The very many questions-not-worth-their-own-thread question thread XXII

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The problem isn't that it uses fake accents, it's that it uses American accents. It breaks any game immersion, and as I'm told, Skyrim already has less depth and immersion than Oblivion..
*snort* While I have played very little Skyrim I have played far too much Oblivion and Morrowind so I can safely say Oblivion has far less immersion than Morrowind (and based on what my friends say, Skyrim). In Oblivion you have a fairly standard plot of saving Medieval Europe from an invasion by Hell. To do that you wander around a rather pretty (but bland) province that is way too underpopulated for what should be the center of a continent-spanning empire while encountering dull cities.
Morrowind, on the other hand, has a fascinating, complicated plot with unique architecture and cultures that are similar, yet different. All the while you feel like you are exploring a totaly new world: not some teenager's reject D&D campaign.
Plus everyone in Oblivion has a potatoe for a head.

I have a question: Is it just me, or do sometimes songs sound weird if headphones are on backwards?
Most songs nowadays have a left and right input. If you put headphones on backwards the left input is on the right ear and the right input is on the left ear. The song will probably sound funny unless the two tracks are the same one doubled. Some cheaper music is like that.
 
Plus everyone in Oblivion has a potatoe for a head.

Don't be Dan Quayle. :)

Oblivion featured NPCs with plastic faces and really dumb conversation skills, but unlike Skyrim, it did at least have classes and stats and elves that didn't look they'd all been massacred by the ugly tank.
 
I guess where my confusion is stemming from is where exactly you got the 1/4 (.25) from in the ratio? What tells you that?

Sorry if I'm coming off as rather thick, math isn't my strong suite, and I really want to try and nail down these concepts in case they pop on a test or something.



Ah, gotcha, this makes sense.

the ratio of the two radii is 2 (one if halfway), so the ratio of their squares is 2^2=4.
 
Oblivion featured NPCs with plastic faces and really dumb conversation skills, but unlike Skyrim, it did at least have classes and stats and elves that didn't look they'd all been massacred by the ugly tank.
Well clearly you just don't hate elves as much as you should.
 
So for the first time ever I contacted my Congressman for help with a case. I wonder if he'll do anything? Lets see how good the constituent services of the Democratic machine are. Has anyone ever had their Representatives help them with something?
 
I'm interested in watching a YouTube playthrough of an Ace Combat game. Which installment of the series should I watch? Is there an overarching storyline that needs to be known from the start or else you'll be lost? Also, any recommendations for which channel to seek out?
 
Well clearly you just don't hate elves as much as you should.

I'm a notorious elf-player, I'm afraid. Other than an Imperial or two, almost all my characters are Elves.
 
*snort* While I have played very little Skyrim I have played far too much Oblivion and Morrowind so I can safely say Oblivion has far less immersion than Morrowind (and based on what my friends say, Skyrim).

They find that Oblivion is far better than Morrowind. The main reason I heard is that Oblivion at least has a plot, the land more interesting as you can't get lost and better voice acting.
 
It's rare that an opinion about something is objectively wrong. But that opinion is not only objectively wrong but worthy of condemnation and possible burning at stake.
 
I have a guest pass thing to Counter-Strike Source in Steam. Does anybody here want it?

It's "not tradable" so i have to put an email or steam id in.
 
They find that Oblivion is far better than Morrowind. The main reason I heard is that Oblivion at least has a plot, the land more interesting as you can't get lost and better voice acting.

I'm getting the impression that they like being contrary, or to use the common parlance, they're trolls.
 
I'm getting the impression that they like being contrary, or to use the common parlance, they're trolls.

Their main complaint about Morrowind is that they say none of the characters in the game, even at the beginning, tell you what to do or where to go, so it's easy to get lost. I thought it was strange because I could follow the main quest and I'm rubbish at all games I play.
 
Uh get off the ship report report to the dude on the dock, go to Balmora and report to Caius Cosades/shirtless dude and then go from there and do whatever you feel like. Join the guilds join houses, steal everything that not nailed down etc... It's not particularly difficult.
 
That's what they say linear means. As the game has a beginning and an end because that's the structure of every plot, it's linear. It doesn't matter what happens in the middle.

Skyrim doesn't have an end. Its main plot isn't relevant to the game, at all. Thinking so completely misses the point of the game. Saying "what happens in the middle" isn't relevant to the main storyline is irrelevant to Skyrim because in Skyrim everything is "the middle".

Skyrim's "main plot" is not Skyrim's main plot. Skyrim has several plots you can choose between. The only thing the main plot serves as is its first mission which is the game's 10 minute tutorial. After that, you can just turn around and run to Riften and take control of the crime world or whatever. It's not that I understand your/your friends' position, it's just one that's pretty ******** or simply impractical for game design purposes.

And I'm not sure Nintendo has made any proper RPG since Paper Mario 2. Or did they make that Nintendo DS marioluigi rpg after that? Or both of them? Dunrecall.

The problem isn't that it uses fake accents, it's that it uses American accents. It breaks any game immersion, and as I'm told, Skyrim already has less depth and immersion than Oblivion..

I played Oblivion and while overwhelmingly immersive for its time it pales next to Skyrim. Skyrim's issue compared to Oblivion is not in immersion, but it lacks a few mechanics, things that were removed to make it more streamlined (eg touch magic).

Oblivion was a crapfest of copypasted woodland terrain and boring repetetive dungeons. Most of Skyrim's dungeons are unique and offer interesting stories or surprises. That one in the eastern dungeon with the ghost that scared the locals off to get hold on an ancient treasure, for example, was so awesome

Their main complaint about Morrowind is that they say none of the characters in the game, even at the beginning, tell you what to do or where to go, so it's easy to get lost. I thought it was strange because I could follow the main quest and I'm rubbish at all games I play.

Hahaha, so is their issue with nonlinear games is that they don't understand them? "Oh god, I'm not being spoonfed information and shown a big arrow where to go? Game is obviously bad. And linear."

What you're doing right now is just to outline that they can't think for themselves, save to learn faulty logic to defend poor conceited positions.

Uh get off the ship report report to the dude on the dock, go to Balmora and report to Caius Cosades/shirtless dude and then go from there and do whatever you feel like. Join the guilds join houses, steal everything that not nailed down etc... It's not particularly difficult.

Bolded part is why to play Elder Scrolls games.

... Nonlinear.
 
I gotta say, Markarth is my favorite city, the epic busting out of prison with a band of demented Forsworn and pillaging my way through the city and teaching those crappy Silver Bloods a lesson is an unparalleled experience.

And of course the cannibalism and Molang Bal's evil nonsense.
 
There's so many great moments in Skyrim. Remember that drunken trip you do at some point? Waking up getting told weird stories about marriage and a goat?
 
If you track down the person you married it turns out to be a Hagraven. She keeps calling you "my love"

After vomiting I cut her head off.
 
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