V27 Vanilla, Giant PW3 World, Deity, Snail:
1) I was able to upgrade a War Gally to a Decan...triere (?) (6 str, starts with Navi I, available at Shiipbuilding) literally at the other end of the world. I thought this would be only possible inside my cultural boarders and only if the nearest city had a Shipwright?
2) Combat odds are calculated wrong if you are more than 1 tile away from the target you check. City defence or rivers aren't shown in the combat odds than.
3) The AI seems to LOVE the garbage Dock - even if the city has >50% Water tiles. Maybe this needs some tweaking.
4) The Menagerie (and many other) Buildings say: "+2 local stability in
every city". Is this correct or a display bug? I can't see why it should city 1 in Spain if it's build in city 2 in Greece.
5) Scotland Yard says: "only buildable with modern offices or Skyscrapers (I think). Anyway, I was still able to build it in the Ancient era with no problems.
6) You can't build a mine on peat bog, but you can build stone workshop. Same with Farms and Grain Gatherer. Is this meant to be?
7) AI pays a lot for quite cheap techs. For a "2 turn to research" Tech I got a little bit cheaper tech PLUS: Pig, 20 gold per turn, 10 Gallys, 5 Battle Ram etc. Maybe the AI strategy is to cripple my economy with unit-costs?
8) Same as 7: The AI offered me for my Grain Ressource Tea, Tabacco and Cows.
9) In my cities there is "-1 unhappyness: "We enjoy our freedom from the oppresson of slavery"" Why in this - unhappy and not + Happy?