All right, I tried it a couple of times as the JP faction. The first time I had it set way too high in difficulty, and got squelched. I lasted longer the second time, but it is still really, really hard! Some points:
1. Muldoon still can't bombard; he doesn't have the bombard box checked on the right hand side.
2. Does the JP faction have something to see invisible units? If not, we might want to add that somehow. Muldoon might make a good candidate.
3. I was not able to build any roads on the plains, I don't see why that is in the BIQ file. Any ideas on what I am missing?
4. I definitely agree with the idea of not requiring shells for the upgrades, unless one is added up North somewhere. Requiring everyone to get to the Underground Bunker is way too hard! All the high end units will still require it anyway, but you need the upgraded units to be able to get there in the first place.
5. I've yet to get Alan and the kids out alive, I never seem to be able to take The Docks, and the other cities in that area are just too hard. How to manage it?
The AI kept sending hordes of raptors through the mountains to that square just to the west of the Visitor's Center. I stopped that by puting Hammond there. Most of the cities are limited to 2-3 population because of the low food situation in most areas. I guess that makes sense, but it is hard to make workmen without a food surplus.
I do want to thank Supa for posting the DL, I had wanted to try this one a few times, but it had been removed by the time I saw this thread. Definitely fun on the bun!