Exhera
Unorthodox Unicorn

The Seven Provinces is an IAAR with the Netherlands. It is on Prince difficulty, Continents map, and Quick for the sake of time.
Character:
Spoiler :
The character is the roleplay representation of you. You control them, and to join, you simply edit the following criteria to fit.
- Given Name: First name; Chosen by character
- Surname: Last name; Must be derived from username
- Gender: Male or female, simple.
Spoiler :
In the beginning of the game, you have 25 wealth. This is used for actions, and is earned with actions or by holding a positions. This is not to be confused with gold. That is the gold the civ actually has in-game.
Age, Disease, & Death:
Spoiler :
At the start of the game, you are 18 years old. Every Session, you gain 2 years. There are three categories of age. Young is from 18-38, and is the least likely to die of disease or natural causes. Virtually impossible, in fact. The next category is Middle-Aged, from 40-58. Medium-chance risks. Old is the final category, and the most fragile one. From 60 to beyond, it has the highest chance of death.
Disease is obtained randomly. Young characters have a 10% chance of receiving a sickness. Middle-aged characters have a 20% chance of receiving a sickness. Old people have a 30% chance of receiving a sickness. You can spend wealth to purchase medicine that might cure your sickness.
If you are young and have a sickness, you have a 0.1% chance of dying from it. Middle-aged people have a 10% chance of dying from it. Old people have their age rounded down as their percentage. For example, a 68 year old man would have a 60% chance of dying. Real risky.
Disease is obtained randomly. Young characters have a 10% chance of receiving a sickness. Middle-aged characters have a 20% chance of receiving a sickness. Old people have a 30% chance of receiving a sickness. You can spend wealth to purchase medicine that might cure your sickness.
If you are young and have a sickness, you have a 0.1% chance of dying from it. Middle-aged people have a 10% chance of dying from it. Old people have their age rounded down as their percentage. For example, a 68 year old man would have a 60% chance of dying. Real risky.
Popularity:
Spoiler :
When you start, you have Indifferent Popularity. It is changed by actions, decisions, and such. Being a ruler and having low Popularity makes coups and assassination easier. For example, a servant who likes you will probably be less willing to poison your wine. These are the ranks of Popularity (Lowest to highest):
- Abhorred
- Despised
- Hated
- Unpopular
- Disliked
- Indifferent
- Liked
- Popular
- Loved
- Idolized
- Abhorred
- Despised
- Hated
- Opposed
- Disliked
- Rejected
- Ignored
- Unknown
- Spoken of
- Known
- Recognized
- Liked
- Loved
- Idolized
Government:
Spoiler :
Government in The Seven Provinces is dynamic. At the beginning of the game, a chief is randomly chosen. When Writing is researched, a choice between Monarchy or Republic is given. If the Chief chooses Monarchy, he/she will become King. Republic is also an option, and the chief becomes the first stadtholder. If the chief has popularity of loved and below, choosing republic will benefit his/her status. The chief's popularity will slightly decrease if they're idolized and choose republic (Disappoints fans). If the chief's popularity is popular, loved, or idolized, choosing monarchy doesn't effect his/her popularity. When it is time to choose an ideology, Dictatorship will become available. From that point on, the leader can attempt to assume dictatorship and rule without the limitations of republic or monarchy. This will significantly lower their popularity in the same way of monarchy.
Also, there is a choice at Writing to engineer a new government system.
In all forms of government, taxes are paid, and the tax is set by the Stadtholder, Dictator, King/Queen, or Chief.
Republic Ranks:
Also, there is a choice at Writing to engineer a new government system.
In all forms of government, taxes are paid, and the tax is set by the Stadtholder, Dictator, King/Queen, or Chief.
Republic Ranks:
- Stadtholder: Basically President; Controls capital; Five Session term
- Governor: Controls individual province(city); can train personal army; Ten Session term
- Minister of Commerce: Controls Great Merchants; Governors must ask MoC before building roads or purchasing buildings/units; Seven Session term
- Minister of Culture: Controls Great Writers, Musicians, and Artists; Receives two votes in Social Policy voting and is always tiebreaker; Seven Session term
- Minister of Research: Controls Great Scientists; Chooses technology
- High (Depending on religion)/High Druid(After pantheon is founded): Controls Great Prophets, Missionaries, and Inquisitors; Chooses pantheon belief and religion beliefs; Seven Session term
- Captain-General: Controls Great Generals and Admirals; Controls all donated units; Can give and revoke control from Field-Marshals; Seven Session term
- Field-Marshals: Control specific units donated by Captain-General; Holds until revoked or death
- Provincial Delegates: Oldest citizens in province(city)
- King/Queen: Has most of the power; Leads armies; Ruler for life
- Noble: Controls land given by King/Queen; Trains units for King/Queen and sends to capital during war; Ruler for life
- Minister of Commerce: Controls Great Merchants;Nobles must ask MoC before building roads or purchasing buildings/units; For life
- Minister of Culture: Controls Great Writers, Musicians, and Artists; Chooses policies with approval from King/Queen; For life
- Minister of Research: Controls Great Scientists; Chooses technology with approval from King/Queen; For life
- High (Depending on religion)/High Druid(After pantheon is founded): Controls Great Prophets, Missionaries, and Inquisitors; Chooses pantheon belief and religion beliefs with approval from King/Queen; For life
- Dictator: Controls everything; Ruler for life
- Advisors: Sometimes are helpful on decisions; Until revoked or death
Coups, Impeachment, Seceding, and Petitions:
Spoiler :
To stage a coup, PM me your reasons. Then, make a private group and invite others through PM. Tell me of the group through PM also. When you strike, it depends on your Popularity and military strength. You can bribe governors/nobles, Field-Marshals, or Captain-Generals for this.
To impeach/force abdicate a ruler, you must have a substantial amount of followers in the government. In fact, 75% must support you and vote to impeach/abdicate the King/Queen/Stadtholder. PM me who and why you’re impeaching. Then, make a group, invite government support, and PM me its details. In Monarchy, impeachment of lower ranks is available, for they hold their position for life. For the Ministers and religious leader, these criteria must be true.
A province can secede from the Netherlands. This is roleplay only, and is not actually represented in the game. To secede, the province’s leader (Governor or Noble) must PM me a Letter of Secession, explaining why that province is leaving. Then, I will announce it in the Session. The people of the province must decide whether they agree and will stay or leave. Upon the event of secession, that province is free from taxation from the government and provision of troops to the government. They can set their own tax and even settle new provinces and appoint governors. The original government, however, has the action of ‘Secession War’ in this event. If the original government wins, which it likely will, they have a completely valid reason for imprisonment or, if it is available, execution. Another course of action for the original government is assassination or diplomacy to convince the seceder to rejoin.
Anyone can make a petition. To do so, simply PM me and post on the forum, stating your petition. It can be for things like war, declaration of friendship, or World Congress resolutions. Then, when enough people agree to sign by replying, you can present it to the ruler of the Netherlands.
To impeach/force abdicate a ruler, you must have a substantial amount of followers in the government. In fact, 75% must support you and vote to impeach/abdicate the King/Queen/Stadtholder. PM me who and why you’re impeaching. Then, make a group, invite government support, and PM me its details. In Monarchy, impeachment of lower ranks is available, for they hold their position for life. For the Ministers and religious leader, these criteria must be true.
- Support from King/Queen
- Proposer of impeachment must have more Popularity than target
- Most Ministers must agree
A province can secede from the Netherlands. This is roleplay only, and is not actually represented in the game. To secede, the province’s leader (Governor or Noble) must PM me a Letter of Secession, explaining why that province is leaving. Then, I will announce it in the Session. The people of the province must decide whether they agree and will stay or leave. Upon the event of secession, that province is free from taxation from the government and provision of troops to the government. They can set their own tax and even settle new provinces and appoint governors. The original government, however, has the action of ‘Secession War’ in this event. If the original government wins, which it likely will, they have a completely valid reason for imprisonment or, if it is available, execution. Another course of action for the original government is assassination or diplomacy to convince the seceder to rejoin.
Anyone can make a petition. To do so, simply PM me and post on the forum, stating your petition. It can be for things like war, declaration of friendship, or World Congress resolutions. Then, when enough people agree to sign by replying, you can present it to the ruler of the Netherlands.
Stability:
Spoiler :
There is a stability factor. This depends on recent secessions, ruler Popularity, assassinations, and discovered plots and coup attempts. Some decisions, like assuming dictatorship, will majorly lower Stability. If there is high Stability, coups will be difficult, and vice versa. These are the levels of Stability (Lowest to Highest).
- Chaotic
- Unstable
- Panicked
- Oppressed
- Malleable
- Indifferent
- Reasonable
- Peaceful
- Celebrating
Religion:
Spoiler :
Religion, like government, is dynamic. The High Druid rank arrives once a pantheon is made. Then, when a religion is made, the High Druid becomes the High Bishop(Catholicism, Protestantism), Monk(Buddhism), Brahmin(Hinduism), Scholar(Confucianism), Patriarch/Matriarch(Eastern Orthodoxy), Caliph(Islam), Rabbi(Judaism), Shisai(Shinto), Guru(Sikhism), Jijiu(Taoism), Takhilch(Tengriism), or Dastur(Zoroastrianism).
It is possible to start a minor faith. To do so, PM me your beliefs, gods, etc. Then, I will announce it in the Session and you can try to convert others. It is unlikely to surpass the main religion, however.
It is possible to start a minor faith. To do so, PM me your beliefs, gods, etc. Then, I will announce it in the Session and you can try to convert others. It is unlikely to surpass the main religion, however.
Laws:
Spoiler :
These are laws that the government can create or destroy.
- Slavery: Decided on at beginning, gives a free worker, is a punishment, has chance that there will be a slave uprising
- Social System: Decided on at beginning, lowers government Popularity, gives Republic positions easier reelection, difficult for new rivals to arise
- Communism: Available at ideologies, everyone is given same amount of money, gives temporary higher Popularity, gives leader more power
- Capitalism: Available at Currency, people compete for money, not much Popularity when adopted, slowly gains
- Gender Laws: Decided on at beginning, choose either complete male, male then female, male and female, female then male, or complete female.
Experience:
Spoiler :
Experience is gained in five fields. It is through actions or holding a position. The fields are:
Commerce: Gained through ‘Write economics book’ and holding Minister of Commerce
Culture: Gained through ‘Chronicle history of the Dutch’ and holding Minister of Culture
Faith: Gained through ‘Chronicle religious myths and stories’ and holding High Druid/High (see Religion).
Strategy: Gained through in-game battles, ‘Teach at battle school’, and holding Captain-General or Field-Marshal.
Technology: Gained through ‘Conduct scientific experiment’ and holding Minister of Research.
Commerce: Gained through ‘Write economics book’ and holding Minister of Commerce
Culture: Gained through ‘Chronicle history of the Dutch’ and holding Minister of Culture
Faith: Gained through ‘Chronicle religious myths and stories’ and holding High Druid/High (see Religion).
Strategy: Gained through in-game battles, ‘Teach at battle school’, and holding Captain-General or Field-Marshal.
Technology: Gained through ‘Conduct scientific experiment’ and holding Minister of Research.
Actions:
Spoiler :
There are three types of actions. Some can be performed by only a few positions, some can only be done in certain events, and the rest are personal, which everyone can do.
Personal Actions:
Personal Actions:
- Write a book: Available at Writing, 40% chance it sells, +8 wealth.
- Compose music: Available at Acoustics, 40% chance it sells, +8 wealth.
- Paint a painting: Available at beginning, 40% chance it sells, +8 wealth.
- Move to a new province: Available once another province(city) is founded, -10 wealth, cooldown of 3 Sessions.
- Start a petition: Available at beginning, factors are dependant on players
- Hire assassin: Available at Renaissance, 30% chance poisons target, 5% chance kills target immediately, 10% chance actions are revealed, 5% chance assassin is killed, PM me for this action, doesn’t cost action slot, -20 wealth
- Hire bodyguard: Available at Renaissance, 99% chance protects you from immediate death from assassin, 80% chance protects you from poison, -20 wealth
- Write an economics book: +10 Experience in Commerce, +5 wealth
- Chronicle religious myths and stories: Available at founded pantheon and Writing, +10 Experience in Faith, +5 wealth
- Conduct scientific experiment: Available at Education, +10 Experience in Technology, +5 wealth
- Chronicle history of the Dutch: Available at beginning, +10 Experience in Culture, +5 wealth
- Teach at battle school: Available at beginning, +10 Experience in Strategy, +5 wealth
- Join political party: Available once a political party is founded
- Get a job: Receives random job
- Quit job: Leaves job
- Get married: Prerequisite for ‘Attempt for child’, 25% chance partner has good genes
- Choose research: Minister of Research
- Command Great Scientist: Minister of Research
- Command worker: Choose action for worker under your control
- Choose city production: Choose production for city under your control
- Command unit: Choose action for unit under your control or donate to Captain-General
- Appoint Field-Marshal: Captain-General/Dictator/King/Queen/Stadtholder
- Command Great General/Great Admiral: Captain-General
- Command Great Writer/Artist/Musician: Minister of Culture
- Veto decision: Stadtholder
- Choose pantheon belief: High Druid/High (see Religion)
- Choose religion belief: High Druid/High (see Religion)
- Command Missionary/Inquisitor/Great Prophet: High Druid/High (see Religion)
- Declare war on seceding province: Available to government that was seceded from
- Assassinate leader of seceding province: Available to government that was seceded from
- Attempt to convince leader of seceding province: Available to government that was seceded from
- Strike: Available to coup groups once they have gathered enough power
- Impeach: Available to impeachment groups once they have gathered enough power
Children:
Spoiler :
Once you are married, every Session, there is a chance that a child is born which decreases as your partner and yourself age. There is a relatively high chance of getting a child in early marriage. A child is useful, for it can inherit your wealth and your rank if you are the King/Queen or Dictator. But there’s a chance that your child becomes spoiled, dies, etc. Also, please name your child.
The child has a 50% chance of being a boy or girl. If the laws are complete male or complete female and your child is the opposite gender, they cannot inherit. On the first Session you have a child, they have a 33% chance of dying. Then, after that, they are stable.
Not completely. If you are the ruler or a high rank, your child has a 20% of becoming spoiled. Spoiled means that Popularity is harder to gain, and if you lose inherited power, there is a 15% chance you die of depression.
The child has a 50% chance of being a boy or girl. If the laws are complete male or complete female and your child is the opposite gender, they cannot inherit. On the first Session you have a child, they have a 33% chance of dying. Then, after that, they are stable.
Not completely. If you are the ruler or a high rank, your child has a 20% of becoming spoiled. Spoiled means that Popularity is harder to gain, and if you lose inherited power, there is a 15% chance you die of depression.
Discussion and Submitting Actions:
Spoiler :
If you have no job, please feel free to voice your opinion in the thread. The government people should listen to them. Completely ignoring them will bring some misfortune. Hehe.
Use this format when discussing:
Name:
“I say, why don’t we buy a sack of potatoes? (Whatever you want to discuss.)”
Do not post your position actions or secret actions in the thread. PM me them. For the position actions, listen to what the citizens say about your action, then PM me what you've decided. For secret actions, read the actions list.[/FONT]
Use this format when discussing:
Name:
“I say, why don’t we buy a sack of potatoes? (Whatever you want to discuss.)”
Do not post your position actions or secret actions in the thread. PM me them. For the position actions, listen to what the citizens say about your action, then PM me what you've decided. For secret actions, read the actions list.[/FONT]
