erez87
Lord of Random
You need to add x1 meat eatingWhat would I have to do so that they actually start to hunt (which is what I had intended for them, and have actually stated several times)?
You need to add x1 meat eatingWhat would I have to do so that they actually start to hunt (which is what I had intended for them, and have actually stated several times)?
Nice update, I never doubted you for a second . As you didn't get back to me about this gene I'm going to assume it was OK.
Spoiler :Artropodia Marnessia: Milarqui
Evolved from Artropodia Sufessia
Gene (8): Eating Dead Things x1, Plankton Eating x1, Crawling x1, Poison Spike x1, Claws x1, Water Retention x1, Complex Stomach x1, Shell x1
Description: Artropodia Sufessia, although it did not look like it, was quite better at its job than what it seemed. Its eyes allowed it to hunt more efficiently, and its ability to retent water within its shell gave it the ability to come out of water for short amounts of time. The more varied diet this gave Sufessia slowly made more likely that those of them that mutated into developing a stomach that allowed them to better digest any kind of food they came onto. Through this stomach, they were also able to digest harder stuff, thus allowing them to use it some other way. When a A. Sufessia evolved and was able to use the calcium and others to harden its shell, it soon was clear that the hard-shell Sufessia would rule over its ancestors, giving birth to the Artropodia Marnessia.
Artropodia Virii: filli_noctus
Evolved from: Artropodia Marnessia
Gene added: Viral reproduction
Gene removed: Poison spike
Description: The Artopodia Virii was a revolution in animal reproduction. On many worlds there are animals that have evolved methods to trick other species into caring for their young, A. Virii takes that strategy to a new level. The exact mechanism by which this came about is unknown but it is believed that a transcription error occured when a specimen of A. Marnessia was infected by a retrovirus, causing the compromised cell to create viruses containing the creature's DNA sequence in addition to the viral RNA. This would have quickly spread to the rest of the creature's cells and been passed down when it reproduced.
Regardless of how it was introduced the viral genetic sequence became embedded in the makeup of proto-A. Virii. Over the generations it evolved into a useful tool, infecting those that ate predecessors to A. Virii and in some cases rewriting their DNA to that of the consumed creature. Infected predators could, from time to time, produce Artropodia instead of their own young when they reproduced.
Over time infecting predators became a strong reproductive strategy and the virus changed to target the reproductive systems of a number of common predators. In addition the poison producing cells transformed into virus factories, a dead predator can't reproduce and having an alternative method of infection beyond being eaten is a superior survival strategy.
Eventually A. Virii evolved into the species as it is recorded by science. The traditional reproductive system has been discarded in favour of the viral method. Creatures are generally infected via consuming A. Virii or being pierced by its' spike, although there are rare cases of infection being transferred between hosts. Once the infection modifies the hosts reproductive system the change is for all intents and purposes permanent and the victim can only produce A. Virii.
@filli_noctus, I'm personally very uneasy with that. If it was so easy, nature would have done it on our planet already. I think there are enough choices around without inventing something like that. And don't even get Lord_Iggy started on this!
Its not my NES, but I'm much in favour of 'Parasitic Larvae' or somesuch - look at how parasitic wasps reproduce. I think that achieves everything you want, without completely murdering genetic science along the way
Tidal Slimer: theDright
Evolved from: Coastal Slimer
Genes (7): Eating Dead Things x1, Photosynthesis x2, Clonal Colony x1, Holdfasts x1, Water Retention x2
Description: Whenever Coastal Slimer pieces washed further up above the tideline, most would dry out before the water could reach them again. Those rare colonies that survived were the precursors of the Tidal Slimers. The Tidal Slimers are much less likely to dry out at higher tidelines due to their thicker cell walls, while offering unparalleled growing area inaccessible by almost all other species.
Tailus Bentus : erez87
Evolved from: Tailus
Gene added (You may only add 1 gene + any bonus): Electric sense x1, Plant eating x1
Gene removed (optional, you may remove up to 1 gene): Plankton eating -1
Description: As the Smellus taken over more and more of the open sea most basal Tailus populations had to escape to less comfortable niches. One was the green stretches of the sea. The Tailus Bentus is a benthic species (http://en.wikipedia.org/wiki/Benthos) that lives to feed on plant life that grows on the seabed, but any plant that it find will be consumed (including more deadly ones). The Tailus Bentus usually prefers to drift around the seabed from plant to plant, using its swimming very lightly to conserve energy. When its electric senses pick up a threat the Tailus Bentus quickly swims away from any possible enemy (and no swimming one seems to exist so it's pretty good). The Tailus family seems to be doing fairly well in all niches...
OOC: So many plants! Someone needs to do a better job of eating them.
Tailus Herbivori/Spaceman
Gene added (You may only add 1 gene + any bonus): Plant digestion, Strong tale
Discription: Plants diversified greatly. However the plant eaters where too weak to climb out of the shadows. However the overabundance of food ment that they evolved. Some of them learned to digest plants more effeciently. These soon extracted more energy from their leafy diet. Now their tails could become stronger. Strong enough to escape the bottom and drift up, through the predators, to the rich jungle above.
This looks interesting! I'll give it try and hopefully won't mess up too badly.
Artropodia Sirris : Randomness
Evolved from Artropodia Marnessia
Added: Plant Eating x1
Removed: Poison Spike x1,
Gene (7): Eating Dead Things x1, Crawling x1, Claws x1, Water Retention x1, Complex Stomach x1, Shell x1, Plant Eating x1
Description:
Over time, some Artropodia Marnessia began to venture further out onto land. Most of these adventures ended in death from starvation and dehydration. However, some Marnessia developed a symbiotic relationship with the Hydrators, enabling them to last longer on the surface than any others of their kind. With their new partnership, the Marnessia were able to expand further away from the coast which were still largely uninhabited by predators and competition. Slowly, Marnessia began spending more time out of water and to fully take advantage of their new spaces, Marnessia developed the ability to eat the plentiful plant life creeping out of the waters.