Eltain
Deity
It is from the pilot of the Legend of Korra, the 4th season of Avatar: the Last Airbender. It was when spoiler spoiler spoiler spoiler. Tune in Saturday, April 14th to see it and support Avatar 

How would a move to 8 KB affect the server?10 KB would pretty much cover anything you could create, but most pngs could be made to fit within 8 KB. I know when I run PNG crush, the PNG's are almost always under 8 KB, but few are under 6KB and so I then have to start discarding colors.
Thanks.
Also, Blaze Injun, can you reveal why you always post as: Hey, Insert Post here, Blaze Injun ? It is unique and interesting.
Why do you sometimes end with stuff like "CFb02" instead of Blaze Injun? I always figured it was an error in whatever script you might've used to always have Hey, Blaze Injun in your posts.
So long as we don't get von Dunkelheits.Does it reduce the suspension of disbelief or the atmosphere of the NES, are you guys OK with it or even do it yourself? I remember getting slighty annoyed when players reused characters and concepts until they got Iggy-Punched, and I sometimes fear that I am walking down the same road. How far is too far?
I put these questions before the forum.
The IggyPunch usually gets brought out in cases where people recycle things excessively, although it's a bit subjective. For example, Kentharu and Kal'Thzar created nations named Gorin and Khemri in both of my NESes (LINES: World of Magic and LINESII: Into the Darkness). That's borderline, but their nations were very different in each, so they were spared my wrath. If people reuse historical nations in fantasy situations where they are inappropriate, or takes fictional entities from other peoples' universes, they get IggyPunched. However, recurring motifs are fine if they're still unique to each NES and don't diminish the originality of their respective universes, and recurring joke characters (Von Dunkleheit, NAO, Penguins, Polar Bears, Space Hamsters) are perfectly acceptable, as they exist in a strictly OOC sense.On the Topic of NESing...
What do you guys think about reusing good characters and/or names and/or ideas between different NESes you play? I've started doing that instead of making new characters for every NES' story (although I have been careful to kill them off before introducing them in another NES) because of the mortality rate of many NESes and characters. Example: Sir Peridor the Lycantrope is the calm face of Emeresan (who himself is the Green Death Characterized in my NES) and his hunters, and he got killed before I can fully develope him. Cue Sir Peridor of Aquitaine, a Baron in the service of his King, and the Straight man to his War Council (whose families I will introduce) and who will hopefully sire a line of advisors.
Another example is Pharon, the farseer. He dies in SkilLord's awesome NES, but I've already named a star for him in Nutra's NES.
Does it reduce the suspension of disbelief or the atmosphere of the NES, are you guys OK with it or even do it yourself? I remember getting slighty annoyed when players reused characters and concepts until they got Iggy-Punched, and I sometimes fear that I am walking down the same road. How far is too far?
I put these questions before the forum.
And speaking of which, where is your Miyabi vs Chaos story? I've been waiting for that for nearly half a year!Hey,
I like to tie NESs together with not only character names but characters themselves. Such as.
Picking Up the Pieces: Kill Girl Miyabi, Tokyo Teen Survivor
Tournament: Kill Girl Miyabi, Stone Funny Killer
StarNes: Miyabi, A Star
Blaze Injun
I never understood how that was an issue- it's only a problem if they span multiple pages. People usually follow links to read old updates, I just post update links to the first post so NESers can read everything fine from there.While We Wait: And pout because we don't want to post our updates at the bottom of a page.
assuming everyone utillized it, it would be a 33% increase in avatar load.
I ran page 34 through a filesize checker as it had no external images beyond the banner adds, and came out with a total load size of 474KB and about 50 of that was supplied by the banner adds giving us 425KB.
If all 20 people switched from a 6KB avatar to 8, the page would be 465KB or an increase in load by 10%. This, however, is also assuming that the browser doesn't cache images, a rather bad assumption, so it would likely be much less than that. This is just the worst possible scenario and I pretty much guarantee that it would be a much lower increase than 10%.
Another option would be to allow hotlinking with a large or unlimited filesize allotment so long as the avatars stay within the 100x100 pixel constraint. I don't actually know if this is possible, but it would have a net result of lowering server load.
I hadn't thought of this issue, perhaps if hotlinking was allowed it would be restricted to select image hosts.Besides, this could probably be exploited against CFC (uploading a image to www.mypage.whtvr/horse.jpg and changing the picture to show different picture depending of IP requesting it. And getting an IP address would not be too difficult (IRC for one example). So, you could post with porn avatar without moderators (ever?) finding out about it.
No, the unpacked files (if you ctrl+s a webpage) are 460 kb, about half of that file are javascripts. I just thought that it's rather large for a forum page. If you take page properties (right click -> inspect page (or smth similar), then sizes you get are way smaller.Ran it through this (http://www.websiteoptimization.com/services/analyze/) and came up with 465 KB. Honestly it seemed a bit big to me as well, so I guess I picked the wrong tool.
In theory have first few lines of the image contain jpg data and rest be gibberish that repeats itself to make your browser believe that it's an image file? Also, with current status, the check is ran only once (to see that image uploaded will match the parameters before saving them to CFC forum storage). With outside hosting this check would have to be ran constantly and even then I could simply show CFC IP a image matching the parameters and send image with a different pic to whomever is requesting my avatarIts not possible to achieve a 1.5 MB image if the image must be 100x100. I'm assuming the CFC server would run the check when the avatar was changed, just like it does now. With an uncompressed 100x100 bitmap, you are looking at a 30KB image.
It's harder like that, yes, but hosts have bandwidth limits to user (anyone remember photobucket's "user has exceeded daily bandwidth limit", I saw that constantly in many threads on this forum, in paradox forums and even in taleworlds forums). Also there are commercial and juridical problems (is the image host hosted content being used in generating revenue? They want a share!)I hadn't thought of this issue, perhaps if hotlinking was allowed it would be restricted to select image hosts.
I'm by no means an expert on this sort of thing, and it sounds like NW has much more experience than me, so I'd favor his load calculations over mine.