While We Wait: Writer's Block & Other Lame Excuses

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why exactly would veteran NESers be encouraged to go Axis
 
Also, I agree with fc:

[19:39:47] <+fc> what is a "newbie" player in the context of NESing
[19:39:54] <+fc> there is no "game" to become skilled at
[19:39:57] <+fc> through experience
[19:44:44] <+fc> all sorts of people go into different games with different relevant skills, inclinations, maturity, and relationship with the mod and other players
[19:59:47] <+fc> ok so something i didn't articulate earlier
[19:59:50] <+fc> in daft's thing
[19:59:57] <+fc> everyone is literally a newbie player
[20:00:15] <+fc> because he's doing a new game
[20:00:37] <+fc> not a new instance of a game
[20:00:41] <+fc> but new game rules
 
Not my most thought-out moment (staying up late working on some animation). It was the idea of veteran forum gamers (wary of things like line of supply, concentrating forces etc) vs newcomers who might act in an adventurous and naive way with superior resources. Thus recreating ww2 exactly! Or not. You're right, but I would just stress that it would be an explicitly unfair game, with Axis players fighting against the odds.

Good to see interest in the basic concept though, thankyou - think it could be fun! For once I'm Actually snowed under with professional and professional-related work this week, but I'll see if I can make a signup thread or somesuch.

EDIT: was party inspired by this AAR
 
Not my most thought-out moment (staying up late working on some animation). It was the idea of veteran forum gamers (wary of things like line of supply, concentrating forces etc) vs newcomers who might act in an adventurous and naive way with superior resources. Thus recreating ww2 exactly! Or not. You're right, but I would just stress that it would be an explicitly unfair game, with Axis players fighting against the odds.
ah yes, the myth of the qualitatively superior Wehrmacht

we have dismissed that claim

anyway I like the idea of an explicitly unfair game, because too often people tend to muck up quasi-realistic scenarios and game balance by appearing to strive for both while generally achieving neither; abandoning the fiction of game balance would go a long way toward resolving some of the more annoying systemic problems with running NESes

in my opinion anyway
 
As fc points out you are either good at "supply lines and concentration of forces" type things or you are not. Experience doesn't change that much, unless you learn from your experiences, which makes you a better human being than most.
 
There was less than zero chance of Germany winning WWII from the outset, let alone late in the war. Anything to the contrary is delusions of madmen, neo-Nazis, or people playing games that aren't realistic in the slightest. So whatever.
 
Hm. Daft, could you clarify what you mean by 'lines of supply'?

In forum gaming, we abstract out a lot of things -- specific tactics, force composition, budget allocations -- why not abstract that out as well?

I mean, not everybody is willing to reimplement a solution to the max-flow problem, making assumptions about the maximum capacity of a road network given transport technology at the time, and I don't really think we want to be making games at that level of detail...
 
IOT merger is something that should never happen. You don't put RISK players at the same table as D&D and expect them to get along.
 
I like to play both. Problem?

Also I would play that game by daft. That's the kind of game I like the most. WAR WAR WAR.
 
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