While We Wait: Boredom Strikes Back

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Are Ninja Dude and flyingchicken still around here?

Both are here, fc is often enough spending time on #Nes (a chatroom for NESers). Feel free to join with us and idle until there's a DnD session or other interesting chats.
 
Ah, well, just making sure my fantasy RP pals are still around. That's all. Glad to see they are.
 
So... I can tell that GalaxyNES has a few problems. I love the setting and have a lot of fun updating it, but there is very, very low involvement in it right now. Is there something I should change, or is it just something about the statless nature of the NES, or the setting, or the way that I update that makes it unpalatable or intimidating?

I'm comparing it with what I did in SteamNES, and noting the differences. Both NESes took about the same amount of time to update, but one had a few statistics, humans, and a setting which I think people took more interesting (Steampunk as opposed to Space-based Science Fiction).

Thoughts anyone?

As a random aside, if I keep to my one day=one month rule, today is January of Year 89 by the Spark Calendar. ;)
 
So... I can tell that GalaxyNES has a few problems. I love the setting and have a lot of fun updating it, but there is very, very low involvement in it right now. Is there something I should change, or is it just something about the statless nature of the NES, or the setting, or the way that I update that makes it unpalatable or intimidating?

I'm comparing it with what I did in SteamNES, and noting the differences. Both NESes took about the same amount of time to update, but one had a few statistics, humans, and a setting which I think people took more interesting (Steampunk as opposed to Space-based Science Fiction).

Thoughts anyone?

As a random aside, if I keep to my one day=one month rule, today is January of Year 89 by the Spark Calendar. ;)

I think a lot of it depends on the pace you yourself want. As human beings, we can't constantly update, but perhaps to keep involvement up you could introduce "mid-update missions" or events. I haven't looked through the thread completely, so you might already be doing this. I suppose the lack of stats, even simple ones, is a bit tricky because there is no incentive to completing certain tasks. But anyway, what I've read by people in that thread story-wise has been interesting.
 
The thing is, mid-update missions would just be a post 3 days after my last update. :p I try to give everyone story hooks each update, so that shouldn't be the problem. I'd hope that people would find making a cool story to be an incentive or getting a larger blob on the map to be an incentive, but I do see how someone could enjoy seeing some numbers go up in a stats sheet. It's just that I'm really slow with updating stats, I suppose. :p
 
Yeah, I see. Well, I am not talking about purely the merriment of watching stats go up. It's just that, when there is something to represent the stories being told, it can make things run a bit smoother. We all love writing stories just to write stories, of course. I think the grander the scale it becomes, though, the more time it takes to continue progression with a storyline. That might simply be the case. I hope I'm making sense.
 
You're saying that the larger the scale of something is, the less easy it is to have story continuity? I can agree with that, although I make a point of noting that not everyone operates on the same timescale in GalaxyNES- you can have thousands of generations in a 50 year turn, or have the whole time last just a brief moment in some giant space whale's life.
 
Yes, that is nice. I think story continuity is not necessarily more difficult when the stories have become a larger scale, it is just that they take more effort to continue on everyone's part. Obviously players are attached to them, though, so writing that next story post just takes some time. I'm sure people want to be involved and are involved plenty, but maybe they simply have writer's block. Plus the holiday season is here, and I know people might be dealing with practical issues like finals and what not. ;)
 
So... I can tell that GalaxyNES has a few problems. I love the setting and have a lot of fun updating it, but there is very, very low involvement in it right now. Is there something I should change, or is it just something about the statless nature of the NES, or the setting, or the way that I update that makes it unpalatable or intimidating?

I'm comparing it with what I did in SteamNES, and noting the differences. Both NESes took about the same amount of time to update, but one had a few statistics, humans, and a setting which I think people took more interesting (Steampunk as opposed to Space-based Science Fiction).

Thoughts anyone?

As a random aside, if I keep to my one day=one month rule, today is January of Year 89 by the Spark Calendar. ;)

My own embarrassingly low level of participation is due to a dissatisfaction with the characters I created.
 
So... I can tell that GalaxyNES has a few problems. I love the setting and have a lot of fun updating it, but there is very, very low involvement in it right now. Is there something I should change, or is it just something about the statless nature of the NES, or the setting, or the way that I update that makes it unpalatable or intimidating?

I'm comparing it with what I did in SteamNES, and noting the differences. Both NESes took about the same amount of time to update, but one had a few statistics, humans, and a setting which I think people took more interesting (Steampunk as opposed to Space-based Science Fiction).

Thoughts anyone?

As a random aside, if I keep to my one day=one month rule, today is January of Year 89 by the Spark Calendar. ;)

Yeah sorry about my lack of participation, it's finals time here and i don't have much time to write a full-on story.
 
So... I can tell that GalaxyNES has a few problems. I love the setting and have a lot of fun updating it, but there is very, very low involvement in it right now. Is there something I should change, or is it just something about the statless nature of the NES, or the setting, or the way that I update that makes it unpalatable or intimidating?

I'm comparing it with what I did in SteamNES, and noting the differences. Both NESes took about the same amount of time to update, but one had a few statistics, humans, and a setting which I think people took more interesting (Steampunk as opposed to Space-based Science Fiction).

Thoughts anyone?

As a random aside, if I keep to my one day=one month rule, today is January of Year 89 by the Spark Calendar. ;)

Any chance of seeing SteamNES being revived?

I never saw much interest in your GalaxyNES. Though now I might be more willing to join it now that I have free time.
 
Well, the idea of reviving SteamNES after a long break is out there, but I'm not really sure germanicus12. Thanks for the feedback everyone. :)
 
It be hard writing about whale Gods ma-hearty.
 
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