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UHVs, Abilities, UU, and UB for New Civs

Discussion in 'Rhye's and Fall - Dawn of Civilization' started by mccp77, Aug 2, 2017.

  1. Leoreth

    Leoreth 心の怪盗団 Moderator

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    I know.
     
  2. mccp77

    mccp77 Warlord

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    LoL, sorry. I can really feel the tone. haha. My bad.
     
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  3. borhap88

    borhap88 Prince

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    Italy
    I'm open to different %.
     
  4. rmontaruli

    rmontaruli Warlord

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    I do not like percentage of land at all.
    IMHO it is better to conquer defined regions: Libya, Egypt, Ethiopia, Greece...

    And for France too, 50% of North America and nothing in Africa?
     
  5. Leoreth

    Leoreth 心の怪盗団 Moderator

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    Look at the date.
     
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  6. mccp77

    mccp77 Warlord

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    I think Africa could use some fundamental rejiggering. But I also don't think it's a top priority.
     
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  7. Ani Taneen

    Ani Taneen Warlord

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    Let me take another crack at this:
    Khazars: Spawn date 618 CE (Maybe spawn at 600 for scenario?)
    UU: Arsiyah (Horse Archer or other appropriate age cavalry)
    UB: Qaghan Beg (replaces the stable)

    Power: Power of Correspondence: As long as you have a minor religion (Judaism, Tengriism, etc). Your capital gains .5 :gold:, .5 :culture:, .25 :science: for each city that shares that religion. You can have :traderoute: with any city that shares your religion.


    UHV 1: Atlantis of the Steppe Control 7 cities, Defeat 25 non-barbarian units, and Have Open Boarders with two Empires by 750 CE
    UHV 2:
    Religious Syncretism Have 10 religious buildings in your capital by 950 CE
    UHV 3: Yashuvu Yisra'el Build a Jewish Sanhedrin in Kiev.
     
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  8. hnrysml

    hnrysml Warlord

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    I think there's a long term plan to fix the map and introduce civs in central Asia between the Tarim basin and the north of the Black sea where the Khazars would be, now that camels are in the game perhaps it's time to start thinking about it again?

    I definitely think the Khazars would be a great civ to include, especially bc they could replace most of the random barbarian spawns in the region after 600 and slow the russian expansion south and east a it. I do think UHV 2 would be a little hard to achieve as you only have around 35 turns to get 4 religions in your capital and build the buildings. The Khazars should have some goal or power that reflects their early alliance with the Byzantines, until Kievan Rus' rose to prominence in the region. Perhaps the first goal should be more about actually defeating a certain number of barbarian units, rather than non-, as they mostly fought against nomadic steppe people
     
  9. mccp77

    mccp77 Warlord

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    The Khazars were a Western off-shoot of the Turkic steppe empires. All of those offshoots should be represented by one civ just like all of the offshoots of the Mongols are represented by the Mongols.
     
  10. KeeperOT7Keys

    KeeperOT7Keys did nothing wrong

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    In terms of culture they were very different though, Khazars was a more trade oriented civ with a state religion, I think even these two differentiates them from other Turkic states at the time. Btw I would also support a Golden Horde civ that spawns if Mongols collapse.
     
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  11. Ani Taneen

    Ani Taneen Warlord

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    I'd argue that a Golden Horde civ could extend to the Industrial Age through a "soft respawn" (change in Core Area & Name) as the Khazak Empire.
     
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  12. Ani Taneen

    Ani Taneen Warlord

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    Okay so let me move the discussion here to more concrete terms:

    Kushana Empire

    Start: 155 BCE in Tamir Basin
    UU: Yabgu Guard, a Cataphrac Horse Archer
    UB: Arrow Tower (replaces the wall)
    UP: Cultural Exchange Your missionaries increase an empire's favor to you on a successful conversion. The Silk Road company provides +1 :hammers: for every non-state religion in your cities.
    UHV 1: Yuehzi Migrantion Build a Palace in a Bactrian city by 30 CE
    UHV 2: The Council of Kanishka Spread Bhuddism to 25% of the world by 135 CE
    UHV 3: Heart Of Trade Have Open Borders with a civ in Europe, Africa, and East Asia by 250 CE.
     
    Last edited: Aug 14, 2017
  13. AessaSH

    AessaSH Warlord

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    Malay
    650 AD in Palembang

    UHV 1: The slayer of courageous enemies
    Control at least 1 city each in Sumatra, Malay peninsula, Java, Indochina, and Madagascar by 800 AD

    UHV 2: Celates
    Sink X ships by 1400 AD

    UHV 3: Hands on the throat of Venice
    Have trade agreements with X other nations by 1500 AD

    UU: Orang Laut

    UB: Kelong
    Replaces Harbor. +1 Commerce from Fishing Boats and High Sea Fishing Boats

    Ability: The Power of Straits

    Core: South Sumatra, and later Malay Peninsula.
    Historical: Sumatra, Malay Peninsula, West Java, East Malaysia, Brunei, Khmer core, and Madagascar.

    ==========
    Java
    1019 AD in Kahuripan (near Surabaya)

    UHV 1: Prelambang Joyoboyo
    Generate a Great Prophet before 1180 AD

    UHV 2: Palapa Oath
    Improve X land resources in Maritime Southeast Asia by 1365 AD

    UHV 3: Bhinneka Tunggal Ika
    Control more cities with Islam in it than any other civs while having 6 or more religions in the capital by 1950 AD

    UU: (Javanese) Jong
    Replaces the Galleon, Requires Machinery, 5 Movement, 59 Production Cost, +50% vs. Privateer, Cannot enter Ocean and Cape until Optics

    UB: Candi

    Ability: The Power of Islander
    No combat penalty for Attacking from Sea. No Movement Cost when moving from Sea to Land.

    Core: Central and East Java and Bali.
    Historical: Sunda Islands, Malay Peninsula, and Maluku Islands.
     
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  14. mccp77

    mccp77 Warlord

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    Both should spawn earlier. UHV1 doesn't make sense to me -- it should be about conquering the malays or building relevant wonders.
    UHV2 should be specifically about spices. Nobody came to the Moluccas for the rice or bananas.
     
  15. EdmundIronside

    EdmundIronside Prince

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    Hittites
    Spawn date: 1800BC.
    Leader: Muwatalli II
    Power: Iron will. Cheaper production cost for iron based units

    UU: 3 man chariot (replaces chariot unit, more powerful but with reduced chance to withdraw from combat)
    UB: Royal Archives (replaces library)

    UHV 1: Control 2 sources of Iron by 1400BC
    UHV 2: Have 8 chariots by 1200BC
    UHV 3: Win a war with Greece, Babylon, and Egypt by 1000BC

    Core: Turkey
    Historical: Levant
     
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  16. EdmundIronside

    EdmundIronside Prince

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    Timurids
    Spawn date 1360AD.
    Leader: Timur
    Power: The reign of Timur the Lane. No negative stability points for expansion

    UU: Timurid horse archers (replaces horseman, bonus 50% attack when attacking mounted troops
    UB: Herat school (national wonder that gives extra culture)


    UHV 1: Control cities in Afghanistan, Pakistan, Syria and Turkey 1400AD
    UHV 2: Build 5 madrasah’s by1450AD
    UHV 3: Have had 2 great artists by 1500AD

    Core: Uzbekistan area
    Historical: Persia, Afghanistan and Pakistan areas
     
  17. rmontaruli

    rmontaruli Warlord

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    Location:
    Italy
    Civ Name: Venice (Serenissima Repubblica di Venezia)
    Spawn Date: 697 AD

    UHV 1: Marco Polo voyage
    Send a GM to China by 1300 AD

    UHV 2: Stato da Mar
    Control Balkans, Creta and Cyprus in 1500

    UHV 3: San Marco
    Build Basilica di San Marco by 1600

    UU: Galeazza Veneziana
    A medieval galley with bombard capabilities

    UB: Arsenale
    A building to improve costruction of naval units

    Ability: Naval units can travel without open border (like dutch)
    Alternative: UU Galeazza can travel without open border like caravel, and can also bombard and transport units,
    and ability is something about trading (ie trade routs can cross enemy seas)


    Core Areas/Areas of Expansion/etc.
    Venice, northern italy, dalmatia, greece, constantinopolis, creta, cyprus, crimea

     
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  18. Imp. Knoedel

    Imp. Knoedel Stalin and Starlight, Stalling a Stallion

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  19. cmakk1012

    cmakk1012 Prince

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    No, instead we need:

    Genoa
    Spawn Date: 1000 AD

    UHV 1: Obtain Silk Road company by 1100.

    UHV 2: Control every city on the Black Sea by 1450.

    UHV 3: Have the highest amount of trade import and export income by 1600 (stolen from RFCE).

    UU: Balestrieri (Crossbowman with 7 :strength: and extra First Strike)

    UB: Bank of San Marco (extra free Merchant, straight from RFCE)

    UA: Power of Financial Support: Gain an extra trade route each time you are in a war with an ally, symbolizing the pattern of trade benefits Genoa gained whenever it supported allies in a war. Needs balancing

    Core: Liguria

    Historical/contested: Tangiers, Crete, Cyprus, Morea, Constantinople, Smyrna, Sinope, Antioch, Alexandria
     
  20. rmontaruli

    rmontaruli Warlord

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    Maybe we need more space in Italy to have room for:
    1) Genoa
    2) Savoy
    3) Duchy of Milan
    4) Venice
    5) Granduchy of Tuscany
    6) Papal State
    7) Kingdom of Sicily
     
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