Blue Monkey
Archon Without Portfolio
Early in map-making I like to make a scaled-down image of the total map as an aid. The minimap just doesn't show enough detail. For the sake of those who might like a peek behind the curtain thought I'd share these along with a few notes ...
The maps are based on topographics of Mars - with considerations from various maps with Barsoomian details overlain, maps of terraforming and from other games such as Space: 1889 - found at various websites. Basic concept is a set of three maps for the same base scenario. Perhaps with some variation of tech tree & start locations as Mars evolves. The seasons in the titles refer to eras in Mars' evolution rather than actual seasons.
Maps are 256x256 - I like large maps. These are at the initial stage of conversion using bmp2bic. No placement yet of overlay terrain such as forests & rivers. Tundra = marker for volcanos. Need to put lm terrain such as badlands in place of some hilly areas. There's a lot more work to do:
All
Spring
Summer
Autumn
NB: These are for a steampunk scenario combining Barsoom with elements from other sources (Space: 1889, Edison's Conquest of Mars, Lieutenant Gullivar Jones: His Vacation, etc.) Balthasar is also working on a more strictly ERB Barsoom scenario.
The maps are based on topographics of Mars - with considerations from various maps with Barsoomian details overlain, maps of terraforming and from other games such as Space: 1889 - found at various websites. Basic concept is a set of three maps for the same base scenario. Perhaps with some variation of tech tree & start locations as Mars evolves. The seasons in the titles refer to eras in Mars' evolution rather than actual seasons.
Spoiler :
Maps are 256x256 - I like large maps. These are at the initial stage of conversion using bmp2bic. No placement yet of overlay terrain such as forests & rivers. Tundra = marker for volcanos. Need to put lm terrain such as badlands in place of some hilly areas. There's a lot more work to do:
All
- Break up too geometrical regions such as straight line ranges
- Break up large swathes of similar terrain
- Place volcanos
Spring
- Add rivers & replace some lakes with flood plains or swamps
- Add forests & jungles
- Reduce North Polar tundra
Summer
- Follow Spring pattern for forests & jungles but reduce in size
- More volcanos
- Change water depths to make shallower
- More plains & deserts
- Shrink/remove some lakes
- Flood plains become grassland
- Add artificial rivers as beginnings of canals
Autumn
- More South Polar tundra (snow hills & mts)
- Place canals
- Mix Northern desert/plains borders to lessen coastline effect
- More volcanos, especially in Olympus Mons region
- Less water in Hellas crater - central summit island?
- Multiple rings for Hellas region?
- Cydonia landmark terrain?
NB: These are for a steampunk scenario combining Barsoom with elements from other sources (Space: 1889, Edison's Conquest of Mars, Lieutenant Gullivar Jones: His Vacation, etc.) Balthasar is also working on a more strictly ERB Barsoom scenario.