v27 and above - Single Player Bug/Crashes report thread

Status
Not open for further replies.
I am unable to reproduce a hang. On my first attempt I just loaded your save, did a modifier recalc when prompted to, and immediately ended the turn. On the next turn I selected the recommended building in each city that asked, and ended turn without moving any units. On the next turn I did the same again. After three turns it crashed with no minidump, which is a sure sign of running out of memory.

I then enabled viewports and loaded the save again. This time, after the modifier recalc, I set it on autoplay for 10 turns. It completed the 10 turns without any problems.

I therefore suspect that the root of your problems is that it is exhausting your memory (most likely video memory), since using viewports seemed to cure it for me. However, I never saw a hang as such (a crash instead), so I'm not total certain.

Try enabling viewports and see if that allows you to continue.

I allways have viewports enabled. But I downloaded the new SVN this afternoon and it working for me now. So whatever the problem is it been fixed ???? Guess it was just a very very minor blip.
 
No comments on the Lock Modified Assets Issue? Is this an already known bug?

Also is anyone else having Fire event issues?
 
No comments on the Lock Modified Assets Issue? Is this an already known bug?

Also is anyone else having Fire event issues?

IIRC, Lock Modified Assets is a bad choice because you would not be able to load your savegame after patching or updating to a newer version.
 
SVN 4245: I'm getting a repeating CTD with no error message when I end the turn. Save game and minidump file are attached.
 
Another note: the text for Fossil resources appears to have gotten broken sometime - see attached screenshot.

View attachment 335619

I wonder if that's related to the fact that building a fossil dig site provides a different kind of fossil resource to the one the paleo lab requires. If there are two fossil resources being confused maybe only one has correct text info
 
V27 Vanilla.
I have a atl-atl with the 3 prom for bonus in icy tile, the 3 prom for hill tile and the 3 prom for bonus in forest tile.
If I try to attack an unit on an forest/hill/tundra, I dont have the bonus for the Tundra Attack (20%)
 
Emm DynamicCivNames isn't working in my ver 27 download game. What can i do to elaborate more?
 
Did not have this problem until this version. I keep my drivers up to date and this is the only game that I have this problem with. I doubt it's overheating.

Anything that catastrophic is a driver bug, or hardware issue (over-heating causes that for me occasionally also, and long Civ sessions are usually the cause)
 
V27 Vanilla.
I have a atl-atl with the 3 prom for bonus in icy tile, the 3 prom for hill tile and the 3 prom for bonus in forest tile.
If I try to attack an unit on an forest/hill/tundra, I dont have the bonus for the Tundra Attack (20%)

hmmm... not a simple issue I figure. I'll take a look into it though.
 
Repeatable CTD:

SVN 4236

Mini/Logs/Game

Repeatable how? End turn? Something else?

Edit - played a few turns without issue from the save. Mostly just ending turn without doing more than I absolutely have to (setting cities to build something basically and taking default choices for REV dialogs)
 
Did not have this problem until this version. I keep my drivers up to date and this is the only game that I have this problem with. I doubt it's overheating.

It's probably something the graphics engine of Civ (which we have no control over) is doing that is causing errors in DirectX and in turn exposing a driver bug which leads to the system crash. Is it repeatable or erratic? If repeatable what specific action triggers it?
 
Koshling, this is a viewport issue with Espionage, you might want to take a look at it.

This turn plays fine for me with latest SVN (using viewports). What makes you think it is an espionage issue? Can you reproduce it?
 
This turn plays fine for me with latest SVN (using viewports). What makes you think it is an espionage issue? Can you reproduce it?

No, I couldn't reproduce it, but the dump indicated that. It may be due to the positioning of the Viewport.
 
No, I couldn't reproduce it, but the dump indicated that. It may be due to the positioning of the Viewport.

Nah, the stack dump is inaccurate (happens with minidumps if it crashes in library or OS code and the dump reader cannot resync stacks correctly due to lack of frame pointers). The fragment it claims to be on the stack shows it calling espionage functions from CvUnit::isInViewport() which never happens (there are no such calls). This is just the result of old stack frame fragments remaining in memory within the current stack frame - it basically means we cannot tell anything rom the minidump.

@Volkarya - it reproduces for you every time if you just load game and end turn? If so what viewport sizes/settings (I have 40X40)
 
Repeatable how? End turn? Something else?

Edit - played a few turns without issue from the save. Mostly just ending turn without doing more than I absolutely have to (setting cities to build something basically and taking default choices for REV dialogs)

Next turn, but then again i forgets it Rev On
hmm, i wonder if the Cache might have something wrong hmm, , , i was testing some other stuff earlier??


EDIT: OK tried again and CTD with the newer SVN: See screenie) OK again click next turn and POOF CTD:
 
Nah, the stack dump is inaccurate (happens with minidumps if it crashes in library or OS code and the dump reader cannot resync stacks correctly due to lack of frame pointers). The fragment it claims to be on the stack shows it calling espionage functions from CvUnit::isInViewport() which never happens (there are no such calls). This is just the result of old stack frame fragments remaining in memory within the current stack frame - it basically means we cannot tell anything rom the minidump.

@Volkarya - it reproduces for you every time if you just load game and end turn? If so what viewport sizes/settings (I have 40X40)

I updated to SVN 4252 and I was able to get through that turn without a crash, so I'm not sure what happened. I know the crash was repeating when using the SVN I mentioned before. I play with viewports set to 60 x 40. I'll see if any more crashes happen.
 
Status
Not open for further replies.
Back
Top Bottom