TT01: Beating Demigod

Turnlogs have been added to post 58.

The saves: refuse to be attached to this message somehow. Another Vista surprise?
 
I asked my question as a sort of suggestion of information to read and keep in mind as you move up levels. I find it interesting how Moonsinger and SirPleb didn't start warring all too much for a while, and especially how SirPleb commented on his "naivete" believing he could mount a mounted warrior campaign. Not something we have to do here, I think, but something to keep in mind.

The staff had a message yesterday that uploads would not work for today due to some sort of maintainence or something like that.
 
I asked my question as a sort of suggestion of information to read and keep in mind as you move up levels. I find it interesting how Moonsinger and SirPleb didn't start warring all too much for a while, and especially how SirPleb commented on his "naivete" believing he could mount a mounted warrior campaign. Not something we have to do here, I think, but something to keep in mind..

Ok. It were huge maps, this is standard one, which makes a big difference. I agree that we do not necessarily have to go to war soon, although in fact the game may force us to do so. For example, eliminating at least one opponent before gunpowder is around will make our position considerably stronger. But we'll see. First priority now is to decide which save to play further.

The staff had a message yesterday that uploads would not work for today due to some sort of maintainence or something like that.

Thx! I'll stop trying for today then.
 
Yeesh, lots o' neighbors. I am really unsure which I prefer. At least in start 2 we have a few more city sites, so I think I like that--though that will necessitate some Persian blood on our hands, I think.
 
I'm hardly impressed with either start but #2 still looks best to me, if only for the two lux's.

If we play it though, I would suggest that Persia needs to go well before GP.

BTW, the graphics are not clear to me - is that forest or jungle around us?
 
I'm hardly impressed with either start but #2 still looks best to me, if only for the two lux's.

If we play it though, I would suggest that Persia needs to go well before GP.

BTW, the graphics are not clear to me - is that forest or jungle around us?

What does GP?

In response to warring... I've seen at least two players war with early swordsman at Deity and do well. I think I could find a lot more around here, though I haven't looked. I didn't think we needed to wait like SirPleb and Moonsinger if we didn't want to. Then again, if you want to practice for moving up to Sid eventually (I think a standard map would actually work out worse tech-wise on Sid, since the cost comes as lower... just a guess though)... we could set this up as a game where we don't war until Military Tradition or Chivalry. Again, I don't think that's necessary (I could misspeak here)... just a thought.

Sumeria might have more defenders and perhaps better tech, then again they won't have immortals. We also might end up with a good enough tech position if we can get to Sumeria early. Then again, they might have more cities, so they could end more of a pain in the rear. Then again, with possibly more warriors to upgrade to swordsman we might have more of a force to sack Sumeria. It's a toss up for me between starts now.

General question, anyone seen a tribe the AIs tend to play better than the Sumerians?
 
What does GP?

GunPowder; it was a reference to this quote from TT (ThinkTank) :)

For example, eliminating at least one opponent before gunpowder is around will make our position considerably stronger.



General question, anyone seen a tribe the AIs tend to play better than the Sumerians?

The Mayans always shine in my games, but yeah, the Sumerians always make a game of it too.
 
BTW, the graphics are not clear to me - is that forest or jungle around us?

In start 2, it is all forest to the E, and to the W it is about half forest, half jungle.

I'm hardly impressed with either start but #2 still looks best to me, if only for the two lux's.

I agree with both points. It's a close call between the starts but the 2 luxes are an important advantage.

If we play it though, I would suggest that Persia needs to go well before GP.

I agree.

...we could set this up as a game where we don't war until Military Tradition or Chivalry. Again, I don't think that's necessary (I could misspeak here)... just a thought.

We could but I would only do that if the game requires it, i.e. if it makes our chances of winning the game better or it makes the game winnable faster. I doubt that. I also think that a strategy that is good or works on Sid in some cases may be good or work on DG in some cases, but not necessarily so. Let's take this game as it comes and worry about Sid level strategies later.
 
Lurker's comment: For me the start with the luxes wins it hands down. For the luxes, but also for the general layout; try make a dotmap for both starts. The one with the luxes allows you to draw a full ring around Amsterdam, with every town ending up on sweet water. It seems much easier to get a good healthy core on this map.
 
lurker's comment: Dank u! (?) :)

Very good! You're welcome. That would be in Dutch: "Graag gedaan" (literally 'happily done').

"Dank je" would have been slightly more appropriate. Dutch has the same 2nd person politenes forms as German an French: "du/Sie", "tu/vous", "je/u", with the second form the polite form you would use to your parents or your boss, and the first form for your friends. In our case, "je" would have been good.

Keep up the fog gazing skills!:)
 
The luxes decide for me. The start with no luxes would be very difficult.
 
Ok, looks like we have a majority for start 2, then that we will play.
I suppose we make a dotmap before the next turnset. Here is a roster:

ThinkTank - just played
Doug.Lefelhocz - UP
Bucephalus - on deck
TheOverseer417 - warming up
DWetzel - waiting
killerkid - will join in August
 
I ask, because I might set up a "settler corridor" with warriors for our towns later... or at least start setting something like that up. Maybe not though... might be a bit too early for that.
 
Also, I'll guess you don't want the Great Library ThinkTank? It seems to me that building it doesn't work as compatible with buying warrior code.

I also think we should really get the settler factory up and running. We need cities before workers, since we'll have more trouble getting cities if we wait too long. We can always bulid workers after the cities (of course, we'll build workers before then... but I think getting more settlers first comes as more important). The AIs had two cities by 3800 or 3750, and probably have 3, 4, or 5 already. I'll probably change Amsterdam to a warrior, and then go for the granary. I'll probably chop the silk forest and then mine it and road it... we still have another forest for the extra shields on n to n+1 growth turns. I suspect we won't get Amsterdam to size 12 until near or after Engineering, so reforesting the area won't work as much of a problem. I'll probably also move that warrior out of Amsterdam to scout/barbie watch. Objections? Comments?
 
I could work up a (bad, no doubt) dotmap in about 3-4 hours or so. I do think it would be a good general idea. Of course, with the neighbors, no telling how many of those we get?
 
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