[GS] Unique Unit Elimination Thread

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Conquistador (Spain) – 11
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27 (30 - 3) Everything is good at this point, but the Hetairoi is just a bit overrated. Its base combat strength is not better than the Horseman it replaces, and you won't get the +5 unless and until you have a great general nearby. It is also an early game unit with a resource requirement, which means you may not even be able to build it when you need to.
Janissary (Ottomans) - 13
Jong (Indonesia) - 20
Legion (Rome) - 26
Pítati Archer (Nubia) – 29 (28 + 1) Time to vote this one back to the top 3, where it clearly belongs. Ranged units are great, and these are the best of their kind. Combining quick movement with being able to shoot 2 tiles away is a massive tactical advantage.
Toa (Maori) - 30
War-Cart (Sumeria) - 34
 
Sorry had to edit since i got my place all wrong

Conquistador (Spain) – 8 (11-3) It's a fantastic unit, but we are getting really near the end now. Just very fiddly to use with not being able to lock them with missionaries to move them around together
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 13
Jong (Indonesia) - 20
Legion (Rome) - 26
Pítati Archer (Nubia) – 29
Toa (Maori) - 30
War-Cart (Sumeria) - 35 (34+1) Have to give this unit some more love. Extremely powerful in the early game and can cause you to just steamroll some
neighbors
 
Conquistador (Spain) – 8
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 13
Jong (Indonesia) - 17 = 20 - 3. Again I have to knock them because they are sea faring units. Sure they can escort things, but that won't win you the game (like say the Mounties ability). Therefore you want the unit to effectively conquer cities in all conditions. But as I mentioned above, there are scenarios where loyalty will just be too tough for them to be able to do with Jongs. Map dependent. The other units on this list can conquer in nearly all conditions (though the conquistador does have conditions, and at this point I can't upvote them anymore because of it).
Legion (Rome) - 26
Pítati Archer (Nubia) – 30 = 29 + 1. As much as it pains me to vote for this thing. I said Hetairoi comes online at a great time, these come online at an even better time, before the enemy has many defenses built up. My main dislike for this unit is it pigeonholes me into a certain play style because Nubia's other bonuses aren't much to write home about, so I feel like I have to take advantage of the strength of their mega awesome uu.
Toa (Maori) - 30
War-Cart (Sumeria) - 35
 
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Conquistador (Spain) – 8
Eagle Warrior (Aztec) - 30
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 13
Jong (Indonesia) - 17
Legion (Rome) - 23 (26-3) --- Overrated sword w/ a builder charge. If I trail a 1 charge builder behind the army I get the same effect (except I don't have to have my main line units wait around to repair tiles and they can get right off to the next target).
Pítati Archer (Nubia) – 30
Toa (Maori) - 31 (30+1) --- Not exactly sure how the legion is rated with a 26 and the Toa @ 30 score. Quite similar except the Toa doesn't require strategic resources and has a zero maintenance. Other than that they're quite similar.
War-Cart (Sumeria) - 35
 
Conquistador (Spain) – 8
Eagle Warrior (Aztec) - 27 (30-3) Slow and need a nearby neighbor to really take advantage of them, which is by no means a sure thing on standard settings. The lack of movement is even worse earlier in the game when there are woods, rainforests, and marsh tiles all over the place. We're also not going to give them any undue credit over war carts against anti-cavalry because war carts are not penalized against anti cavalry. EWs are slightly more powerful against spearmen, but who cares?
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 13
Jong (Indonesia) - 17
Legion (Rome) - 23
Pítati Archer (Nubia) – 31 (30+1) They're archers that almost never need to worry about a counter attack that will rack up promotions and last you until field cannons. These are really, really good and will still easily take any city they want penalty or not.
Toa (Maori) - 31
War-Cart (Sumeria) - 35

A lot of incorrect information is being used to vote... you don't need to found a religion to take advantage of conquistador's combat bonus, war-carts do not get penalized against anti-cavalry, toas don't require any iron, the misconception that somehow woods/rainforest/marsh tiles are bad for pitati archers...
 
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Conquistador (Spain) – 8
Eagle Warrior (Aztec) - 28 (27+1) They're strong warriors that will bring you builders and last you until the end of the game.
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 13
Jong (Indonesia) - 17
Legion (Rome) - 23
Pítati Archer (Nubia) – 28 (31-3) Need a nearby neighbor to really take advantage of them, which is by no means a sure thing on standard settings. The movement is kinda negated earlier in the game when there are woods, rainforests, and marsh tiles all over the place. We're also not going to give them any undue credit over war carts against cities because war carts are not penalized against attacking cities. Pitatis are slightly more powerful in comparison to simple archers, but who cares? :p (yes, I'm showing myself out already...)
Toa (Maori) - 31
War-Cart (Sumeria) - 35
 
Conquistador (Spain) – 8
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 10 (13-3) - Needs nitre. One of the weaker units left with Spain’s
Jong (Indonesia) - 18 (17+1) - No resource req, highly versatile, syncs syncs well with its civ
Legion (Rome) - 23
Pítati Archer (Nubia) - 28
Toa (Maori) - 31
War-Cart (Sumeria) - 35
 
Conquistador (Spain) – 5 (8-5) I still think this is the weakest unit left.
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 10
Jong (Indonesia) - 18
Legion (Rome) - 23
Pítati Archer (Nubia) - 29 (28+1) When the AI inevitably warrior rushes you, these ensure that AI loses everything they hold dear.
Toa (Maori) - 31
War-Cart (Sumeria) - 35
 
Conquistador (Spain) – 5
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 27
Janissary (Ottomans) - 11=10+1 If you upgrade to Janissary then it cost 120 without costing your population. Same cost as Toa with 24 more strength.
Jong (Indonesia) - 18
Legion (Rome) - 23
Pítati Archer (Nubia) - 29
Toa (Maori) - 28=31-3
War-Cart (Sumeria) - 35
 
Conquistador (Spain) – 5
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 27 - 3 = 24 Needs a GG to reach its full potential, something I struggle with even with Encampments with BP and their perk (using Real Strategy).
Janissary (Ottomans) - 11 + 1 = 12 Even if bit late, this unit is literally insane.
Jong (Indonesia) - 18
Legion (Rome) - 23
Pítati Archer (Nubia) - 29
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Conquistador (Spain) – 6 (5+1) strong unit, fun and unique, its gonna go but just saying its +5 over a Janissary. Both units are pointless to some who have already won but that does not stop it being both fun and unique to play. You just need 1 temple, no religion of your own. Thought I would show it some love on the way to the door, hard done by in comparison to Janissary if you consider the +5 the most important thing.
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 24
Janissary (Ottomans) - 9 (12-3) too little too late. It a +5 musket, maybe with a promotion. The biggest bonus is you can upgrade to it which avoids some of its bad points but just feel odd because of it. feels great to use until you meet other muskets and good horses. As i said before, with the Ottomans I already have the game well under control by the time these come along but they are a cheap +4 era
Jong (Indonesia) - 18
Legion (Rome) - 23
Pítati Archer (Nubia) - 29
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Conquistador (Spain) –3 as 6-3 :fun unit promoting unique playstyle but we are getting to the end where only OPness matters.
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 24
Janissary (Ottomans) - 9
Jong (Indonesia) - 19 as 18+1: I'm playing Gitarja and I find them amazing,complementing a playstyle where harbored coastal cities have been spammed through monumentality. Star-struck maybe, but let me acknowledge my current pleasure.
Legion (Rome) - 23
Pítati Archer (Nubia) - 29
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
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Conquistador (Spain) 3-3= DEAD Cull the weak.
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 24
Janissary (Ottomans) - 9
Jong (Indonesia) - 19
Legion (Rome) - 23
Pítati Archer (Nubia) - 29+1=30. Survival of the fittest.
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) - 24
Janissary (Ottomans) - 9
Jong (Indonesia) - 16 = 19-3 I am going to hold off on voting for the Jannisary as I have yet to try the Ottomans. They aren't as useful as anything else on this list. And I am not an Indonesia fan...
Legion (Rome) - 23
Pítati Archer (Nubia) - 31 = 30+1 I just don't see how this is getting downvotes. On deity these guys turn things into easy mode while other stone age UUs run out of steam far more quickly.
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) – 25 = (24+1) They look wonderful.
Janissary (Ottomans) - 9
Jong (Indonesia) - 16
Legion (Rome) – 23
Pítati Archer (Nubia) – 28 = (31-3) No unique ability that changes how you play the game.
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) – 25
Janissary (Ottomans) - 6 (9-3=6) You have to do your heavy lifting long before muskets come on-line. IMHO these should have gone a long time ago.
Jong (Indonesia) - 16
Legion (Rome) – 24 (23+1=24) These are a personal favorite of mine, and imho better than even the best naval unit in the game.
Pítati Archer (Nubia) – 28
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 28
Hetairoi (Macedon/Alexander) – 25
Janissary (Ottomans) - 7 (6 + 1) Cheap, strong, at the right time and fun.
Jong (Indonesia) - 16
Legion (Rome) – 24
Pítati Archer (Nubia) – 25 (28-3) I think i've made my case against this unit enough. A Pitiful unit really.
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Eagle Warrior (Aztec) - 25 = 28 - 3 No movement and goes obsolete quickly. Strong, but not stronger than what’s left.
Hetairoi (Macedon/Alexander) – 25
Janissary (Ottomans) - 7
Jong (Indonesia) - 16
Legion (Rome) – 24
Pítati Archer (Nubia) – 26 = 25 + 1 Do people really not understand movement, and do they really not value archers? This 30 str archer can move onto a hill, wood, rainforest, or marsh and still fire on an enemy two tiles away on the same turn. If that unit is melee and has only 2 movement and is 2 tiles away, it cannot retaliate. If that unit is 1 tile away on open terrain, and the archer moved onto hills, woods, or rainforest, then the archer is firing onto a poorly defended unit, and the unit being attacked must counter into a terrain defensive bonus. Pitati Archers are practically unkillable.
Toa (Maori) - 28
War-Cart (Sumeria) - 35
 
Y'all lost the Conquistador after @Karmah
 
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