Pre-Flight: CivAssist 2, Word running. Open the save, look things over.
I can get Astronomy, 200 gold and 3 gpt from France for Chemistry. I do the deal.
Upgrade Inigo Montoya for 30 gold.
Civilian units:
Settlers 10
Workers 9
Military units:
Warriors 5
Archers 2
Swords 7
Knights 17
Swiss Mercs 25
MDIs 19
Armies 3, 1 Sword, 2 MDI
Catapults 17, 2 captured
Trebuchets 5, 1 captured
Crusaders 2
Ships:
Galleys 4
Unit stats
Total units 77
Units Allowed 52
Unit support 25 gpt.
Press enter=>
IBT: Plenty of Viking troops pass toward the Northwest, If I can I will try to block off some of their military.
Maastricht Settler=>Settler.
New Utrecht Worker=>Worker.
Breda SM=>SM.
Den Helder SM=>SM.
Turn 1, 460 AD: Founded New Delft, New Haarlem, and New Holwerd on the Mainland, New Middleburg on the Island. Rush a settler at Hilversum for 116 gold, the replacement will be settled next turn. Move the settler near Oporto to the hill, why waste a plains tile for a farm?
IBT: Damn, I wish I had blocked the Northwest Passage while I could, more Vikings passing through.
Lisbon Worker=>Worker.
Amsterdam Knight =>Knight.
Pasargadae Library=>Courthouse, Crusader from KT.
Hilversum Settler-abandoned.
Lauwersoog Knight =>Knight.
Sidon Settler=>Settler.
Groningen Settler=>Settler.
Delftt MDI=>MDI.
Turn 2, 470 AD: New Breda settled on hill near Oporto=>Trebuchet.
Hilversum settled on Island south of Evora=>Trebuchet.
Lower tech slider to 60%., Metallurgy in 1 at +98 gpt.
IBT: Vikings capture Grand River.
Inca offer peace straight up, we could get Music Theory for Invention. I decline.
Metallurgy arrives, next is Military Tradition in 5 turns at -8gpt.
Lauwersoog riots, missed that one.
Breda SM=>SM.
Turn 3, 480 AD: Park a knight at Lauwersoog.
New Leiden settled near Grand River=>Walls.
New Den Helder and New Harlingen settled SE of Pasargadae=>Cannon.
IBT: Vikings offer an RoP and an alliance vs the Iroquois
not likely. While talking, I found they will give Banking for Chemistry even up.
Vikings move toward Centralia.
New Amsterdam Worker=>Worker.
Delft MDI=>MDI.
Arnhem and Middleburg riot, I need to watch better.
New Rotterdam Worker=>Worker.
Den Helder SM=>SM.
France begins Magellans.
Turn 4, 490 AD: Continue moving troops north and at borders.
IBT: The Hague riots, CivAssist 2 not catching some.
Utrecht Knight =>Knight.
Haarlem Aqueduct=>Library.
New Utrecht Worker=>Worker.
Breda SM=>SM.
Turn 5, 500 AD: More troop moves. Block the northwest passage.
New Lauwersoog founded on island=>Cannon.
IBT: Vikings take Centralia.
Amsterdam Knight=>Knight.
Pasargadae Courthouse=>University.
Rotterdam Knight=>Knight.
Eindhoven Settler=>Settler.
Delfft MDI=>MDI.
Maastricht Settler=>Settler.
Leiden Library=>University.
Turn 6, 510 AD: Do everything I can to get ready for the end of our GA.
IBT: Inca and Vikings make peace.
Our GA is over.
Utrecht, Arnhem and the Hague riot due to loss of GA cash.
New Eindhoven Worker=>Worker.
New Arnhem Worker=>Worker.
Middleburg Caravel=> Caravel.
Groningen Settler=>Settler.
Turn 7, 520 AD: Hire geeks and even one clown to fix riots.
Move a few knights to prepare to upgrade.
IBT: French finish Leonardos.
Military Tradition finishes researching, next is Physics in 21 at +199 gpt 10% tech slider (raising cash to upgrade Knights).
Get the Military Academy notice.
Lisbon Worker=>Worker.
Pasargadae riots, I keep losing my CA2 alerts.
New Amsterdam Worker=>Worker.
Breda SM=>SM.
Den Helder SM=>SM.
Tilburg Settler=>Settler.
New Maastricht Walls=>Cannon.
Turn 8, 530 AD: Upgrade 7 Knights to Cavalry.
Switch the Hague to Military Academy.
Switch the SM builds to Cavalry, I think 32 is plenty.
IBT: Vikings make peace with Iroquois.
Dariush Kabir Worker=>Worker.
Zwolle Settler=>Settler.
Harlingen Settler=>Settler.
Turn 9, 540 AD: Upgrade 2 more Knights and 2 Trebuchets in the south, thats the last of the veteran Knights there, except on the Island.
I will move them next turn.
Rush a Barracks at Dordrecht to get the northern veterans upgraded.
Position 2 Settlers on the Island to settle next turn.
IBT: I was right, the Vikings DoW us.
We lose undefended Chondote, our Gem mountain is taken after a valiant fight, 6 slaves, 2 trebuchets.
Dordrecht Barracks=>
Lauwersoog Cavalry=> Cavalry.
New Utrecht Worker=>Worker.
Turn 10, 550 AD: Upgrade 6 Knights up north.
New Tilurg and New Enschede founded on Island=>Cannon.
First counter attack at New Maastricht:
vMDI>rMusket,-1hp, MDI promotes.
vMDI>eBerserk,-2hp.
vMDI>vBerserk,-2hp.
vKnight> vBerserk,-2hp.
eKnight> vBerserk,-4hp.
At Zwolle vMDI<eBerserk, leaving 1 defender vs 1 healthy rBerserk, 2 wounded. This time attack doesnt work.
Near Holwerd: vMDI>rBerserk,-1hp, promotes.
Battle of Holwerd: vCav retreats vs vMusket, chipping away 2 hp.
vCav retreats vs rMusket, no damage.
vCav>rMusket,-1hp.
vCav<2hp vMusket, who promotes, I am getting upset, our Cavalry is doing horribly, its time to move in bombardment units. Next better play, please!
Cities: 24
Amsterdam: Size 12, growth stalled, Cavalry in 4 turns.
Rotterdam: Size 11, growth stalled, Cavalry in 2 turns.
The Hague: Size 11, growth in 5, Military Academy in 8 turns.
Utrecht: Size 10, growth in 17, Cavalry in 6 turns.
Groningen: Size 7, growth in 3, Settler in 8 turns.
Eindhoven: Size 5, growth in 3, Settler in 11 turns.
Arnhem: Size 10, growth in 15, Pentagon in 10 turns.
Haarlem: Size 7, growth in 26, Library in 34 turns.
Too many other to list and keep track of.
Civilian units:
Settlers 7
Workers 19
Slaves 55
Military units:
Warriors 5
Archers 2
Swords 5
Knights 8
Cavalry 15
Swiss Mercs 31
MDIs 22
Crusaders 4
Armies 3, 1 Sword, 2 MDI
Catapults 14
Trebuchets 5
Cannons 2, captured.
Ships:
Galley 3
Caravel 1
Unit stats
Total units 148
Units Allowed 143
Unit support 0 gpt.
Contacts: 7
Persia-Gone
Vikings-War
Portugal-Gone
Iroquois-Peace
France-Peace
America-Peace
Inca-War
Research
Physics, 20 turns at +203 gpt
Sliders
80%/10%/10%