A New Dawn Bug Reports and Feedback

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Afforess, while playing your awesome mod (ver1.75, Patch A) a bit :goodjob: , I found a few (mostly minor) issues:

1.) The information provided by the revolution advisor is (almost) exactly the same as under the domestic advisor :confused: , meaning the player doesn't get any revolution information. What makes it annoying is that the "save"-function isn't working: I changed the information displayed by the revolution advisor and then saved it(!), but when I loaded the game the next day everything was back to "normal", meaning I got only "domestic advisor"-information when I opened the revolution advisor.

2.) When hovering over the trade mission button of a caravan(!), the hover text says "The Great Merchant will be consumed..."

3.) What is the Pantheon? When hovering over the "Pantheon"-button in the tech tree, I see that I should be able to build it, but can't find it in the civilopedia nor in the building queue.

4.) Hellenism has (still) two different icons. Would it be possible to change the lightning in the tech tree (and in the button of the Hellenic temple) with the "coin"?

5.) I wanted to promote my unit to a super-medic (via Great General), but after the first "heal+" I couldn't get "heal++". Is that intentional? If yes, why am I able to promote my unit to "heal when moving" which is in the same category as "heal++", meaning it needs "heal+" first?


And a few questions:
- Since some buildings have positive effects under certain civics, but negative under other civics, is it possible to raze them?
- Did you disable "whipping"? (I can't use the "whip"-button under slavery, even though I get the information how many pop points I would have to sacrifice.) If so, would it be possible to remove the button or at least the hover text?
 
I had a CTD while playing the newest version 1.75 patch A. Save included.

EDIT: This save crashes instantly. I'll try to provide a save just before the crash...
EDIT2: Okay, the correct save is attached. Just press end turn and it crashes.
 

Attachments

I get a CTD when opening AND up. It doesn't even get to the main menu, it just randomly says that Windows has stopped working just before Initializing the Engine and closes.
 
5.) I wanted to promote my unit to a super-medic (via Great General), but after the first "heal+" I couldn't get "heal++". Is that intentional? If yes, why am I able to promote my unit to "heal when moving" which is in the same category as "heal++", meaning it needs "heal+" first?

This is probably due to lacking tech, since only later techs give some promotions (like Navigation III only available later in the game). I can't currently recall which tech exactly gives Heal II, but its probably Battlefield Medicine or something around this time.
 
This is probably due to lacking tech, since only later techs give some promotions (like Navigation III only available later in the game). I can't currently recall which tech exactly gives Heal II, but its probably Battlefield Medicine or something around this time.
Ah, thanks for letting me know. I thought that something like this would be the case. Though I do think it is a bit inconsistent that "heal while moving" is already available that early (while "heal++" is not), even though it is also a level 3 promotion (like "heal++"). But well, I can live with that. ;)
 
You're looking for Anatomy. It's in the same tier as Gunpowder and Astronomy. Navigation III is available one step later.
 
Hello,

I tried to play ci4 once again on my new system. Its Win7 x64

I made all Istallations correctly but it still doesnt work. I tried:

Civ4 + BTS + BTS 317 + RoM 2.92
Civ4 + BTS + BTS 317 + RoM 2.92 + AND 1.74
Civ4 + BTS + BTS 319 + RoM 2.92
Civ4 + BTS + BTS 319 + AND 1.75
Civ4 + BTS + BTS 319 + AND 1.75 + AND 1.75A

It seem its just a windows7 problem, because all other mods included in BtS are working fine (but i dont like them except R&F).

and i already played the configuration
Civ4 + BTS + BTS 317 + RoM 2.92 + AND 1.74
on WinXP SP3 a lot.

I turned off UAC and i started it in administration mode (as said in the AND install intructions)

can anyone help?
 
Hello,

I tried to play ci4 once again on my new system. Its Win7 x64

I made all Istallations correctly but it still doesnt work. I tried:

Civ4 + BTS + BTS 317 + RoM 2.92
Civ4 + BTS + BTS 317 + RoM 2.92 + AND 1.74
Civ4 + BTS + BTS 319 + RoM 2.92
Civ4 + BTS + BTS 319 + AND 1.75
Civ4 + BTS + BTS 319 + AND 1.75 + AND 1.75A

It seem its just a windows7 problem, because all other mods included in BtS are working fine (but i dont like them except R&F).

and i already played the configuration
Civ4 + BTS + BTS 317 + RoM 2.92 + AND 1.74
on WinXP SP3 a lot.

I turned off UAC and i started it in administration mode (as said in the AND install intructions)

can anyone help?


Similar spec, I doesn't meet any problem installing Civ4 NOT under /program files folder
 
I installed AND to the following location in Windows 7 and it works:
C:\Users\Name\Documents\My Games\Beyond the Sword\MODS

Installing it in the Program Files folder did not work correctly. I have Civ4+BtS installed in the Program Files (x86) directory, as usual.

Make sure that you just install AND. Do not install RoM separately.

EDIT: And make sure Civ4 is patched to 319, of course! :)
 
Problem

Hello,

I tried to play ci4 once again on my new system. Its Win7 x64

I made all Istallations correctly but it still doesnt work. I tried:

Civ4 + BTS + BTS 317 + RoM 2.92
Civ4 + BTS + BTS 317 + RoM 2.92 + AND 1.74
Civ4 + BTS + BTS 319 + RoM 2.92
Civ4 + BTS + BTS 319 + AND 1.75
Civ4 + BTS + BTS 319 + AND 1.75 + AND 1.75A

It seem its just a windows7 problem, because all other mods included in BtS are working fine (but i dont like them except R&F).

and i already played the configuration
Civ4 + BTS + BTS 317 + RoM 2.92 + AND 1.74
on WinXP SP3 a lot.

I turned off UAC and i started it in administration mode (as said in the AND install intructions)

can anyone help?

Solution

I installed AND to the following location in Windows 7 and it works:
C:\Users\Name\Documents\My Games\Beyond the Sword\MODS

Installing it in the Program Files folder did not work correctly. I have Civ4+BtS installed in the Program Files (x86) directory, as usual.

Make sure that you just install AND. Do not install RoM separately.

EDIT: And make sure Civ4 is patched to 319, of course! :)

Thank u very much. It works fine now
 
Border patrolling ships freeze...

Installation Info:
Revision 425, formations only
 
There was a bug a long time back in 1.74 that caused it, but it was fixed by one of the 1.74 patches.
 
Hi, Afforess.

Fantastic mod. :goodjob:

But I've got a question. Do you know what to do to make the ACO show the right information if playing with DWM? DWM ruins for me all standard calculations. I also PMed PieceOfMind some minutes ago. I asked him to combine ACO or better BULL with DWM but I don't know if he can and will do it. I don't get it to work right.

Yours
Thomas
 
I assume DWM = Defender Withdraw Mod - correct? I'm not using the DWM from the mod components, I rewrote it.
 
First I want to thank Afforess and the others involved for this mod. I'm here because I don't like Civ V, and this mod makes Civ IV seems like a whole new game. I can't believe the non-compensated work that got put into this.

Anyway, I'm just getting started and need happiness, and I have gems. It says I need a stoneworker's hut to get the happiness. In my capital, I have marble with a quarry on a river, and marble shows up in my resource list in the city screeen. The stoneworker hut is not in the building list. What am I missing?

I've attached a save file. I apologize if this is covered elsewhere, and I missed it in a search. Thanks again for everything.
 

Attachments

I assume DWM = Defender Withdraw Mod - correct? I'm not using the DWM from the mod components, I rewrote it.

Okay, I've inspected your rewritten code. But that doesn't change anything. The problem is still the same. When ever a defender has the capability to withdraw from combat his chance to survive is higher! Also your version of ACO doesn't reflect that. And the chance for the attacker to win (= destroy the defender) is smaller. Not reflected too. At all a new category between victory and (attacker) withdraw is missing. And as a result all more detailed information about the expected combat result are just a piece of toast.

DWM ruins all calculations. Doesn't matter if we are talking about your version, my version or the original version. As long as a defender can withdraw the information from ACO are toast.
 
First I want to thank Afforess and the others involved for this mod. I'm here because I don't like Civ V, and this mod makes Civ IV seems like a whole new game. I can't believe the non-compensated work that got put into this.

Anyway, I'm just getting started and need happiness, and I have gems. It says I need a stoneworker's hut to get the happiness. In my capital, I have marble with a quarry on a river, and marble shows up in my resource list in the city screeen. The stoneworker hut is not in the building list. What am I missing?

I've attached a save file. I apologize if this is covered elsewhere, and I missed it in a search. Thanks again for everything.

You need to have enabled early buildings from the game set up menu to have them available.

Okay, I've inspected your rewritten code. But that doesn't change anything. The problem is still the same. When ever a defender has the capability to withdraw from combat his chance to survive is higher! Also your version of ACO doesn't reflect that. And the chance for the attacker to win (= destroy the defender) is smaller. Not reflected too. At all a new category between victory and (attacker) withdraw is missing. And as a result all more detailed information about the expected combat result are just a piece of toast.

DWM ruins all calculations. Doesn't matter if we are talking about your version, my version or the original version. As long as a defender can withdraw the information from ACO are toast.

I disagree. At least in my version, defender withdraw only occurs when the attacker has won the battle. The defender would have died, but instead retreats backwards. This retreat is independent of the initial battle. It doesn't influence the attacks odds of success, so ACO is working fine.
 
I disagree. At least in my version, defender withdraw only occurs when the attacker has won the battle. The defender would have died, but instead retreats backwards. This retreat is independent of the initial battle. It doesn't influence the attacks odds of success, so ACO is working fine.

No. It is not working fine. But although you don't know you gave me the needed hint what to do. :D Thank you. :goodjob:

But I must confess that your modified version makes less trouble. But here an example why ACO is wrong for your version too. Although the needed changes are very, very easy.

Lets say an infantryman (attacker) will fight against an old knight (defender). And lets say the knight has a 100% chance to withdraw. If you have a look at ACO there will be something like that: "Survival odds: 100.00% vs. 0.00%. And that is not true. The survival odds are 100.00% vs. 100.00%. And the victory chance is only 100% for the infantryman if you say that a defender withdraw is also a victory. For me it's not because the defender is still alive. Gone away but still alive. But that's philosophy. But it's proofed that ACO is wrong. But you are right that the calculation of the expected attacker damage is still right with your rewritten version. And that is fantastic. :goodjob:
 
No CTDs so far in 1.75a, which is great, b/c i used to get a ton of them :)

Just a couple minor issues so far -
- knight's stable doesn't become obsolete until vertical flight, but it looks like cavalry upgrades to tank now.
- sometimes the tech tree doesn't update colours after learning a new tech.

Also looks like a bunch of units and techs got trimmed out, but i think that's probably a good thing. Along with the civic changes, the rebalancing seems much better so far (one game in at least!).
 
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