v27 and above - Single Player Bug/Crashes report thread

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No it is not usual. Exactly when is the crash happening? Knowing that may help us figure out the cause.

- are you getting the small box which shows the stages of loading? - maybe a cache problem
- do you get to the end of that box and then it crashes? - maybe a graphics glitch​

A CTD with no message most often happens when something has gone wrong with one of the graphics assets. Usually units but sometimes terrain graphics. For example a file being mistyped in one of the art define files. If you have not been modding v27 this is unlikely. If you have then you should check any graphics definitions you have changed to make sure the file names and locations are right.

Are you trying to play on a predefined map that comes with v27? I thought we had fixed all of them but we may have missed one.

Otherwise while waiting for someone to look at your mini dump file you could try deleting the contents Caveman2Coamos/Assets/Cache folder and trying to start the game again. The cache will be rebuilt.

If he can't even load the mod, but could previously (same version too) then it's probably some sort of caching problem, as you suggest, so clearing that would be a good place to start.
 
If he can't even load the mod, but could previously (same version too) then it's probably some sort of caching problem, as you suggest, so clearing that would be a good place to start.

From what I'm hearing, it's definitely a caching problem. I don't know how to clear it, though.
 
No it is not usual. Exactly when is the crash happening? Knowing that may help us figure out the cause.

- are you getting the small box which shows the stages of loading? - maybe a cache problem
- do you get to the end of that box and then it crashes? - maybe a graphics glitch​

A CTD with no message most often happens when something has gone wrong with one of the graphics assets. Usually units but sometimes terrain graphics. For example a file being mistyped in one of the art define files. If you have not been modding v27 this is unlikely. If you have then you should check any graphics definitions you have changed to make sure the file names and locations are right.

Are you trying to play on a predefined map that comes with v27? I thought we had fixed all of them but we may have missed one.

Otherwise while waiting for someone to look at your mini dump file you could try deleting the contents Caveman2Coamos/Assets/Cache folder and trying to start the game again. The cache will be rebuilt.

Just delete the whole thing?
 
From what I'm hearing, it's definitely a caching problem. I don't know how to clear it, though.

Read the last line of my post;)
Otherwise while waiting for someone to look at your mini dump file you could try deleting the contents of the Caveman2Coamos/Assets/Cache folder and trying to start the game again. The cache will be rebuilt.
 
OK, it works.
 
I don't know if this has been reported or if its a bug or not but... how does a civilization discover Sedentary Lifestyle 15 turns into the game? I'm not playing a high difficulty game.
 
I just built two Ornithopters and they went to the nearest fort because they can't be based in a city. I assume there needs to be some sort of airfield but I can't build such a thing yet.

I don't know if this has been reported or if its a bug or not but... how does a civilization discover Sedentary Lifestyle 15 turns into the game? I'm not playing a high difficulty game.

As far as I know it would only happen if you were starting in the ancient era.
 
I don't know if this has been reported or if its a bug or not but... how does a civilization discover Sedentary Lifestyle 15 turns into the game? I'm not playing a high difficulty game.

Logs/savedgame pls and what speed. SVN # your on need alittle more info?? But that should NEVER happen, not even after 50 turns.
 
Not sure if it's a bug, but I think in earlier versions that was not a problem:

When I built a Becon on a Coral Reef, my ships still recive damage. Is this changes so that only the lighthouse prevents damage or is it completely disabled?
 
Not sure if it's a bug, but I think in earlier versions that was not a problem:

When I built a Becon on a Coral Reef, my ships still recive damage. Is this changes so that only the lighthouse prevents damage or is it completely disabled?

Nothing removes the damage. Never did but your ships may not have ended their turn on them and so not gotten damaged. I may have a better solution but it is not high on my to do list.
 
What "new dye?"
 
I figured it was a resolution problem, just like in the "Black titles" stuff, but in a completely different prospect of course.

Yeah, other mods that do it have this problem as well, though I play at 1200x800 and can just barely use the third ring.
 
Question. It's been forever since I've gone this far in C2C, and I'm wondering how on earth one manages the third city ring. In my capital I just unlocked it, but as you can see I can't put anyone to work there because the production bar is in the way.
I think field of view plays a role as well as resolution, try setting a higher FOV.
 
I think field of view plays a role as well as resolution, try setting a higher FOV.
For those who care to read::rolleyes:
Question. It's been forever since I've gone this far in C2C, and I'm wondering how on earth one manages the third city ring. In my capital I just unlocked it, but as you can see I can't put anyone to work there because the production bar is in the way.
Default map view is 4300, also for the camera city zoom.

To manage the third ring open GlobalDefine.XML and search for the define name below:
Code:
<Define>
	<DefineName>CAMERA_CITY_ZOOM_IN_DISTANCE</DefineName>
	<fDefineFloatVal>5750</fDefineFloatVal>
</Define>
and change the definefloatval as given.
 
Nothing removes the damage. Never did but your ships may not have ended their turn on them and so not gotten damaged. I may have a better solution but it is not high on my to do list.

Are you sure? I was absolutely sure that they prevent damage in V22 or something like this. Nevertheless, this would be a really good option if they do :)
 
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