Discussion in 'Rhye's and Fall - Dawn of Civilization' started by mccp77, Aug 2, 2017.
LoL, sorry. I can really feel the tone. haha. My bad.
I'm open to different %.
I do not like percentage of land at all.
IMHO it is better to conquer defined regions: Libya, Egypt, Ethiopia, Greece...
And for France too, 50% of North America and nothing in Africa?
Look at the date.
I think Africa could use some fundamental rejiggering. But I also don't think it's a top priority.
Let me take another crack at this:
Khazars: Spawn date 618 CE (Maybe spawn at 600 for scenario?)
UU: Arsiyah (Horse Archer or other appropriate age cavalry)
UB: Qaghan Beg (replaces the stable)
Power: Power of Correspondence: As long as you have a minor religion (Judaism, Tengriism, etc). Your capital gains .5 , .5 , .25 for each city that shares that religion. You can have with any city that shares your religion.
UHV 1: Atlantis of the Steppe Control 7 cities, Defeat 25 non-barbarian units, and Have Open Boarders with two Empires by 750 CE
UHV 2: Religious Syncretism Have 10 religious buildings in your capital by 950 CE
UHV 3: Yashuvu Yisra'el Build a Jewish Sanhedrin in Kiev.
I think there's a long term plan to fix the map and introduce civs in central Asia between the Tarim basin and the north of the Black sea where the Khazars would be, now that camels are in the game perhaps it's time to start thinking about it again?
I definitely think the Khazars would be a great civ to include, especially bc they could replace most of the random barbarian spawns in the region after 600 and slow the russian expansion south and east a it. I do think UHV 2 would be a little hard to achieve as you only have around 35 turns to get 4 religions in your capital and build the buildings. The Khazars should have some goal or power that reflects their early alliance with the Byzantines, until Kievan Rus' rose to prominence in the region. Perhaps the first goal should be more about actually defeating a certain number of barbarian units, rather than non-, as they mostly fought against nomadic steppe people
The Khazars were a Western off-shoot of the Turkic steppe empires. All of those offshoots should be represented by one civ just like all of the offshoots of the Mongols are represented by the Mongols.
In terms of culture they were very different though, Khazars was a more trade oriented civ with a state religion, I think even these two differentiates them from other Turkic states at the time. Btw I would also support a Golden Horde civ that spawns if Mongols collapse.
I'd argue that a Golden Horde civ could extend to the Industrial Age through a "soft respawn" (change in Core Area & Name) as the Khazak Empire.
Okay so let me move the discussion here to more concrete terms:
Start: 155 BCE in Tamir Basin
UU: Yabgu Guard, a Cataphrac Horse Archer
UB: Arrow Tower (replaces the wall)
UP: Cultural Exchange Your missionaries increase an empire's favor to you on a successful conversion. The Silk Road company provides +1 for every non-state religion in your cities.
UHV 1: Yuehzi Migrantion Build a Palace in a Bactrian city by 30 CE
UHV 2: The Council of Kanishka Spread Bhuddism to 25% of the world by 135 CE
UHV 3: Heart Of Trade Have Open Borders with a civ in Europe, Africa, and East Asia by 250 CE.
650 AD in Palembang
UHV 1: The slayer of courageous enemies
Control at least 1 city each in Sumatra, Malay peninsula, Java, Indochina, and Madagascar by 800 AD
UHV 2: Celates
Sink X ships by 1400 AD
UHV 3: Hands on the throat of Venice
Have trade agreements with X other nations by 1500 AD
UU: Orang Laut
Replaces Harbor. +1 Commerce from Fishing Boats and High Sea Fishing Boats
Ability: The Power of Straits
Core: South Sumatra, and later Malay Peninsula.
Historical: Sumatra, Malay Peninsula, West Java, East Malaysia, Brunei, Khmer core, and Madagascar.
1019 AD in Kahuripan (near Surabaya)
UHV 1: Prelambang Joyoboyo
Generate a Great Prophet before 1180 AD
UHV 2: Palapa Oath
Improve X land resources in Maritime Southeast Asia by 1365 AD
UHV 3: Bhinneka Tunggal Ika
Control more cities with Islam in it than any other civs while having 6 or more religions in the capital by 1950 AD
UU: (Javanese) Jong
Replaces the Galleon, Requires Machinery, 5 Movement, 59 Production Cost, +50% vs. Privateer, Cannot enter Ocean and Cape until Optics
Ability: The Power of Islander
No combat penalty for Attacking from Sea. No Movement Cost when moving from Sea to Land.
Core: Central and East Java and Bali.
Historical: Sunda Islands, Malay Peninsula, and Maluku Islands.
Both should spawn earlier. UHV1 doesn't make sense to me -- it should be about conquering the malays or building relevant wonders.
UHV2 should be specifically about spices. Nobody came to the Moluccas for the rice or bananas.
Spawn date: 1800BC.
Leader: Muwatalli II
Power: Iron will. Cheaper production cost for iron based units
UU: 3 man chariot (replaces chariot unit, more powerful but with reduced chance to withdraw from combat)
UB: Royal Archives (replaces library)
UHV 1: Control 2 sources of Iron by 1400BC
UHV 2: Have 8 chariots by 1200BC
UHV 3: Win a war with Greece, Babylon, and Egypt by 1000BC
Spawn date 1360AD.
Power: The reign of Timur the Lane. No negative stability points for expansion
UU: Timurid horse archers (replaces horseman, bonus 50% attack when attacking mounted troops
UB: Herat school (national wonder that gives extra culture)
UHV 1: Control cities in Afghanistan, Pakistan, Syria and Turkey 1400AD
UHV 2: Build 5 madrasah’s by1450AD
UHV 3: Have had 2 great artists by 1500AD
Core: Uzbekistan area
Historical: Persia, Afghanistan and Pakistan areas
Civ Name: Venice (Serenissima Repubblica di Venezia)
Spawn Date: 697 AD
UHV 1: Marco Polo voyage
Send a GM to China by 1300 AD
UHV 2: Stato da Mar
Control Balkans, Creta and Cyprus in 1500
UHV 3: San Marco
Build Basilica di San Marco by 1600
UU: Galeazza Veneziana
A medieval galley with bombard capabilities
A building to improve costruction of naval units
Ability: Naval units can travel without open border (like dutch)
Alternative: UU Galeazza can travel without open border like caravel, and can also bombard and transport units,
and ability is something about trading (ie trade routs can cross enemy seas)
Core Areas/Areas of Expansion/etc.
Venice, northern italy, dalmatia, greece, constantinopolis, creta, cyprus, crimea
No, instead we need:
Spawn Date: 1000 AD
UHV 1: Obtain Silk Road company by 1100.
UHV 2: Control every city on the Black Sea by 1450.
UHV 3: Have the highest amount of trade import and export income by 1600 (stolen from RFCE).
UU: Balestrieri (Crossbowman with 7 and extra First Strike)
UB: Bank of San Marco (extra free Merchant, straight from RFCE)
UA: Power of Financial Support: Gain an extra trade route each time you are in a war with an ally, symbolizing the pattern of trade benefits Genoa gained whenever it supported allies in a war. Needs balancing
Historical/contested: Tangiers, Crete, Cyprus, Morea, Constantinople, Smyrna, Sinope, Antioch, Alexandria
Maybe we need more space in Italy to have room for:
3) Duchy of Milan
5) Granduchy of Tuscany
6) Papal State
7) Kingdom of Sicily
Separate names with a comma.