The great DoC 1.8 UHV challenge

*relieved sigh* Thanks for calculating it. I'll update the display.
 
Sure, I'm only prioritizing fixing errors at the moment :)
 
I'm playing Rome right now, the end seems to be a gloomy one. Even Egypt wants to flip to Arabia... I was just getting my economy going. :sad:

Edit: finished
Spoiler :

For one time our economy was really good, researching compass in 2 turns under GA. But then all the flip wars and barbs made me lost focus on economy. Sparta declared independence once but I retook it. Used GPs to create GA to avoid collapse.

Took out Spain and France before end game. Collapsing.

Spoiler :
Tautology.
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The empire:
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I think I should've paid more attention on economy, and built pikemen as soon as I teched Engineering. In this way I would've had better stability. Maybe good enough to control all of Spain and France.
 
Now you know how Emperor Heraclius must've felt ;)
 
Mid-game through a Japan play through. Have to say it's been a blast - changing the UHV to controlling most of Asia by 1930 was a good decision. I'll probably write up a mini-AAR thing when I finish, only problem is going to be finishing tech tree first.
 
Which resources do you guys suggest to get as Indonesia. In my first (monarch) try, I got spice, sugar, silk, gold, gems, dye from India, incense from China and Cotton from Mongolia and I was falling one short. My guess is that I should have beelined to optics after calendar and currency, instead of paper. That would have given me the whales in Australia.
Spoiler :
In my first try, I assumed that the UU, OL was a privateer(because it replaced one). So I put 4 of them on blockade missions in Korea, Japan and China. For more than 20 turns they were just that way. Then when I realized that I could move one into the tile of another naval unit, I read the civilopedia more carefully.
Spoiler :
I did this.
Spoiler :
Literally.
Spoiler :
:wallbash:
 
I usually try to make contact with Europe for wine and/or fur.
 
If Mughal collapsed India, you can get all that you need from them: dye, incense, ivory, cotton. Pay in cash if needed, you only need them for a turn. (10 turns actually)

Edit: I guess the key is ivory from India/Mughal. Sometimes they only have 1 source, sometimes they have already traded it, but if you can get that ivory with some cash you can finish the second UHV pretty early. The 1st UHV is sometimes hard as India and China might be too strong and will overpopulate you.

Spoiler :
Traded with Arabia for incense and dye, Japan for silk, India for cotton, ivory, spice (I traded spice to Arabia). Have sugar, gold, gem myself.
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Just 1 turn later I lost dye from Arabia due to Seljuk invasion.
 
Just finished the Portuguese game in 1703 :)
Pretty late.. so I don't think I would post it here..

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Some nice highlights

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Do you scripted a Crusade event? Nice one :D
They end up taking Jerusalem, Damascus, and Trabzon :)
And also reducing the Ottoman to French Mandate of Turkey

I think I found a bug.. or a lucky coincidence, perhaps.

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There goes the Trireme they flipped to me from Spain. Alas, Spain is not at Open Borders at me atm, so it is stuck there ._.

Some new things I never seen before :
1) I am signed defensive pacts with Holy Roman Empire and French Empire. Circa 1500, Holy Roman Empire and their vassal Indonesia, Russia and Byzantine suddenly declare war with French (and Turkey, her vassal), me and my vassal, Inca.

2) I am signed defensive pacts with France now. Circa 1650, I signed defensive pacts with Sultanate of India too. At exactly the same turn, France declared war with India (probably because of their refusal giving their cities for the trading company?) but neither France nor Turkey declared war on me as an effect ;)

3) Russia somehow have a hobby to be a vassal to Germany. Approximately after 10 turns become free, they vassalised again.

Some suggestions :

1) Mughal is too strong in my game. They even push the British back from Southern India :O Btw, are you going to add Mughal's UHV?
2) India respawn with Hinduism, but the city they flipped is all Islam, so in about 3 turns they turn into Sultanate of India. Something to tweaks?
3) Pataliputra to Patna under Mughal/Islam
4) Palembang to Palimbão under Portuguese. (It's close to Malacca, so it's essential, IMO)
5) Since the island of Sicily is only about 145 km from Italy and Bosphorus is 31 km and both are connected to the main island, I think the Sunda Strait, which is only 24km, should get the same treatment :) Also, if we add the tiles, we could have both Jakarta and Yogyakarta in game, representing the Sundapura vs Mataram; Batavia vs Djogdjakarta (Dutch name); and the classic rivalry between Sundanese and Javanese people ;)
6) I still think the Malacca should be one tile north east. Then the Sugar is moved to the current Singapore tile. Once I remember you said you want to make British feeling in SE Asia by having Singapore there, but :
Malacca was ceded to the British in the Anglo-Dutch Treaty of 1824 in exchange for Bencoolen on Sumatra. From 1826 to 1946 Malacca was governed, first by the British East India Company and then as a Crown Colony. It formed part of the Straits Settlements, together with Singapore and Penang. After the dissolution of this crown colony, Malacca and Penang became part of the Malayan Union, which later became Malaysia.
English have Malacca too.. and the city now known as Malacca is also have been owned by Khmer (Chi Tu, etc), Srivijaya (Penang/Kedah, etc), Portuguese, Dutch too beside British :)
Beside, it isn't Singapore either. Singapore is when you add a river there, forming some little islets, the biggest one it is :)
7) I feels the preplaced 600AD Mumbai is too high.. isn't it supposed to be Diu?
8) Could you free some place so I can have Goa? :p
9) I think the UHV should be changed instead of founding 15 extra-European cities to own 15 extra-European one hehe.. btw.. is Ponta Delgada counted as one?
10) Can you do please tweak something to Dutch so they do not collapsed few turns after Amsterdam is conquered by another civs? Make them to be South Africa or something.. :)
11) Add more techs to Inca, please
12) Is there a limit of giving techs away? As my vassals, I give Inca everything from the Metal Casting to Literature but stop right there and can't give anything else..
13) Any idea about decaying map?
14) Add stability to the vassalised country so they do not collapse few turns after capitulated/vassalized to.
15) A gift/reward for the first civ that revealed all tiles ;)

Will try either the Mughals or the Khmer. Which one do you suggest? ;)
 
Do you scripted a Crusade event? Nice one :D
They end up taking Jerusalem, Damascus, and Trabzon :)
And also reducing the Ottoman to French Mandate of Turkey
I didn't. Nice.

Thanks for the suggestions.
 
2) India respawn with Hinduism, but the city they flipped is all Islam, so in about 3 turns they turn into Sultanate of India. Something to tweaks?
A dynamic respawn seems like a good idea for this, based on the majority religion of India (although this may not work in 3000 BC if Hinduism is not founded in India)
 
Decided to try out Italy's UHV, of all things. Monarch/Normal, starting with Inca from 3000BC because I wanted it to be more interesting.

Hardest part was getting a map where Italy could actually spawn, since it needs...what, half the Italian peninsula independent or something like that? Yeah, France, Spain, and Holy Rome weren't really cooperative...and that's assuming that Rome had even collapsed by then.

Anyway, finally got an Italy spawn when the whole peninsula (Mediolanum, Roma, Vibo Valentia) was indie/barb. Unfortunately, the indies decided to attack my stack the turn before Florence was founded, so I ended up flipping Mediolanum as my new capital...dunno if that effected my (technical) loss or not.

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Managed to take Rome quickly enough; Vibo Valentia was delayed by plague. I ended up losing Banking by like 1 or 2 turns to...Japan, I think. Fairly certain I was first to Education, though, and I was easily able to build the three Universities for the second condition...haven't played the game much past that, though, but I'm confident that I'd be able to take Greece/Libya/Ethiopia by the time limit, and then it would be fairly simple to get Radio and Fascism first.

At the moment, it seems to me that Italy has a highly variable starting position (who you're at war with, what cities are in Italy and who holds them, and what wonders they have, not to mention who's teching towards banking), but if you can manage to stabilize it the later parts of the UHV should be much more straightforward.
 
Interesting. Iirc it's set up so that Florence isn't founded if a neighboring city is present, so Milano as capital isn't related to your fights against the independents.
 
I, like so many others in this thread, attempted the Viking UHV. 3000 BC, Monarch.

Things started out silly immediately - an Indian Axeman was in Norway. Sadly, he didn't flip, but I managed to sign open borders with them and with Persia - who soon became my biggest ally, especially against the easily pillagable Byzantines. I spent most of the years waiting for the Euros to spawn raiding the massive Roman empire. I actually didn't have that much trouble getting the 5000 gold goal - zero tech slider (after teching Civil Service, Currency, etc.) with just Oslo building wealth (I had settled Stockholm and Dublin, leaving England as a trading partner - a role they served admirably) I was getting well over 100 gold a turn. GMs made this even simpler.

Then I had to turn to the hardest goal of them all - settling the Americas. Unfortunately, the Dutch, being past 1500, spawned. Amazingly, they failed completely to settle the West Indies, sending all their settlers to South Africa. As such, I rushed to Reykjavik, building Culture as fast as possible. A speedy galley was sent to Wonderstrad, and...

Triumphal Arch! I opened WB to see how close I had cut it - Spain had a Settler on Montevideo's tile! Now I had a good five hundred years to get the 25 ships goal. This passed uneventfully - I eventually used Ships of the Line in 1960 or so to sink a load of Korean and Japanese ships.

Dan Quayle. Very, very poor game.
 
I'm so heart broken that when I'm play Ethiopia, Christianity never spreads to my land. I have to suspend my last bit of research for Printing Press just to wait for it to happen. Now I have Zoroastrianism, Hinduism, Buddhism, and 3 Islam cities...
 
Interesting. Iirc it's set up so that Florence isn't founded if a neighboring city is present, so Milano as capital isn't related to your fights against the independents.

Really? Because I'm certain that I've played games as Italy where Mediolanum was razed upon spawn to make room for Florence, though I suppose i could be mistaken.
 
I'm so heart broken that when I'm play Ethiopia, Christianity never spreads to my land. I have to suspend my last bit of research for Printing Press just to wait for it to happen. Now I have Zoroastrianism, Hinduism, Buddhism, and 3 Islam cities...
Well then conquer a city with Christianity in it like a real Christian! :lol:
 
Well then conquer a city with Christianity in it like a real Christian! :lol:

They are too far away, although I can sail my galleys through Suez Canal (Djanet of Egypt) if I'm really desperate enough. I think I know how to play Ethiopia on Monarch now. First you need Egypt to found Djanet so you can make contact with the Mediterranean civs with your initial trireme. Then it's preferable that some classic wonders are left unbuilt. In my game, Rome conquered Greece early but got overrun by barbarians, so I'm left with the Great Light House and other good stuff. Then you need to defend the impis and camel archers with promoted archers and initial swordman and axeman. Tech calendar to get incense. I would settle Jabuuti which is 1E of Aksum and Muqdisho which is on the horse. The third city is Sennar on the Ivory (after the first UHV goal is accomplished, for the third incense I settle Aden on the incense 2E1N of Sanaa).
Then as long as you can defend the barbs and natives you should expand along the coast, settle where there's food and fresh water lakes (they provide 3 food with harbor). With GLH (if you're lucky) and Great Merchants one should be able to tech Printing Press first (but prepare beforehand to conqueror some European city in case Christianity doesn't spread !!! :mad:). Then you just play normally and war on anyone that dares to settle subequatorial Africa for the third goal.
I don't think founding Christianity is possible on Monarch, so one needs to be advanced in tech to found Protestantism.
 
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