kiwitt
Road to War Modder
Problem is it worked and then it didn't. Very annoying to try to diagnosis. As usually when something goes wrong you first look for what has changed and nothing has changed in the PC setup.
Did you get a screen shot and post a save game showing problem? Koshling, AIANdy, and others will need that to see the problem. Give details on what to do to replicate.
JosEPh
Had a catastrophic CTD when someone declared war on me for the first time in my current game. V27. Rebooted my computer.
Still getting my promotions deleted when i upgrade from Arsonist to Flamethrower??
1) The Unit Haast's Eagle looks way to big.
Haast's Eagle were the largest known true raptors, slightly larger even than the largest living vultures. Female eagles are significantly larger than males. Females of the Haast species are believed to have weighed 1015 kg (2233 lb) and males 912 kg (2026 lb). They had a relatively short wingspan, measuring roughly 2.63 m (8 ft 6 in9 ft 10 in). This wingspan is similar to that of some extant eagles (the wingspan now reported in large specimens of Golden Eagles and Steller's Sea Eagles). Even the largest extant eagles, however, are about forty percent smaller in body size than the size of Haast's Eagles.
<UnitInfo>
<Class>UNITCLASS_EARLY_FOOD_MERCHANT_C2C</Class>
<Type>UNIT_EARLY_FOOD_MERCHANT_C2C</Type>
<iCost>40</iCost>
<iBaseFoodChange>8</iBaseFoodChange>
</UnitInfo>
<UnitInfo>
<Class>UNITCLASS_FOOD_CARAVAN</Class>
<Type>UNIT_FOOD_CARAVAN</Type>
<bFood>1</bFood>
<iCost>120</iCost>
<iBaseFoodChange>25</iBaseFoodChange>
</UnitInfo>
<UnitInfo>
<Class>UNITCLASS_FOOD_SUPPLY_TRAIN</Class>
<Type>UNIT_FOOD_SUPPLY_TRAIN</Type>
<bFood>1</bFood>
<iCost>460</iCost>
<iBaseFoodChange>88</iBaseFoodChange>
</UnitInfo>
<UnitInfo>
<Class>UNITCLASS_FOOD_FREIGHT</Class>
<Type>UNIT_FOOD_FREIGHT</Type>
<bFood>1</bFood>
<iCost>800</iCost>
<iBaseFoodChange>160</iBaseFoodChange>
</UnitInfo>
So yeah they were HUGE. I mean they ate moa for goodness sakes. And they were big as well.
Does anyone else think that the 3 trait system is very unbalanced at it's present state?
Eg.
- Arrogant is a "bad" trait by name, but in effect is is a very good one. Max 6 turns of anarchy is a very good thing especially with slower speeds.
- Some good traits also have bad effects, eg. Agressive causes crime, so some leaders have "more bad than good". Eg. with Genghis Khan or Geronimo the AI or player will suffer very heavyly. Aggressive: +30 crime PER TURN if crime rate is above 150 AND + 40 crime PER TURN if city is bigger than 15.
Also some bad traits have good things too, Cruel + wonder prod, and espionage, etc.
- Henry VIII, Hirohito: Protective and Cruel, -2 crime if crime is bigger than pop ×10, and +2 crime is crime is bigger than pop x15 (-2 kicks in earlier, so with other crime factors they will only cancel each other out)
- Ivan IV: Aressive/cruel also much crime.
- Churchill: Charismatic, foreign, +1 happiness, -1 happiness.
- Macdonald: Expansive, Excessive, +4 health, -2 health.
And so on
I know is is hard to design good traits, and balance them, but I think the traits now are in very early alpha state (I almost hate choosing leaders). Is anyone working on them to improve it?
Black Tile Solution
Maybe need to look into the Pakbuilds ... are some of them old and unchanged? Maybe redo them all may solve the problem.
Black Tile Solution
Maybe need to look into the Pakbuilds ... are some of them old and unchanged? Maybe redo them all may solve the problem.
Had it been reported?
Im on v27 download ver, using landmark and name cities for the nearby landmark and it was working.
My city was automatically named in reference to the bay next tile to it.
I haven't try to make a new city yet but right now the landmark name is stop displaying (noticed this when the bay name, next to my new city, disappear and im sure i made no change in the option before).
Edit
Found out a landmark on the next few turns. Settle there and the naming was right. But the bay name (next to my previous city) is still not displaying :/. Having trouble to take a screenshot btw, printscreen + alt is keep taking my browser picture eventhough i printscreen-alted it on my activ CIV window..
Iron Works wonder is no longer a wonder, but buildable in multiple cities. WAD?
does for me, but only bears, wolves, panthers and lionsThe Biodome wonder doesnt seem to create any animals...