Afforess, while playing your awesome mod (ver1.75, Patch A) a bit
, I found a few (mostly minor) issues:
1.) The information provided by the revolution advisor is (almost) exactly the same as under the domestic advisor
, meaning the player doesn't get any revolution information. What makes it annoying is that the "save"-function isn't working: I changed the information displayed by the revolution advisor and then saved it(!), but when I loaded the game the next day everything was back to "normal", meaning I got only "domestic advisor"-information when I opened the revolution advisor.
2.) When hovering over the trade mission button of a caravan(!), the hover text says "The Great Merchant will be consumed..."
3.) What is the Pantheon? When hovering over the "Pantheon"-button in the tech tree, I see that I should be able to build it, but can't find it in the civilopedia nor in the building queue.
4.) Hellenism has (still) two different icons. Would it be possible to change the lightning in the tech tree (and in the button of the Hellenic temple) with the "coin"?
5.) I wanted to promote my unit to a super-medic (via Great General), but after the first "heal+" I couldn't get "heal++". Is that intentional? If yes, why am I able to promote my unit to "heal when moving" which is in the same category as "heal++", meaning it needs "heal+" first?
And a few questions:
- Since some buildings have positive effects under certain civics, but negative under other civics, is it possible to raze them?
- Did you disable "whipping"? (I can't use the "whip"-button under slavery, even though I get the information how many pop points I would have to sacrifice.) If so, would it be possible to remove the button or at least the hover text?

1.) The information provided by the revolution advisor is (almost) exactly the same as under the domestic advisor

2.) When hovering over the trade mission button of a caravan(!), the hover text says "The Great Merchant will be consumed..."
3.) What is the Pantheon? When hovering over the "Pantheon"-button in the tech tree, I see that I should be able to build it, but can't find it in the civilopedia nor in the building queue.
4.) Hellenism has (still) two different icons. Would it be possible to change the lightning in the tech tree (and in the button of the Hellenic temple) with the "coin"?
5.) I wanted to promote my unit to a super-medic (via Great General), but after the first "heal+" I couldn't get "heal++". Is that intentional? If yes, why am I able to promote my unit to "heal when moving" which is in the same category as "heal++", meaning it needs "heal+" first?
And a few questions:
- Since some buildings have positive effects under certain civics, but negative under other civics, is it possible to raze them?
- Did you disable "whipping"? (I can't use the "whip"-button under slavery, even though I get the information how many pop points I would have to sacrifice.) If so, would it be possible to remove the button or at least the hover text?