v27 and above - Single Player Bug/Crashes report thread

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No, but i was just going to write anyways, i am not getting it, i played like 10 turns, AFTER this above and even took over a city but it didnt record any of it, and i have it set for autosave every single turn, weird stuff, going on here., so the autosaved game above is useless, its from 10 turn before the CTD, again :crazyeye: This darn REV On stuff is getting to me:mischief:

So i guess the only things that are any good (MAYBE) are the logs and the DUMP??):blush:

The dump might be, but if it's like many previous ones it will point to a graphics issue, at which point my comeback will be 'try with viewports and see if it sill happens'

Edit - just looked at the dump - i's NOT graphics and the dump look like it should be useful - possibly enough to figure it out. Anyway, just to be TOTALLY clear - for the crash you most recently posted the dump of you were NOT using viewports right??
 
playing the SVN of monday, I have had several attempts of AI "stacks" attacking me with one unit and 1 or 2 field commanders.

I think the AI values the field commander as high as like 5 units, so AI "thinks", by sending the 2 field commanders + 1 unit to protect them, it is sending like 11 units or so, which would have been quite a challenge for my 4 neanderthal warriors defending my city at that time by the way.

I don't know if this issue already has been adressed lately as I had to take a few months break due to the fact that my laptop was in maintenance.
 
Some minor issues with integer overflow in my somewhat massive capital, culture is now negative. doesnt effect much, except for scoring a bit.(oh wait, i dont have much +defence percent either i guess) same thing has been happening when the culture of all cities are added together for the culture graph on the f9-info screen.


also,

*vienna congress doesnt have names set for its resolutions.
*fire hangar is misspelled for the coit tower
 

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Edit - just looked at the dump - i's NOT graphics and the dump look like it should be useful - possibly enough to figure it out. Anyway, just to be TOTALLY clear - for the crash you most recently posted the dump of you were NOT using viewports right??

Correct NO viewports . . . SO

EDIT: I have a musketman with a HERO promotion, should not happen?? (pic 1)

Wall?? (pic 2)

Is the Ranger supposed to be a worker class?? (pic 3)

(Koshlings,(pic 4) Barb seem to be roaming better . . .

(Enough GG's/rifilemen JUST sitting there?? (pic 5)

also pic 6 above??

EDIT EDIT: Turned on Viewports, and i get watermelon on TOP of my guys heads??? (pic 7)


Game is same as the attached in my last post. . . SO


EDIT EDIT EDIT: OK with viewports: Here the same game different turn but CTD right away??
 
playing the SVN of monday, I have had several attempts of AI "stacks" attacking me with one unit and 1 or 2 field commanders.

I think the AI values the field commander as high as like 5 units, so AI "thinks", by sending the 2 field commanders + 1 unit to protect them, it is sending like 11 units or so, which would have been quite a challenge for my 4 neanderthal warriors defending my city at that time by the way.

I don't know if this issue already has been adressed lately as I had to take a few months break due to the fact that my laptop was in maintenance.

if its of any help identifying this problem, i captured the AI behavior this time by saving. You can see one axeman wandering around with 2 field commanders just north of my newly conquered city "Istanbul".
 
if its of any help identifying this problem, i captured the AI behavior this time by saving. You can see one axeman wandering around with 2 field commanders just north of my newly conquered city "Istanbul".

You should really post the BBAI logs from those games, as well as the save. As of last month they are far more useful for diagnostic purposes.
 
You should really post the BBAI logs from those games, as well as the save. As of last month they are far more useful for diagnostic purposes.

I wouldn't say 'far more', just different and potentially equally useful.
 
*vienna congress doesnt have names set for its resolutions.

Could you post a screenshot? I haven't seen any problems when I use it, but if you see something different, I need to know where the problem is.

*fire hangar is misspelled for the coit tower

I reported this a while ago and no one could seem to figure out what the problem was. It still works, just the text is wrong.
 
"Park Ranger" is different from a "Ranger". And yes they are worker units. We could always rename it to "Conservationist" if "Park Ranger" is too confusing.

No thats fine, i was just wondering . . .
 
V27

Leaders that have a Maximum Anarchy attribute are actually penalized at the early stages of the game. I had one leader without the ability and it took just 1 turn to switch to Native Language. Ceaser (who has a 3 turn max anarchy) took 3 turns. I suspect a logic issue is not checking for the case of the base turn cost being less than the leader ability.
 
That trait really should be a % modifier to anarchy time so it scales naturally with those kinds of adjustments. Not something I'll get into right away but will eventually if it hasn't been converted when I get to looking at the trait schemas for Sgt Slick.
 
Some new Bugs for V27 Vanilla:

1) I have a repeatable CTD. Just end the turn. Is there still anything like a "culture overflow"? Maybe that's the reason...

2) When I want to free my cities on another continent, the new civ automatically is at war with me, as well as ever other civ in the game. (2nd save). Go to the city-advisor and try to free Saxon and those cities.

3) After Cavalery Tactics, I was still able to build: Camel- Knight and -Archer; Bear-Knight and Llama-Rider / -Archer, as well as the Pack-Llama.

4) In the Votes from the Apostolic Palace, there is almost in every vote someone that says "NEVER!" so the resolution fails. As far as I can see, this civ don't get any penalty from doing so, which makes the palace quite useless.

5) Motar can't get Combat I promotion, but the Pedia says it can. I don't know which of those is wrong.

6) I can't really give cities to my vasall. It's in the 2nd (independence war) savegame. When I conquer a new city, sometimes it says "No, return it to the assyrian empire", but as far as I can tell this is extremely random and has nothing to do how far the city is away from the assyrian capital. Also, when I contact the assyrians, sometimes I can give ("liberate") a city, sometimes not. It has nothing to do if the city is still revolting or not. However, it was no problem to gift the portugese cities to cartago right after I conquered them...
 

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Next turn CTD again, NO viewports, try it CTD also in above post.

SVN 4275

Again if non-repeatable for you, but it is for me, PLS provide next turn pls, thx.

Have you verified hat it still happens WITH viewports? If not please do.
 
I came across an issue with Power Lines.

  • Power Lines are supposed to be available at Electricity.
  • Power Lines require Copper Wires or Fiber Optic Cables to build.
  • Copper Wiring Factory is not available until Telegraph.
  • So you technically can't get Power Lines until Telegraph. This creates a hidden technology prerequisite, and stops you from using Electricity right away.

I suggest moving Copper Wiring Factory to Electricity tech.
 
I also came across two issues with the Cog Merchant.

1. Cog Merchant probably should be renamed, as it isn't really a Cog. The Cog is a Medieval Era ship. The Cog Merchant is an Ancient Era ship (requires Piracy and Writing). What about Galley Merchant?

2. Cog Merchant doesn't require a Shipwright. Should it?
 
Using SVN

Strange CTD, I can tell 2-3 of my units what to do, then the game crashes (heal the first 2 ships, promote the third, than crash while moving on the next unit). Attached savegmae, minidump and 2 logs

EDIT: I enabled viewports but it made no difference, it just crashed after 5 units
 

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