottage (for CI/Uxmal to share).

Think that covers most. Teching Metal Casting - Machinery next.
 
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Played until Great Scientist and Metal Casting.
Dubious moves:
I wasted a worker turn near Uxmal by not roading after one move, but moving two instead :(
I figured that commerce and growth was currently more important than hammers, so I worked a coast tile instead of the copper in Mutal. It felt pretty bad not to work such a good tile.

Instructions said that Mutal should work 2x scientists non-stop, but I had to do only 1 scientist one turn to make sure Lakamha popped the GS first (Lakhama did 2 scientists most of the time). Due to the wine, it is also possible to grow further to size 10.

Spoiler :



 

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Looking great, think you did well :). With Optics "close" we probably want to plan for that a little bit. Still think a Trireme from Mutal could be nice, then whip/chop 2-3 more. Might be hard to find everyone because of our central location (no tundra, don't know which direction to explore first) so more ships would help with that.

Would we replace the farms with cottages soon (gem cities)? Or use growth to whip Forges etc and maybe workshop later? At some point commerce is overkill probably. So I think we keep the farms? And grow on nice river windmills.
 
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