While We Wait: Writer's Block & Other Lame Excuses

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Option B. I'll take INES fix any day.
 
I would play A or C, though I'd lean more towards C.
 
Alright manly men of NES forums, which one of these most appeal to you:

A) Hard SF NES set in Solar System with subluminal travel and colonized local planets. Nation states still exist, but so do powerful corporations and ideological factions. Would be placed chronologically in late 21st, mid 22nd or early 23rd century so I would have to spend a lot of time building concepts, terraforming levels and mapping 'likely-ish' futures. May involve a space race to settle an exoplanet. Lots of possibilities with this one.

B) Soft SF NES in mid to late 21st century. Giant Death Robots and silliness likely. Think INES/GoobNES and the like.

C) Completely alien world but embittered human factions (due to intership conflicts that will be fleshed out together) on a early-mid 21st century tech level. They settled via generational-sleeper ships, but technology of the rest of humanity has vastly surpassed them by time they got to their destination. Now they are a relic of humanity's past that nobody has time/resources, will/cohesion to fix but still a fine point for the occasional trade ship to visit. This is where some randomness can occur, high-tech may be procured at great expense, enemies smitten, biological catastrophes, forced armistices etc. Think Alpha Centauri with a twist.
A and C sounds fun. A's usually are very hard to maintain, C sounds like it could get interesting...
 
A all the way.
 
B or C so I don't have to rage at all the people voting for A who'll do it wrong.
 
That's true. I want A, and I would suck at it. I still want it.
 
A would be most work yes, but I planned on recruiting on several RL advisers to help me iron out any kinks and find a way to make them available to other people somehow. Safeguards would be placed for people who like to throw high mass objects or release molecular deconstructors without good reason. Populations would be extremely difficult to please because now they have processing power for all the information overload of today.

So far C seem favoured, which is probably better because A is maybe too ambitious for now. B might be a fun, simplified romp. A good time girl as they would say.
 
Ever read diamond age? You could do factions like their phyles
 
C, but it will only work if you pick good players, have a good map, and have a solid pre-thread to flesh out collective and individual backstory, as well as flora and fauna.

Needs to have relevant pressure points and zones of conflict partially predetermined by things like ideology and resource conflicts.

Would be ideal with 7-10 hand picked players.
 
as well as flora and fauna.
Don't listen to this crazy, this stuff doesn't matter at all for the level of development in question.
 
Of course. I thought hand-picking was outlawed as of late, no?

EDIT: Flora and fauna I had in mind for trade/other reasons as well as some impacts on the naval game.
 
Hand picking, coming from someone who'd never get hand picked, is annoying. (And I can already imagine what everyone will say, so not much need for you to reply to someone below your high hand-picked-worthy standards)

In any case, C.
 
C sounds like an awesome idea. Also, I agree that there shouldn't be handpicking in the game. Just say in the thread that anyone who joins will be required to actively participate in fleshing out the world, and at least decent quality and quantity will be expected. Keeps the game open for anyone to join, but also makes sure we won't get people who just sit along for the ride, doing nothing.
 
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