Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any reports of errors/omissions.
A* for effort.I appreciate anyone that puts the effort in.
I do have trouble reading it but feel this is not your issue, more than its a tricky area to make look simple, especially with the changes through the ages.
A slight misunderstanding that is not just you and may be a bug but I doubt it. I have been playing with a LOT of fisheries lately... is is 1 food per adjacent despite what documents say.
@Victoria: I appreciate the feedback. I will make note of the fishery modifier comment. Regarding the graphical quality: I was trying to squeeze everything into two pages... perhaps for the next version I should consider making everything a bit bigger for legibility... I will probably wait for GS, though.
Great, taken as intended, I'm a little autistic so say things as I see them.
... so looking again jade in jungle gives 1 food, 2 production and 1 culture, Should it be 2 food?
I have not checked the sheets, just chose a couple at random.
I believe Jade only appears on featureless & flat plains or grassland or tundra. So, I believe it is correct as shown in the sheet, but please let me know if I am mistaken.
I believe Jade only appears on featureless & flat plains or grassland or tundra. So, I believe it is correct as shown in the sheet, but please let me know if I am mistaken.
I don't understand the point of this spreadsheet, or at least the way it's done.
At least from an "ease of memorizing" perspective, this seems much simpler:
I agree, one approach is "memorizing" but that is not the only possible approach. This is intended as an 'additional tool', a reference, perhaps some will find it useful. I hope I will find the time to update it for GS soon...
To be fair, I don't think Civ6 does the best job on displaying yields, that's why it's hard to read. I think a combination of numbers and icons would be much cleaner to read.
Awesome. Some thing I dont understand, why are some building bonuses listed like the +1 food from watermill or the +1 production from Rhur valley, but not others like the+1 food from lighthouse?
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