I'm still not taking advantage of:
ToT multi-maps. I have been going through some ideas (I hope innovative enough) that I want to implement here in my SCW revamp, and with Lua it will be possible:
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Main map: Current map with units, cities, etc, good old civ game, this is where all action will occur. Nothing new here.
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Political map: A quick "read-only" map showing what territory currently controls each tribe featuring plain simple colours (like any standard political maps). Helpful to see how the frontlines progress, the different regions, borders, etc. Lua will maintain each tile in this map depending on how frontlines progress in the main map (on city captured, etc).
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Weather map: I plan to have a randomly generated weather engine written in Lua for the scenario which will be based on seasons (extracted from the current turn) and geographical areas/regions as per realistic climate behaviours in Spain. Whatever current weather conditions occur on each tile and turn (and this "read-only" map will display them as in a real weather map, with symbols, etc) will affect combat happening in the main map introducing extra combat variables. From the heavy rains and muddy fields of the battle of Guadalajara (march 1937), the freezing -20°C and deep snow of the battle of Teruel in winter 1937 to the scorching over 40°C of the Ebro battle in summer 1938, the very variable climatic conditions in Spain really affected the historical events depicted in the scenario.
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Strategic map: Another "read-only" map which shows in detail important objectives, industrial and military resources, and where the combat is currently happening.
All sounds crazy, right? well, I'll try to get it implemented and working