right, just like those guys in Leiden - they want happiness, but their city name doesn´t allow them to get it (note: "leiden" means "to suffer") - thus they revolt in despair
If you read the turnlog, you'll see that I lowered the slider the previous turn; having compensated for that, I then sent a Cav somewhere else, losing an MP. I'm at war - a couple of rioting town once in a while is inevitable, I'm afraid.
can you tell me how in the world Ragnar managed to get 3 of his citizens into Holwerd? did he join workers in there or what?
IIRC, we lost Holwerd to a flip quite a while back.
good news is that the Vikes may lose their only iron with Oslo. with no muskets and no pikes available... Ragnar will have to build spears!
I believe he has a source on his island
Buce, how do you know that settler is safe so alone on that gems grass? a SM from New Zwolle could give him some company...
I don't have the save open, so I cannot answer that; if he's fortified, I haven't finished with him yet - I commonly fortify civilian personnel until the end of the turn because the computer keeps going back to them when I want to use military units. It's irritating and confusing.
At Perseopolis, can move a Swiss Merc (or two?) and the remaining trebs there onto the hill next to Leerdam and bomb the 'zerk down to 1 hp. I think it's worth the shot.
Possibly, I'll take a look.
At Sardis, you can grab another scientist there--the settler will come before the city starves. Not sure how immediately helpful it'd be, but just a thought. You can put a geek back to work at Haarlem--not immediately helpful, but more growth there will eventually be beaker-friendly to us.
I'm not sure I agree with turning Maastricht into a science farm at this point--it's sufficiently uncorrupt that it could be putting out 6 spt if the scientists were put back to work on the deserts, while growing. I feel the same though slightly less strongly about Groningen, which could be spitting out 5 spt. I don't think we need to kick out units from those, but libraries and/or markets could be useful. At any rate I note that right now, putting all those scientists back to work won't cost us any turns on Physics, though I concede we won't be able to lower the slider as far on the last turn.
There may be an overrun now, but previously it took every beaker to get the slider down; if you read the log, I inherited Physics in 27, With mm I brought it down to 12 - it is now due in 5, five turns later. Two turns off is a good trade off, IMO.
Really, unless there's some substantial Viking forces I don't see, I can see no reason not to press on to Trondheim and Oslo. Six maces, two crusaders, and two armies should do a decent bit of work on it, though I do concede it's a few turns getting there. I might even be inclined to send in the First Mace Army over there too, and let the cavs and cannons take care of Oslo. Looks like the cannons can fire on Oslo in 4 turns, and with sufficient escort (read: a few Swiss Mercs), that seems sensible. Let the cavs do cleanup duty on the advancing muskets and 'zerks, then catch up and burn the joint down.
Did Overseer's turns tell you nothing? Fortified Muskets in cities take some dislodging, and there will be plenty in Trondheim; and I upgraded those Cats for a purpose. I will not risk losing Armies unnecessarily for the sake of a couple of turns.
If we are running high tax rates, I'd really really like to see us get a few more markets up. That would have the pleasant side effect of taking care of the happiness problems we seem to be having near our core due to lack of MPs. I know we haven't been able to do it to this point, but if we have enough units to finish our mission of destroying Trondheim and Oslo (and I'd add removing the pimples that are Aarhus and Alesund from our neck of the woods), I think we should switch a few builds over to infrastructure soon.
That is sensible - let's clear any threat from Ragnor first, though.
@TT.
Good to hear from you, mate; sorry you've got to drop out, but fear not - you'll have a DG win on your CV. That's a promise.